@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseVon Kuulness (Axis) vs. GSH34 (Allies) Alpha +3
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Battle for sz 111
attacker: 2SS, tac, sbr
:2@2 1@3 1@4: -
Try this again
Battle for sz 111
attacker: 2SS, tac, sbr
:2@2 1@3 1@4; -
Okay What Am I doing wrong?
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Try this a third time
Battle for sz 111
attacker: 2SS, tac, sbr
: 2@2 1@3 1@4; -
Try this a third time
Battle for sz 111
attacker: 2 SS, tac, sbr
: 2@2 1@3 1@4; -
I give, I’ll wait for your reply
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You forgot the aaa at the start, and, if you look closely, you closed the roll with a semi-colon, not a colon.
Your roll:
: 2@2 1@3 1@4;
Correct roll:
colon aaa 2@2 1@3 1@4 colon
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Also, I don’t know if it matters, but I do not put spaces after the first colon or before the last.
So the start should look like this:
:aaa
and the end would look like this:
1@4:
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got it, I’ll finish up tonight after work,
thanks
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Battle for sz 111
attacker: 2ss, tac, sbr
aaa: 2@2 1@3 1@4 -
Battle for sz 111
attacker: 2ss, tac, sbr
aaa:2@2 1@3 1@4: -
Battle for sz 111
attacker: 2ss, tac, sbr
:aaa:2@2 1@3 1@4: -
Battle for sz 111
attacker: 2ss, tac, sbr
: aaa 2@2 1@3 1@4 : -
Battle for sz 111
attacker: 2ss, tac, sbr
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 6)1@3 : (5)1@4: (4)
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defender BB,DD,FIG
Rolls: 1@4 1@2 1@4; Total Hits: 21@4: (2)1@2: (1)1@4: (5)
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I retreat from sz111
I lose 2ss, you have a damaged BB
battle in sz 110
attacker 2ss 3FIG 3TACRolls: 2@2 3@3 3@4; Total Hits: 42@2: (6, 4)3@3: (5, 4, 2)3@4: (4, 4, 2)
defender
1BB 1 CVRolls: 1@4 1@3; Total Hits: 21@4: (2)1@3: (2)
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I lose 2 ss, you lose BB and CV. I clear the SZ
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battle in sz112
attacker: 1CA 1BB 1FIG 1TAC
Input ErrorThere was an error in your dice throw: "/>2CA
Rolls: 2@3; Total Hits: 12@3: (5, 2)
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reroll attacker per error
battle in sz112
attacker: 1CA 1BB 1FIG 1TAC
Rolls: 1@3 1@4 1@3 1@4; Total Hits: 21@3: (6)1@4: (6)1@3: (3)1@4: (2)
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sz 112 is cleared of your 2 CV and i have a Damaged BB