Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2


  • …well, as i told you, im gonna try some strange bullshit  :mrgreen:

    Japan Round 1:

    Buy (26 IPCs):
    1mic (12)
    2 Tr (14)

    Declaration of War against USSR

    Combat Move:
    Jeh 2inf 1art -> Cha (walk in)
    Sha 3inf 1art, Man 1mec -> Anh (walk in)
    Ksi 3inf 1art, For 1fgt -> Hun (vs 2inf, fgt will land in Ksi)
    Kwa 3inf 1art, Ksu 1fgt 1tac -> Yun (vs 4inf, will land in Kwa)

    z19 Tr, Oki inf, Jap art, Man 1fgt 1tac, Jap 2Bom -> Sib (vs 4inf)
    Kor 4inf, Man 6inf 1art -> Amu (walk in)

    01j - combatmove.AAM


  • …well,

    Combat:

    Cha twol
    Anh twol

    Hun:
    Attacker (3inf 1art 1fgt)
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 2)2@2: (5, 2)1@3: (3)
    Defender (2inf)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Yun:
    Attacker (3inf 1art 1fgt 1tac)
    DiceRolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (4, 2)2@2: (3, 2)1@3: (3)1@4: (4)
    Defender (4inf)
    DiceRolls: 4@2; Total Hits: 24@2: (5, 2, 4, 1)

    Amu twol

    Sib:
    Attacker (1inf 1art 1fgt 1tac 2bom)
    DiceRolls: 2@2 1@3 3@4; Total Hits: 52@2: (2, 6)1@3: (1)3@4: (2, 2, 3)
    Defender (4inf)
    DiceRolls: 4@2; Total Hits: 14@2: (6, 4, 1, 4)


  • Do we use our house rule for research?


  • …well, that looks quite good.

    Hun twlo 1inf

    Yun retreat to Kwa. Killed 3inf-china, lost 2inf.

    Sib twlo 1inf

    Noncombat Moves
    Hun 1fgt -> Ksi
    Yun 1inf 1art 1fgt 1tac -> Kwa (retreat)
    Man 1AA -> Jeh

    z6 Tr, Jap art, Iwo inf -> z33 (unload to Car)
    z6 BB, 2CA, 1Cr, 2DD, 1sub, 2fgt, 2tac -> z9
    Jap 2fgt 2tac -> Car
    Sib 2Bom, Kor 1fgt, Oki 1fgt, Man 1fgt 1tac -> Jap
    Sib 1fgt 1tac -> Man
    z20 1Tr -> z34
    z20 1Cr, z19 1BB 1DD 1sub -> z6

    Mobilize:
    1Tr in z6
    1mic in Ksu

    Collect
    31 (TT) + 10 (NO) = 41

    I put a marker for “J at War with USSR” and gave Russia 12 IPCs, also put markers into the NOs of Japan and USSR. If thats any wrong, you can correct it. And, oh well, that little fleet in z9 is just doing some windsurfing whistles

    Research: okay. So that means, after failed research, we can re-buy any dice for 2 IPC in the following turn.

    01j - endofturn.AAM


  • yep that rule


  • Ok I’m going to buy a research dice with America and decide on the production depending on the outcome.
    Rolling for research now:
    DiceRolling 1d6:
    (1)


  • Ok No luck American turn coming up.


  • US1:

    Buy (52):
    1 research die (5)
    1 Cr (16)
    3 Fgt (30)

    Save 1

    No Combat Movments

    Non Combat Movements:

    To Z16: 1st Z26
    To Wus: 1Inf, 3Mec, 1Arm, 1Bmb Cus, 2Fgt Haw
    To Smx: 1Inf, 1Art via Tr Z101
    To Z64: 1Cru, 1Tr Z101, 1Sub Z26
    To Z10: 1Fgt Eus, 1CA, 1Tr Z26

    Placement:

    To Z10: 1Cr, 2Fgt
    To Eus: 1Fgt

    Collect:

    52(TT)+1(Sav)=53ICP

    01us - endofturn.AAM


  • China1:

    Buy (12):
    3 Art

    No Combat Moves

    Non Combat Movements:

    To Sze: 1Inf Yun
    To She: 2Inf Kwe, 2Inf Sui

    Placement:
    2 Art Sze, 1Art She

    01ch - endofturn.AAM


  • United Kingdom 1:

    Buy:

    UKE (28):
    5Inf (15)
    1Arm (6)
    1Tr (7)

    UKP (17):
    2Inf (6)
    1Mec (4)
    1Tr(7)

    Combat Movements:
    To Z106: 1Dst Z109, 1Cru Z91, 1Fgt Gib vs 2Subs
    To Z110: 1Dst Z111, 1Fgt Sco, 2Fgt UK vs 1Sub
    To Irq: 1Inf, 1Art Alx via Tr Z98, 1Mec Egy, 1Fgt Mal, 1Tac, 1Cru Z98, 1 Cru Z39 bombard
    To Epr: 1Inf Wind acivate
    To Cel: 2Inf Ind via Tr Z39 activate

    01uk- combatmove.AAM


  • Cel twol
    Epr twol

    Combat:

    Z106 (1Dst, 1Cru, 1Fgt vs. 2Subs):
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (5, 1)
    DiceRolls: 2@1; Total Hits: 02@1: (4, 2)

    Z110 (1Dst, 3Fgt vs. 1Sub)
    DiceRolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (2, 6, 2)
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    Irq(1Inf, 1Art, 1Fgt, 1Tac, 2Cru vs. 3Inf):
    DiceRolls: 2@2 3@3 1@4; Total Hits: 32@2: (4, 1)3@3: (3, 4, 4)1@4: (4)
    DiceRolls: 3@2; Total Hits: 03@2: (3, 4, 6)


  • Forgot the Mec in Irq but since it’s cleared anyway I wont bother rolling it.

    Irq twol
    Z106 cwol, Z110 cwol

    Non Combat Movements:

    To Z80: Cr Z98, 1Fgt, 1Tac Irq
    To Z81: 1Dst Z98, 1Dst Z71
    To Sud: 1Inf, 1Art Egy
    To Z35: 1BB Z37
    To Shn: 3Inf Mal, 2Inf, 1Fgt Bur, 1Fgt, 1Tac Ind
    To Bur: 4Inf, 1Art, 1AAGun Ind
    To Z104: 1BB Z111
    To  UK: 3Fgt Z110, 1Inf Sco
    To Que: 1Fgt Z106, 1Inf, 1Art Ont
    To Z106: 1Tr Z109

    Placement:

    1Arm Saf
    1Tr Z71
    5Inf UK
    1Tr Z93
    2Inf, 1Mec Ind

    Collect:

    UKE: 30(TT)+5NO
    UKP: 20(TT)

    01uk - endofturn.AAM


  • Anzac:

    Buy(10):
    2Inf (6)
    1Art (4)

    Combat Moves:

    To Jav: 1Inf, 1Art activate

    Non Combat Moves:

    To Sud: 2Inf Egy
    To  Z54: 1Dst Z62, 1Cru Z63
    To Que: 2Fgt Nze, 2Inf, 1AAGun Nsw

    Placement:
    2Inf, 1Art Nsw

    Collect:
    14(TT)=14ICP

    I think I’ll do France together with Russia, because I don’t think you can’t effect what France does with your German move.

    01anzac - endofturn.AAM


  • …well, alright, lets do the European Axis.

    Italy

    Purchase (10):
    1 Tr (7)
    1 inf (3)

    Combat Moves:
    Alb 2inf 1tnk, Nita 1fgt 1tac -> Gre (vs 4inf)
    Nita 2inf 2art 1tnk -> Sfr (vs 1inf 1art)
    z97 1BB, z95 1DD 1sub, Sita 1fgt -> z93 (vs 1Cr 1DD)

    z97 1Tr -> z92, Sita 2inf -> Gib walk in
    z97 1Tr 1Cr -> z92, Sita 2inf -> Alg with Cr bombard (vs 1inf)
    z95 1Tr 1Cr -> z92, Sita 1inf, Tob 1art -> Mor with Cr bombard (vs 1inf)

    Tob 1tnk 1mec 3inf -> Alx (vs 1inf)

    Eth 2inf 1art, Iso 1inf -> Ken walk in


  • …well, forgot to attach the Combatmove-Map in the last post. Did attach it here.

    Lets hope the RNG doesnt punish me for risking my Italian Transporters :)

    z93:
    Attacker (1BB 1fgt 1DD 1sub)
    DiceRolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (4)2@2: (2, 4)
    Defender (1Cr 1DD)
    DiceRolls: 1@3 1@2; Total Hits: 01@3: (4)1@2: (5)

    Sfr:
    Attacker (2inf 2art 1tnk)
    DiceRolls: 4@2 1@3; Total Hits: 04@2: (3, 6, 5, 4)1@3: (4)
    Defender (1inf 1art)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

    Gre:
    Attacker (2inf 1tnk 1fgt 1tac)
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 5)2@3: (1, 2)1@4: (6)
    Defender (4inf)
    DiceRolls: 4@2; Total Hits: 14@2: (4, 5, 1, 4)

    Alx:
    Attacker (3inf 1mec 1tnk)
    DiceRolls: 4@1 1@3; Total Hits: 24@1: (6, 1, 2, 5)1@3: (1)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Tun:
    Attacker (1inf 1art)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Alg:
    Attacker (2inf 1Cr-bombard)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (4)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Mor:
    Attacker (1inf 1art 1Cr-bombard)
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (1)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Gib twol
    Ken twol

    01i - combatmove.AAM


  • …well, that looks good.

    z93 I do 1 hit. I’ll kill the french-DD, if you wanted to lose the Cr instead (because of my sub) you can reroll that. Dont think it matters cause I have that free BB hitpoint.

    z93 Round 2:
    Attacker (1BB 1fgt 1DD 1sub)
    DiceRolls: 1@4 1@3 2@2; Total Hits: 11@4: (4)1@3: (4)2@2: (4, 6)
    Defender (ignore if the left “2” hit on Italys roll)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    Sfr Round 2:
    Attacker (2inf 2art 1tnk)
    DiceRolls: 4@2 1@3; Total Hits: 24@2: (2, 6, 1, 5)1@3: (4)
    Defender (1inf 1art)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    Gre Round 2:
    Attacker (1inf 1mec 1tnk 1fgt 1tac)
    DiceRolls: 2@1 2@3 1@4; Total Hits: 42@1: (1, 5)2@3: (2, 3)1@4: (1)
    Defender (2inf)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    Alx twol
    Tun twlo 1inf
    Alg twol
    Mor twol


  • …well, Greece  :-(

    z93 cleared BBdam
    Sfr twol
    Gre twlo 1inf 1mec 1fgt

    Non Combat Moves:

    Gre 1tac, z93 1fgt -> Sita
    z95 1DD -> z98

    Mobilize:
    z97 1Tr
    Nita 1inf

    Collect:
    21 (TT) + 15 (NOs) - 1 (convoy Ken) = 35 IPCs

    Will do Germanys Turn next, no problem playing Frances Turn with the USSR.

    01i - endofturn.AAM


  • You got Gre Rnd 2 wrong there is no Mec and on of two Inf died first Round. So you have one 1 fewer.


  • I suggest you reroll the attacker or just the 1s.


  • Or seeing as you cleared it even without the 1s you can just go on to decide if you keep Greece and the Tank or your plane

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