TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
…well, z106 cwol
Fin twol
Non Combat Move:
z112 fgt, Fra tac -> Sita
z110 3fgt 3tac 1Bom, Fra 1fgt 1tac, Den 2inf -> Wgr
z113 Tr -> z112
Ger 11inf 3art 1AA, Pol 3inf -> Hun
Mobilization:
z112 2sub 1DD
Wgr 2inf
Ger 1art
Collect:
40 (TT) + 10 (NO) + 19 (treasures of Paris) = 69
Notes:
Ger will scramble 3fgt in z112
In Sita, hmmm, let me see the attack first, hard to say…
…well, forgot to attach map.
You forgot the map
…well, it was flagged as spam, will get visible once a mod removes the flag.
You got an Email ;)
R1:
Buy (37):
9Inf (27)
1Fgt (10)
No Combat Movements
Non Combat Movements:
To Yak: 6Inf Bury
To Sib: 4Inf Amu
To Bury: 6Inf, 1AAGun Sak, 2Inf Amu
To NUkr: 2Inf Bes, 2Inf Epl 3Inf SUkr:
To Ros: 2Inf Cau
To Bel: 6Inf, 1Art, 1AAGun Nov, 3Inf Bal, 1Inf Arch, 1Mec, 1Arm Rus
To Nov: 3Inf Vyb, 2Inf Kar, 1Fgt, 1Tac Rus
To Bry: 1Inf, 1Art, 1AAGun Rus, 1Mec, 1Arm Vol
To Z114: 1BB, Z115
Placement:
3Inf Nov
3Inf SUkr
3Inf, 1Fgt Rus
Collect:
37(TT)=37ICP
…well, as i told you, im gonna try some strange bullshit :mrgreen:
Japan Round 1:
Buy (26 IPCs):
1mic (12)
2 Tr (14)
Declaration of War against USSR
Combat Move:
Jeh 2inf 1art -> Cha (walk in)
Sha 3inf 1art, Man 1mec -> Anh (walk in)
Ksi 3inf 1art, For 1fgt -> Hun (vs 2inf, fgt will land in Ksi)
Kwa 3inf 1art, Ksu 1fgt 1tac -> Yun (vs 4inf, will land in Kwa)
z19 Tr, Oki inf, Jap art, Man 1fgt 1tac, Jap 2Bom -> Sib (vs 4inf)
Kor 4inf, Man 6inf 1art -> Amu (walk in)
…well,
Combat:
Cha twol
Anh twol
Hun:
Attacker (3inf 1art 1fgt)
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 2)2@2: (5, 2)1@3: (3)
Defender (2inf)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Yun:
Attacker (3inf 1art 1fgt 1tac)
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (4, 2)2@2: (3, 2)1@3: (3)1@4: (4)
Defender (4inf)
Rolls: 4@2; Total Hits: 24@2: (5, 2, 4, 1)
Amu twol
Sib:
Attacker (1inf 1art 1fgt 1tac 2bom)
Rolls: 2@2 1@3 3@4; Total Hits: 52@2: (2, 6)1@3: (1)3@4: (2, 2, 3)
Defender (4inf)
Rolls: 4@2; Total Hits: 14@2: (6, 4, 1, 4)
Do we use our house rule for research?
…well, that looks quite good.
Hun twlo 1inf
Yun retreat to Kwa. Killed 3inf-china, lost 2inf.
Sib twlo 1inf
Noncombat Moves
Hun 1fgt -> Ksi
Yun 1inf 1art 1fgt 1tac -> Kwa (retreat)
Man 1AA -> Jeh
z6 Tr, Jap art, Iwo inf -> z33 (unload to Car)
z6 BB, 2CA, 1Cr, 2DD, 1sub, 2fgt, 2tac -> z9
Jap 2fgt 2tac -> Car
Sib 2Bom, Kor 1fgt, Oki 1fgt, Man 1fgt 1tac -> Jap
Sib 1fgt 1tac -> Man
z20 1Tr -> z34
z20 1Cr, z19 1BB 1DD 1sub -> z6
Mobilize:
1Tr in z6
1mic in Ksu
Collect
31 (TT) + 10 (NO) = 41
I put a marker for “J at War with USSR” and gave Russia 12 IPCs, also put markers into the NOs of Japan and USSR. If thats any wrong, you can correct it. And, oh well, that little fleet in z9 is just doing some windsurfing whistles
Research: okay. So that means, after failed research, we can re-buy any dice for 2 IPC in the following turn.
yep that rule
Ok I’m going to buy a research dice with America and decide on the production depending on the outcome.
Rolling for research now:
Rolling 1d6:
(1)
Ok No luck American turn coming up.
US1:
Buy (52):
1 research die (5)
1 Cr (16)
3 Fgt (30)
Save 1
No Combat Movments
Non Combat Movements:
To Z16: 1st Z26
To Wus: 1Inf, 3Mec, 1Arm, 1Bmb Cus, 2Fgt Haw
To Smx: 1Inf, 1Art via Tr Z101
To Z64: 1Cru, 1Tr Z101, 1Sub Z26
To Z10: 1Fgt Eus, 1CA, 1Tr Z26
Placement:
To Z10: 1Cr, 2Fgt
To Eus: 1Fgt
Collect:
52(TT)+1(Sav)=53ICP
China1:
Buy (12):
3 Art
No Combat Moves
Non Combat Movements:
To Sze: 1Inf Yun
To She: 2Inf Kwe, 2Inf Sui
Placement:
2 Art Sze, 1Art She
United Kingdom 1:
Buy:
UKE (28):
5Inf (15)
1Arm (6)
1Tr (7)
UKP (17):
2Inf (6)
1Mec (4)
1Tr(7)
Combat Movements:
To Z106: 1Dst Z109, 1Cru Z91, 1Fgt Gib vs 2Subs
To Z110: 1Dst Z111, 1Fgt Sco, 2Fgt UK vs 1Sub
To Irq: 1Inf, 1Art Alx via Tr Z98, 1Mec Egy, 1Fgt Mal, 1Tac, 1Cru Z98, 1 Cru Z39 bombard
To Epr: 1Inf Wind acivate
To Cel: 2Inf Ind via Tr Z39 activate
Cel twol
Epr twol
Combat:
Z106 (1Dst, 1Cru, 1Fgt vs. 2Subs):
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (5, 1)
Rolls: 2@1; Total Hits: 02@1: (4, 2)
Z110 (1Dst, 3Fgt vs. 1Sub)
Rolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (2, 6, 2)
Rolls: 1@1; Total Hits: 01@1: (3)
Irq(1Inf, 1Art, 1Fgt, 1Tac, 2Cru vs. 3Inf):
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (4, 1)3@3: (3, 4, 4)1@4: (4)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 6)
Forgot the Mec in Irq but since it’s cleared anyway I wont bother rolling it.
Irq twol
Z106 cwol, Z110 cwol
Non Combat Movements:
To Z80: Cr Z98, 1Fgt, 1Tac Irq
To Z81: 1Dst Z98, 1Dst Z71
To Sud: 1Inf, 1Art Egy
To Z35: 1BB Z37
To Shn: 3Inf Mal, 2Inf, 1Fgt Bur, 1Fgt, 1Tac Ind
To Bur: 4Inf, 1Art, 1AAGun Ind
To Z104: 1BB Z111
To UK: 3Fgt Z110, 1Inf Sco
To Que: 1Fgt Z106, 1Inf, 1Art Ont
To Z106: 1Tr Z109
Placement:
1Arm Saf
1Tr Z71
5Inf UK
1Tr Z93
2Inf, 1Mec Ind
Collect:
UKE: 30(TT)+5NO
UKP: 20(TT)
Anzac:
Buy(10):
2Inf (6)
1Art (4)
Combat Moves:
To Jav: 1Inf, 1Art activate
Non Combat Moves:
To Sud: 2Inf Egy
To Z54: 1Dst Z62, 1Cru Z63
To Que: 2Fgt Nze, 2Inf, 1AAGun Nsw
Placement:
2Inf, 1Art Nsw
Collect:
14(TT)=14ICP
I think I’ll do France together with Russia, because I don’t think you can’t effect what France does with your German move.
…well, alright, lets do the European Axis.
Italy
Purchase (10):
1 Tr (7)
1 inf (3)
Combat Moves:
Alb 2inf 1tnk, Nita 1fgt 1tac -> Gre (vs 4inf)
Nita 2inf 2art 1tnk -> Sfr (vs 1inf 1art)
z97 1BB, z95 1DD 1sub, Sita 1fgt -> z93 (vs 1Cr 1DD)
z97 1Tr -> z92, Sita 2inf -> Gib walk in
z97 1Tr 1Cr -> z92, Sita 2inf -> Alg with Cr bombard (vs 1inf)
z95 1Tr 1Cr -> z92, Sita 1inf, Tob 1art -> Mor with Cr bombard (vs 1inf)
Tob 1tnk 1mec 3inf -> Alx (vs 1inf)
Eth 2inf 1art, Iso 1inf -> Ken walk in