@Adam514 No scramble.
11L '41 LL(allies +9) vs EB(axis) Game 3
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Cau twlo 4inf 1art 4arm 1ftr
noncombat
1ftr 2bmb Cau - Ukr
1ftr Bel (who forgot to attack) - Epl
2inf Pol -Epl
3inf Nor - Fin
1inf 1art Ger 1aa - Fra
1inf Ita - Frabuild
1aa 6arm 3inf Gercollect
43 + 15 + 2 saved = 60 -
Soviet turn 2
Purchase
31 IPC6 tanks
save 1 IPC
Combat Moves
MAN (empty) v infantry (BRY)
CAU (3 tanks) v 5 infantry (RUS)dice
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CAU
A - 5 infantry
Rolls: 5@1; Total Hits: 15@1: (3, 1, 6, 5, 5)
D - 3 tanks
Rolls: 3@3; Total Hits: 23@3: (5, 1, 1) -
CAU round 2
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (2, 4, 5)
D - 2 tanks
Rolls: 2@3; Total Hits: 22@3: (1, 3) -
complete disaster - lots of ones rolled, but only one by meĀ :|
looks like this will be a short one.
retreat to RUS
Noncombat Moves
5 infantry, artillery, AA gun from ARC to RUS
infantry from NOV to RUS
infantry from EVE to URA
6 infantry from BRY to STC
submarine from Z6 to Z12Mobilize
6 tanks in RUSIncome
18 + 5 NO + 1 saved = 24 -
Jap2
41 buys 1ic 1arm 1inf 1bmb save 6combat
Man - 2inf Jap via 1trn sz61 to sz62, 4ftr sz62
Aus - 2inf Bor via 1trn sz49 to sz39, 1art 1arm Phi via 2trn sz50 to sz39, 1bb 1cru sz50
Bur - 2inf Sum via 1trn sz38 to sz37
Yun - 2ftr sz37, 2ftr Fic
Fuk - 1inf Kwa
Hup - 1inf Sui, 2inf Kia
Nin - 1inf SuiMan
Rolls: 2@1 4@3; Total Hits: 12@1: (5, 2)4@3: (4, 5, 6, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Man twol
Aus
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (2)2@2: (5, 6)2@3: (1, 1)1@4: (6)
Rolls: 4@2; Total Hits: 34@2: (2, 3, 1, 2) -
Aus rd2
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Sorry LL you have 1 more inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Aus rd3
Rolls: 1@3; Total Hits: 11@3: (2)
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
Finally a break.Ā I just hope itās not too late.
Cheers
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Aus hwlo 2inf 1art 1arm
Yun
Rolls: 4@3; Total Hits: 34@3: (3, 3, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Yun cwol
noncombat
1inf Kwa - Fic
1inf 1art Car - Fic via 1trn sz62 to sz50
2ftr Yun - sz37
2ftr Yun - Fic
2ftr Man - Kia
2ftr Man - sz50
1ac 1dd sz62 - sz50build
1ic Sum
1bmb 1inf 1arm Japcollect
34 + 10 + 6 saved = 50 -
Britain turn 2
Purchase
50 IPCac
fighter
transport
5 infantry
artilleryCombat Moves
FRA (2 infantry, 2 artillery, tank, AA gun) v 2 infantry, artillery, tank (GBR) unload Z7dice
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FRA AA gun
Rolls: 3@1; Total Hits: 13@1: (1, 4, 3) -
that sucks.
FRA
A - 2 infantry, artillery, tank, 2 fighters
Rolls: 1@1 2@2 3@3; Total Hits: 11@1: (6)2@2: (6, 4)3@3: (1, 5, 6) -
the dice have seriously mutineyed on me this game
defense
Rolls: 4@2 1@3; Total Hits: 24@2: (3, 2, 3, 4)1@3: (2) -
FRA 2
A - artillery, tank, 2 fighters
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (5, 6, 1)
D - infantry, 2 artillery, tank
Rolls: 3@2 1@3; Total Hits: 23@2: (2, 5, 5)1@3: (1) -
absolutely hideous.Ā that really really really stinks.Ā I trade 25 for 6 AND donāt take FRA to get the 11 it was worth, AND you save 13 IPC you should have lost, AND you donāt have to take back FRAā¦Ā well, thatās most likely the game right there.
also, I bought one too many units so the transport will be in reserve.
FRA holds with 2 artillery, tank
Noncombat Moves
2 destroyers, 2 ac from Z7 to Z13
2 fighters from FRA to Z13
4 infantry, artillery, AA gun from IND to PER
infantry from TRJ to EGY
6 infantry, artillery, tank from TRJ to PER
transport from Z45 to Z25
destroyer from Z45 to Z56
Mobilize
5 infantry, artillery in GBR
fighter, ac in Z7transport is in reserve
Income
32 + 5 NO = 37well that was about a 60-80 IPC swing.Ā :|Ā i was hoping AUS would be helpful, but just like against Zhukov, the victory is followed by an even greater, probably fatal, defeat.
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unfortunately, no amount of strategy can overcome dice that bad.Ā :|





