Flip (allies) vs MrMalachiCrunch(axis) 42


  • Egy attack inf(to the death)luck!!!
    DiceRolls: 10@1; Total Hits: 010@1: (5, 4, 6, 5, 5, 5, 3, 2, 5, 4)

    defend inf
    DiceRolls: 10@2; Total Hits: 110@2: (5, 5, 1, 3, 3, 4, 4, 3, 6, 4)


  • Results
    Ger IC takes 10 damage 13 total
    Bel,EEu twol
    Egy dwlo inf(no luck at all)Jap inf remains

    Non combat
    3bmr Ger to UK
    inf Kar to Arc
    tank Kar to Rus
    2inf 3tank UK via 3tt sz5 land in Kar

    Build placement
    3inf 3tank ftr UK

    Collect income
    Earned 30 saved 2 = 32 IPC’s

    Flip v Crunch UK6.AAM


  • I forgot my ftr in UK on that map,can you place it for me
    Thanks

  • '12

    Only one hit in Egy for 20 rolls!  Thankfully, I got the only hit!  Now if my AA gun would start getting some hits!

  • '12

    Builds with 49 IPC on Hand:
    4 Inf, 7 Tanks

    Saved: 2 IPC

    Combat:
    Rho: Tank(Eaf) Vs Undefended
    SAf: Tank(Rho blitz)
    Mad: Inf(Ind) Via TT(Sz34>Sz35>Sz32) Vs Undefended
    TrJ: Tank(Per) Vs Undefended

    Combat Results:
    No dice so all TWOL

    Non-Combat Moves:
    Sz32: BB(Sz34)
    Egy: Tank(Trj), 2 Inf(Ind) Via TT(Sz34>35>34)
    WEu: 6 Ftr(Cau), Bmr(Ger)
    Cau: Inf+2 Tanks(Per), 2 Inf+AA(Kaz), 3 Tanks(Sin)
    Kaz: Inf(Nov), Inf(Sin)
    Nov: 2 Inf(Yak)
    Yak: Inf+Tank(Bry)
    Sin: 2 Tanks(Man), 1 Tank(Kwa)
    Chi: 2 Inf(Kwa), 2 Inf(Man)
    FIC: 1 Tank(Kwa), Inf+AA(Jpn) Via TT(Sz60>Sz36)
    Sz36: DD+SS(Sz60), CV(Sz59)
    Sz60: 2 TT(Sz59)
    Man: 2 Inf+2 Tanks(Jpn) Via 2 TT(Sz61)
    Bry: Inf+Tank(Jpn) Via TT(Sz60)

    Mobilisation:
    Ind: 3 Tanks
    Jpn: 4 Tanks, 4 Inf

    Collect 55 IPC, 2 saved, 57 IPC On Hand

    Flip v Crunch J6.AAM

  • '12

    I forgot to list a combat move

    FEq: 1 Inf(Egy) Vs Undefended

    Oh, and I forgot to put on the missing Brit fighters, sorry.


  • US6
    Builds
    with 41
    4inf=12
    3tank=15
    art=4
    ftr=10
    save 0

    Combat
    bmr Alg SBR on Ger

    2inf Kar to WRu
    3ftr Rus to WRu vs inf

    Ger aagun vs bmr
    DiceRolling 1d6:
    (2)

    Ger SBR bmr(if miss)
    DiceRolling 1d6:
    (1)


  • WRu attack(1)2inf 3ftr
    DiceRolls: 2@1 3@3; Total Hits: 12@1: (6, 6)3@3: (5, 4, 2)

    defend inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Results
    Ger IC takes 1 damage 14 total
    WRu twlo inf

    Non Combat
    bmr Ger to UK
    3ftr WRu to sz5
    bmr WUS to UK
    2tank Kar to Rus
    4inf 4tank UK via 4tt sz5 land in Kar
    4inf 4tank ECa via 4tt dd bb sz8 to sz2 land in UK
    2inf EUS to ECa
    4tank WUS to ECa
    inf Lib to Alg
    inf aagun Nwy to Kar
    sub sz47 to sz45
    sub sz55 to sz57

    Build placement
    4inf art ftr EUS
    3tank WUS

    Collect income
    Earned 43 saved 0= 43 IPC’s

    Flip v Crunch US6.AAM


  • Rus7
    Builds
    with 18
    3tank=15
    inf=3
    save 0

    Combat
    2inf art ftr Rus to Kaz vs 2inf

    Kaz attack(1)2inf art ftr
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (4, 2)1@3: (2)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)


  • Results
    Kaz lwol

    Non combat
    ftr Kaz to Rus
    sub sz34 to sz33

    Build placement
    3tank inf Rus

    Collect income
    Earned 14 saved 0= 14 IPC’s

    Flip v Crunch R7.AAM

  • '12

    Ger 7

    Builds with 39 IPC
    Repair 7

    9 Inf+Tank
    Save 0

    Combat:
    Wru: 2 Inf(Ukr)+Ftr(Cau) Vs Inf
    Bel: 2 Inf(Ukr)+1 Bmr(Ger) Vs 1 Inf
    EEu: 2 Inf+3 Ftr(Ger) Vs Inf

    Wru: 2 Inf(Ukr)+Ftr(Cau) Vs Inf
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Bel: 2 Inf(Ukr)+1 Bmr(Ger) Vs 1 Inf
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (2, 5)1@4: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    EEu: 2 Inf+3 Ftr(Ger) Vs Inf
    DiceRolls: 2@1 3@3; Total Hits: 32@1: (3, 1)3@3: (2, 2, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '12

    Wru: 2 Inf(Ukr)+Ftr(Cau) Vs Inf
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    Round 3

    Wru: 1 Inf(Ukr)+Ftr(Cau) Vs Inf
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    Combat Results:
    WRu: TWLO 1 Inf
    EEu: TWOL
    Bel: TWOL

    Non-Combat Moves:
    Ger: Ftr(Bel), 4 Inf(WEu)
    WEu: 3 Ftr(EEu), Ftr(Wru), Bmr(Bel), 3 Tanks(Ger)
    Blk: 7 Tanks(Cau), 4 Inf(SEu)
    Cau: Inf(Ukr)
    Ukr: Inf(Blk)

    Builds:
    Repair Ger 7

    Ger: 3 Inf+Tank 14
    SEu: 6 Inf 18

    Collect 39 IPC, none saved

    Flip v Crunch G7.AAM


  • you could only build 3 units in Ger
    I’m I missing something?
    just going with your maps & i will take the 7 damage off Ger IC
    Not that it effects much,but what would you like to do?

  • '12

    Right, two less Inf, one more tank and save 1

  • '12

    I would also slightly change my moves, I would add 2 less Inf from ger to Blk


  • UK7
    Builds
    with 32
    4inf=12
    2tank=10
    ftr=10
    save 0

    Combat
    3bmr UK SBR on Ger

    Got it!

    bmr UK SBR on SEu

    2inf Kar to WRu
    2ftr sz5 to WRu vs inf

    Ger aagun vs 3bmr
    DiceRolling 3d6:
    (2, 4, 6)


  • Ger SBR 3bmr
    DiceRolling 3d6:
    (1, 5, 6)

    SEu aagun vs bmr
    DiceRolling 1d6:
    (6)

    SEu SBR bmr(if miss)
    DiceRolling 1d6:
    (3)

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