Scramble to defend 27?
11L '41 LL(allies +9) vs EB(axis) Game 3
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Cau twlo 4inf 1art 4arm 1ftr
noncombat
1ftr 2bmb Cau - Ukr
1ftr Bel (who forgot to attack) - Epl
2inf Pol -Epl
3inf Nor - Fin
1inf 1art Ger 1aa - Fra
1inf Ita - Frabuild
1aa 6arm 3inf Gercollect
43 + 15 + 2 saved = 60 -
Soviet turn 2
Purchase
31 IPC6 tanks
save 1 IPC
Combat Moves
MAN (empty) v infantry (BRY)
CAU (3 tanks) v 5 infantry (RUS)dice
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CAU
A - 5 infantry
Rolls: 5@1; Total Hits: 15@1: (3, 1, 6, 5, 5)
D - 3 tanks
Rolls: 3@3; Total Hits: 23@3: (5, 1, 1) -
CAU round 2
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (2, 4, 5)
D - 2 tanks
Rolls: 2@3; Total Hits: 22@3: (1, 3) -
complete disaster - lots of ones rolled, but only one by me :|
looks like this will be a short one.
retreat to RUS
Noncombat Moves
5 infantry, artillery, AA gun from ARC to RUS
infantry from NOV to RUS
infantry from EVE to URA
6 infantry from BRY to STC
submarine from Z6 to Z12Mobilize
6 tanks in RUSIncome
18 + 5 NO + 1 saved = 24 -
Jap2
41 buys 1ic 1arm 1inf 1bmb save 6combat
Man - 2inf Jap via 1trn sz61 to sz62, 4ftr sz62
Aus - 2inf Bor via 1trn sz49 to sz39, 1art 1arm Phi via 2trn sz50 to sz39, 1bb 1cru sz50
Bur - 2inf Sum via 1trn sz38 to sz37
Yun - 2ftr sz37, 2ftr Fic
Fuk - 1inf Kwa
Hup - 1inf Sui, 2inf Kia
Nin - 1inf SuiMan
Rolls: 2@1 4@3; Total Hits: 12@1: (5, 2)4@3: (4, 5, 6, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Man twol
Aus
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (2)2@2: (5, 6)2@3: (1, 1)1@4: (6)
Rolls: 4@2; Total Hits: 34@2: (2, 3, 1, 2) -
Aus rd2
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Sorry LL you have 1 more inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Aus rd3
Rolls: 1@3; Total Hits: 11@3: (2)
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
Finally a break. I just hope it’s not too late.
Cheers
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Aus hwlo 2inf 1art 1arm
Yun
Rolls: 4@3; Total Hits: 34@3: (3, 3, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Yun cwol
noncombat
1inf Kwa - Fic
1inf 1art Car - Fic via 1trn sz62 to sz50
2ftr Yun - sz37
2ftr Yun - Fic
2ftr Man - Kia
2ftr Man - sz50
1ac 1dd sz62 - sz50build
1ic Sum
1bmb 1inf 1arm Japcollect
34 + 10 + 6 saved = 50 -
Britain turn 2
Purchase
50 IPCac
fighter
transport
5 infantry
artilleryCombat Moves
FRA (2 infantry, 2 artillery, tank, AA gun) v 2 infantry, artillery, tank (GBR) unload Z7dice
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FRA AA gun
Rolls: 3@1; Total Hits: 13@1: (1, 4, 3) -
that sucks.
FRA
A - 2 infantry, artillery, tank, 2 fighters
Rolls: 1@1 2@2 3@3; Total Hits: 11@1: (6)2@2: (6, 4)3@3: (1, 5, 6) -
the dice have seriously mutineyed on me this game
defense
Rolls: 4@2 1@3; Total Hits: 24@2: (3, 2, 3, 4)1@3: (2) -
FRA 2
A - artillery, tank, 2 fighters
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (5, 6, 1)
D - infantry, 2 artillery, tank
Rolls: 3@2 1@3; Total Hits: 23@2: (2, 5, 5)1@3: (1) -
absolutely hideous. that really really really stinks. I trade 25 for 6 AND don’t take FRA to get the 11 it was worth, AND you save 13 IPC you should have lost, AND you don’t have to take back FRA… well, that’s most likely the game right there.
also, I bought one too many units so the transport will be in reserve.
FRA holds with 2 artillery, tank
Noncombat Moves
2 destroyers, 2 ac from Z7 to Z13
2 fighters from FRA to Z13
4 infantry, artillery, AA gun from IND to PER
infantry from TRJ to EGY
6 infantry, artillery, tank from TRJ to PER
transport from Z45 to Z25
destroyer from Z45 to Z56
Mobilize
5 infantry, artillery in GBR
fighter, ac in Z7transport is in reserve
Income
32 + 5 NO = 37well that was about a 60-80 IPC swing. :| i was hoping AUS would be helpful, but just like against Zhukov, the victory is followed by an even greater, probably fatal, defeat.
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unfortunately, no amount of strategy can overcome dice that bad. :|





