Flip (allies) vs MrMalachiCrunch(axis) 42


  • WRu attack(1)2inf 2ftr
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (3, 3)2@3: (3, 1)

    defend inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Results
    Ger IC takes 12 damage 19 total
    SEu IC takes 3 damage
    WRu twlo inf

    Non Combat

    3bmr Ger to UK
    bmr SEu to UK
    2ftr WRu to Rus
    ftr UK to sz5
    3inf 3tank UK via 3tt sz5 land in Kar
    inf Arc to Rus

    Build placement
    4inf 2tank ftr UK

    Collect income
    Earned 21 saved 0= 21 IPC’s

    Flip v Crunch UK7.AAM

  • '12

    I had meant to move the German Subs from Sz32 to 38 and Sz22 to Sz11

    Japan 7

    Builds with 57 IPC on Hand:
    2 Inf, 7 Tanks, IC

    Saved: 1 IPC

    Combat:
    WAf: Inf(FEq) Vs Undefended
    Cng: Tank(Saf) Vs Undefended
    Sz38: BB(Sz32)
    Aus: Inf(Mad) Via TT(Sz32>38)
    Aus: Inf+Tank(FIC) Via TT(Sz36>38)+BB(Sz38) Vs 2 Inf
    Kaz: Tank(Yak), 2 Inf(Nov), Inf+3 Tanks(Sin)
    Kaz: 5 Tanks+3 Inf(Cau), 3 Tanks(Ind)

    Kaz: 6 Inf+12 Tanks Vs 2 Inf+Art
    DiceRolls: 6@1 12@3; Total Hits: 66@1: (5, 6, 4, 2, 6, 3)12@3: (5, 1, 2, 2, 6, 2, 3, 6, 3, 4, 4, 4)
    DiceRolls: 3@2; Total Hits: 13@2: (1, 3, 4)

    Aus: 2 Inf+Tank+BB Vs 2 Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 6)1@3: (2)1@4: (5)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

  • '12

    Round 2

    Aus: 1 Inf+Tank Vs 1  Inf
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '12

    Round 3

    Aus: 1 Inf+Tank Vs 1  Inf
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    Combat Results:
    Waf: TWOL Undefended
    Cng: TWOL Undefended
    Kaz: TWLO 1 Inf
    Aus: TWLO 2 Inf

    Non-Combat Moves:
    Trj: Tank(Egy)
    Sz36: BB+CV+TT(Sz34)
    Sz48: DD+CV+SS(Sz36)
    FIC: 4 Tanks+4 INf(Jpn) Via 2 TT(Sz61>Sz36), 2 TT(Sz60>Sz36)
    Sin: 4 Inf(Chi), 2 Tanks(Man)
    Chi: 2 Inf(Man)
    Nov: 2 Inf(Yak)
    Yak: Inf+Tank(Bry)
    Kaz: AA(Cau)
    Ind: AA(FIC)

    Mobilisation:
    FIC: IC 15
    Ind: 3 Tanks 15
    Jpn: 4 Tanks, 2 Inf 26

    Collect 59 IPC, 1 saved, 60 IPC On Hand

    Flip v Crunch J7.AAM


  • So Japan wants the IC in Cau eh!
    I don’t think i will oblige with that one.

  • '12

    Am I that obvious?  Chuckles


  • I hope I can see a move like that coming
    it’s already tough enough.


  • US7
    Builds
    with 43
    I know this has been a mistake in the past but i’m going to anyway
    8inf=18
    2tank=10
    IC=15
    save 0

    Combat
    2bmr UK SBR on SEu

    inf tank UK via tt cc ftr sz5 land in EEu
    inf Kar to EEu vs 2inf

    3inf Kar to Bel
    2ftr sz5 to Bel vs 2inf

    SEu aagun vs 2bmr
    DiceRolling 2d6:
    (2, 4)


  • SEu SBR 2bmr
    DiceRolling 2d6:
    (1, 2)


  • EEu attack(1)2inf tank ftr cc bombard
    DiceRolls: 2@1 3@3; Total Hits: 12@1: (4, 2)3@3: (3, 5, 6)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)


  • EEu attack(2)2inf tank ftr
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (6, 3)2@3: (6, 3)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Bel attack(1)3inf 2ftr
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (4, 4, 2)2@3: (4, 2)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • Bel attack(2)2inf 2ftr
    DiceRolls: 2@1 2@3; Total Hits: 02@1: (6, 6)2@3: (5, 5)

    defend inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Bel attack(3)inf 2ftr
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (2, 4)

    defend inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Results
    SEu IC takes 3 damage 6 total
    EEu twol
    Bel cbnt loss of 3inf

    Non combat
    2bmr SEu to UK
    ftr EEu to sz5
    2ftr Bel to sz5
    ftr EUS to UK
    3inf 3tank UK via 3tt sz5 land in Kar
    4inf 4tank ECa via 4tt sz2 land in UK
    4inf art EUS to ECa
    3tank WUS to ECa
    sub sz45 to sz52
    aagun Kar to Nwy

    Build placement
    6inf EUS(not 8)
    2tank WUS
    IC Nwy

    Collect income
    Earned 44 saved 0= 44 IPC’s

    Flip v Crunch US7.AAM


  • Rus8
    Builds
    with 14
    3inf=9
    tank=5
    save 0

    Combat
    none

    non combat
    sub sz33 to sz32
    aagun Rus to Arc

    Build placement
    3inf tank Rus

    Collect income
    Earned 12 saved 0= 12 IPC’s

    Flip v Crunch R8.AAM

  • '12

    The difference in this game is your fleet sitting in Sz5.  Now I have to worry about the brits  AND the US hitting Ger OR EEu in a 1-2.  It seems i cannot cover Weu AND Ger AND EEu even with the Jap air force.

  • '12

    Ger 8

    Builds 39

    Repair 6
    6 Tanks 30
    –--------
    Save 3

    Combat:
    WRu: Inf(Cau), Inf(Ukr), Bmr(WEu) Vs Inf
    EEu: 4 Inf(Ger)+4 Ftr(WEu) Vs 2 Inf+Tank

    WRu: Inf(Cau), Inf(Ukr), Bmr(WEu) Vs Inf
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (5, 4)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    EEu: 4 Inf(Ger)+4 Ftr(WEu) Vs 2 Inf+Tank
    DiceRolls: 4@1 4@3; Total Hits: 34@1: (6, 4, 1, 3)4@3: (4, 2, 2, 5)
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (1, 5)1@3: (5)

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