Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2


  • …well,

    Yugo taken
    Wfr taken
    Fra taken (MIC -> mic)
    z110 cwlo 1sub

    Forgot to roll z106 Round 2, doing now:
    Attacker (2sub)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)

    Defender (1DD, 1Tr)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • …well, z106 cwol
    Fin twol

    Non Combat Move:
    z112 fgt, Fra tac -> Sita
    z110 3fgt 3tac 1Bom, Fra 1fgt 1tac, Den 2inf -> Wgr
    z113 Tr -> z112
    Ger 11inf 3art 1AA, Pol 3inf -> Hun

    Mobilization:
    z112 2sub 1DD
    Wgr 2inf
    Ger 1art

    Collect:
    40 (TT) + 10 (NO) + 19 (treasures of Paris) = 69

    Notes:
    Ger will scramble 3fgt in z112
    In Sita, hmmm, let me see the attack first, hard to say…


  • …well, forgot to attach map.

    01g - endofturn.AAM


  • You forgot the map


  • …well, it was flagged as spam, will get visible once a mod removes the flag.

    You got an Email ;)


  • R1:

    Buy (37):
    9Inf (27)
    1Fgt (10)

    No Combat Movements

    Non Combat Movements:

    To Yak: 6Inf Bury
    To Sib: 4Inf Amu
    To Bury: 6Inf, 1AAGun Sak, 2Inf Amu
    To NUkr: 2Inf Bes, 2Inf Epl 3Inf SUkr:
    To Ros: 2Inf Cau
    To Bel: 6Inf, 1Art, 1AAGun Nov, 3Inf Bal, 1Inf Arch, 1Mec, 1Arm Rus
    To Nov: 3Inf Vyb, 2Inf Kar, 1Fgt, 1Tac Rus
    To Bry: 1Inf, 1Art, 1AAGun Rus, 1Mec, 1Arm Vol
    To Z114: 1BB, Z115

    Placement:
    3Inf Nov
    3Inf SUkr
    3Inf, 1Fgt Rus
    Collect:
    37(TT)=37ICP



  • …well, as i told you, im gonna try some strange bullshit  :mrgreen:

    Japan Round 1:

    Buy (26 IPCs):
    1mic (12)
    2 Tr (14)

    Declaration of War against USSR

    Combat Move:
    Jeh 2inf 1art -> Cha (walk in)
    Sha 3inf 1art, Man 1mec -> Anh (walk in)
    Ksi 3inf 1art, For 1fgt -> Hun (vs 2inf, fgt will land in Ksi)
    Kwa 3inf 1art, Ksu 1fgt 1tac -> Yun (vs 4inf, will land in Kwa)

    z19 Tr, Oki inf, Jap art, Man 1fgt 1tac, Jap 2Bom -> Sib (vs 4inf)
    Kor 4inf, Man 6inf 1art -> Amu (walk in)

    01j - combatmove.AAM


  • …well,

    Combat:

    Cha twol
    Anh twol

    Hun:
    Attacker (3inf 1art 1fgt)
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 2)2@2: (5, 2)1@3: (3)
    Defender (2inf)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Yun:
    Attacker (3inf 1art 1fgt 1tac)
    DiceRolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (4, 2)2@2: (3, 2)1@3: (3)1@4: (4)
    Defender (4inf)
    DiceRolls: 4@2; Total Hits: 24@2: (5, 2, 4, 1)

    Amu twol

    Sib:
    Attacker (1inf 1art 1fgt 1tac 2bom)
    DiceRolls: 2@2 1@3 3@4; Total Hits: 52@2: (2, 6)1@3: (1)3@4: (2, 2, 3)
    Defender (4inf)
    DiceRolls: 4@2; Total Hits: 14@2: (6, 4, 1, 4)


  • Do we use our house rule for research?


  • …well, that looks quite good.

    Hun twlo 1inf

    Yun retreat to Kwa. Killed 3inf-china, lost 2inf.

    Sib twlo 1inf

    Noncombat Moves
    Hun 1fgt -> Ksi
    Yun 1inf 1art 1fgt 1tac -> Kwa (retreat)
    Man 1AA -> Jeh

    z6 Tr, Jap art, Iwo inf -> z33 (unload to Car)
    z6 BB, 2CA, 1Cr, 2DD, 1sub, 2fgt, 2tac -> z9
    Jap 2fgt 2tac -> Car
    Sib 2Bom, Kor 1fgt, Oki 1fgt, Man 1fgt 1tac -> Jap
    Sib 1fgt 1tac -> Man
    z20 1Tr -> z34
    z20 1Cr, z19 1BB 1DD 1sub -> z6

    Mobilize:
    1Tr in z6
    1mic in Ksu

    Collect
    31 (TT) + 10 (NO) = 41

    I put a marker for “J at War with USSR” and gave Russia 12 IPCs, also put markers into the NOs of Japan and USSR. If thats any wrong, you can correct it. And, oh well, that little fleet in z9 is just doing some windsurfing whistles

    Research: okay. So that means, after failed research, we can re-buy any dice for 2 IPC in the following turn.

    01j - endofturn.AAM


  • yep that rule


  • Ok I’m going to buy a research dice with America and decide on the production depending on the outcome.
    Rolling for research now:
    DiceRolling 1d6:
    (1)


  • Ok No luck American turn coming up.


  • US1:

    Buy (52):
    1 research die (5)
    1 Cr (16)
    3 Fgt (30)

    Save 1

    No Combat Movments

    Non Combat Movements:

    To Z16: 1st Z26
    To Wus: 1Inf, 3Mec, 1Arm, 1Bmb Cus, 2Fgt Haw
    To Smx: 1Inf, 1Art via Tr Z101
    To Z64: 1Cru, 1Tr Z101, 1Sub Z26
    To Z10: 1Fgt Eus, 1CA, 1Tr Z26

    Placement:

    To Z10: 1Cr, 2Fgt
    To Eus: 1Fgt

    Collect:

    52(TT)+1(Sav)=53ICP

    01us - endofturn.AAM


  • China1:

    Buy (12):
    3 Art

    No Combat Moves

    Non Combat Movements:

    To Sze: 1Inf Yun
    To She: 2Inf Kwe, 2Inf Sui

    Placement:
    2 Art Sze, 1Art She

    01ch - endofturn.AAM


  • United Kingdom 1:

    Buy:

    UKE (28):
    5Inf (15)
    1Arm (6)
    1Tr (7)

    UKP (17):
    2Inf (6)
    1Mec (4)
    1Tr(7)

    Combat Movements:
    To Z106: 1Dst Z109, 1Cru Z91, 1Fgt Gib vs 2Subs
    To Z110: 1Dst Z111, 1Fgt Sco, 2Fgt UK vs 1Sub
    To Irq: 1Inf, 1Art Alx via Tr Z98, 1Mec Egy, 1Fgt Mal, 1Tac, 1Cru Z98, 1 Cru Z39 bombard
    To Epr: 1Inf Wind acivate
    To Cel: 2Inf Ind via Tr Z39 activate

    01uk- combatmove.AAM


  • Cel twol
    Epr twol

    Combat:

    Z106 (1Dst, 1Cru, 1Fgt vs. 2Subs):
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (5, 1)
    DiceRolls: 2@1; Total Hits: 02@1: (4, 2)

    Z110 (1Dst, 3Fgt vs. 1Sub)
    DiceRolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (2, 6, 2)
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    Irq(1Inf, 1Art, 1Fgt, 1Tac, 2Cru vs. 3Inf):
    DiceRolls: 2@2 3@3 1@4; Total Hits: 32@2: (4, 1)3@3: (3, 4, 4)1@4: (4)
    DiceRolls: 3@2; Total Hits: 03@2: (3, 4, 6)


  • Forgot the Mec in Irq but since it’s cleared anyway I wont bother rolling it.

    Irq twol
    Z106 cwol, Z110 cwol

    Non Combat Movements:

    To Z80: Cr Z98, 1Fgt, 1Tac Irq
    To Z81: 1Dst Z98, 1Dst Z71
    To Sud: 1Inf, 1Art Egy
    To Z35: 1BB Z37
    To Shn: 3Inf Mal, 2Inf, 1Fgt Bur, 1Fgt, 1Tac Ind
    To Bur: 4Inf, 1Art, 1AAGun Ind
    To Z104: 1BB Z111
    To  UK: 3Fgt Z110, 1Inf Sco
    To Que: 1Fgt Z106, 1Inf, 1Art Ont
    To Z106: 1Tr Z109

    Placement:

    1Arm Saf
    1Tr Z71
    5Inf UK
    1Tr Z93
    2Inf, 1Mec Ind

    Collect:

    UKE: 30(TT)+5NO
    UKP: 20(TT)

    01uk - endofturn.AAM


  • Anzac:

    Buy(10):
    2Inf (6)
    1Art (4)

    Combat Moves:

    To Jav: 1Inf, 1Art activate

    Non Combat Moves:

    To Sud: 2Inf Egy
    To  Z54: 1Dst Z62, 1Cru Z63
    To Que: 2Fgt Nze, 2Inf, 1AAGun Nsw

    Placement:
    2Inf, 1Art Nsw

    Collect:
    14(TT)=14ICP

    I think I’ll do France together with Russia, because I don’t think you can’t effect what France does with your German move.

    01anzac - endofturn.AAM

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