Allies,
battleship in sz10
fighter in western united states
tank in rostov
artillery in moscow
989c3986-892d-4a93-a92d-3f2c4536e2fc-dawg-40-v-mike-g40-start-round-5-start Bid placement.tsvg
Sak twol
Sib twol
Sfe twol
Sui twol
Hop twol
Combat:
Bury:
Attacker (2Inf, 1Fgt, 1Tac):
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 4)1@3: (4)1@4: (3)
Defender(1Inf):
Rolls: 1@2; Total Hits: 11@2: (1)
Shn:
Attacker (2Inf, 2Bmb):
Rolls: 2@1 2@4; Total Hits: 22@1: (2, 1)2@4: (2, 6)
Defender(2Inf):
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Kwa:
Attacker (2Inf, 3Fgt, 1Tac):
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (4)1@4: (2)
Defender(1Inf):
Rolls: 1@2; Total Hits: 01@2: (5)
Hon:
Attacker (4Inf, 2Fgt, 1Tac, 1CA):
Rolls: 4@1 3@3 1@4; Total Hits: 14@1: (6, 5, 6, 5)3@3: (4, 6, 6)1@4: (3)
Defender(1Inf):
Rolls: 1@2; Total Hits: 11@2: (1)
Bury twlo 1Inf
Shn twol
Kwa twol
Hon twlo 1Inf
NCM:
all units Anh, Hun,all planes Hon, Kwa, Shn>>Ksi
1DD Z6>>Z31
1CV, 1DD, 1Fgt, 1Tac Z6>>Z20
2Inf Jap, 1Inf Iwo, 1Inf, 1Art Kor via 3Tr Z6>>Z33>>Car
2Subs, 2CV, 2Fgt, 2Tac, 1DD Z6>>Z33
1Inf, 1Mec via Tr Amu>>Z5>>Z19>>Ksu
2BB, 1CA, 1Tr Z5, 1Fgt, 1Tac>>Z6
1Fgt, 1Tac Bury>>Amu
1Inf, 1Art Amu>>Kor
1Inf, 1Art Amu>>Man
1AAgun Man>>Jeh
Place:
1CV, 1DD, 1Tr>>Z6
2Inf, 2Art>>Jap
Collect=40 TT+10 NO=50
By the way I think you forgot your Placement with Anzac as there stands nothing next to the only Australian Mic.
Ok looked it up. yuo built 3Inf but didn’t place them. Here is the map with the 3Inf in Nsw added.
Thanks, I think you sent me the CM file instead of the NonCombat move file, I will rebuild from description
here’s the correct one
I landed the Japanese air units in Bury in Amu as typed.
**USA 2:
Production: 56**
3 Bombers=36
2 Subs=12
1 Destroyer =8
36+12=48+8=56
Non Combat Moves:
To z49: DD-z48
To z63: CA,TR (inf,mech)-z51; BB,CV,DD,2 TR (3inf,mech)-z26; ftr-Gua
To z30: sub,DD-z48; CA,sub,2ftr-z26; 3 CV,tac-z10; 3ftr-Haw; dd-z25
To Wus: Bmbr-Haw; art-Cus
Placement:
Wus: 3 Bmbr
z10: 2 subs,dd
Collection: 52
Notes:
If USA is attacked, they become an ally and their air units may land on allied spots if their carriers are sunk-z30
z30: OOL 3CV-Dam, 2 subs, 2 DD, 3 CV-sink, tac, 2 CA, 5 Ftr
**China 2
Production: 15**
3 artillery
1 infantry
12+3=15
Combat Moves:
To Hun: Inf-Yun
To Kwa: inf,art,ftr-Yun
Combat:
Kwa: inf,art,ftr vs 2 inf
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Kwa: China loses inf, Japan loses 2 inf
Non Combat Move:
To Yun: ftr-Kwa; inf-Sze
To Kan: 2 inf-She
Placement:
Yun: inf, 3 art
Collection: 15
**UK 2
Production:
London: 33**
11 infantry=33
India: 26
2 fighters
2 infantry
20+6=26
Combat Moves:
To z72: Transport-z71(2inf-Saf); Transport-z80(art,inf-Cpr)
To Ken: 2inf-Saf; art,inf-Cpr; arm,2ftr,tac-Egy
To Eth: Mech-Egy
To Shn: art, 3inf-Bur; ftr-Yun
Combat:
Ken: 3 inf, mech, art, arm, 2ftr, tac vs 3 inf, art
Rolls: 3@1 2@2 3@3 1@4; Total Hits: 53@1: (4, 1, 4)2@2: (2, 2)3@3: (4, 6, 2)1@4: (4)
Rolls: 4@2; Total Hits: 24@2: (4, 5, 1, 2)
Shn: 3inf,art,ftr vs 2 inf
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (4, 3)2@2: (6, 5)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Ken: Uk lost 2 inf, Italy lost 3 inf, art
Shn: 2 inf, art, inf vs 2 inf
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (4, 5)1@3: (4)
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Shn: 2inf, art, ftr vs 2 inf
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (1, 5)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Yep…
Nothing to see here.
Shn: UK lost 2 inf, Japan lost 2 inf
Non Combat Move:
To z56: BB-z42; DD,CA-z41; DD-z58
To Sum: 2inf-Ind(via transport-z41); ftr-Shn
To Wind: ftr,tac-Mad
To Npr: inf-Cpr
To Cpr: inf-Epr
To Egy: 2ftr,tac-Ken
To Bur: inf,2mech-Ind, 2inf-Yun
To z109: BB,2CA,Ftr,Trn(inf-French); BB-z123
To UK: ftr-z92; 3ftr,inf(via trn)-Gib
To z110: DD-z92
To Ont: 2inf,art-Que
To Aba: arm-Que
Placement:
UK: 10 infantry
Egy: inf
Collection:
London: 34
India: 18
Notes:
UK will scramble 3 fighters to protect DD against Italy: OOL 3ftr, DD
UK will scramble 3 fighters to protect z109 vs All out German air assault
UK will ignore DD if Large German Navy and/or Large German Air forces attack it.
**Anzac 2
Production: 20**
Fighter=10
art=8
Save 2
10+8+2=20
Non Combat Moves:
To Egy: inf-Alx
To z46: DD-z42
To z56: CA-z42
To z54: Trn-z42
To Que: 2 inf-Jav; 3ftr-Jav; 3inf-Nsw
Placement:
Nsw: ftr,inf,art
Collection: 21
19+2saved=21
France: 2 (Since Italy will only affect Syria that one is conditional)
Non Combat Moves:
To UK: inf,ftr-z109
To Fea: inf-Nig
To z56: dd-z58
To Egy: inf-Trj If alive- To symbolize that you can attack him, I am placing a French damaged BB in Egy and leaving the inf so you can see the target….we both will know what the BB means…just delete it if you clear Trj
Notes:
No scramble z54
Placement:
Wus: 3 Bmbr
z10: 2 subs,dd
Collection: 52Notes:
If USA is attacked, they become an ally and their air units may land on allied spots if their carriers are sunk-z30z30: OOL 3CV-Dam, 2 subs, 2 DD, 3 CV-sink, tac, 2 CA, 5 Ftr
First Thing USA has only minor Complexes so you can’t build 6 Units in Wus I’M assuming you wanted to build the Ships in SZ10 I think the closest you could get would be to build the Bombers in Cus. And Secondly since Johnston is US you would be able to land planes there under any circumstances. Will post Italy later today
I3:
Buy(19):
1Tr(7)
2Inf(6)
1Tnk(6)
Repair BB
CM:
1Inf Tun, 1Art Sfr via Tr Z94>>Z93>>Z92>>Gib walk in
1Inf, 1Art Alg>>Mor walk in
1Inf SIta via Tr Z97>>Z98>>Alx walk in
1Inf Gre, 1Art NIta via Tr Z97, 2CA, 1BB bombard (only one CA because i’ts only two Landingtroops)>>Z98>>Trj
Gib twol
Mor twol
Alx twol
Combat:
Trj:
Attacker (1Inf, 1Art, 1CA, 1BB):
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 6)1@3: (3)1@4: (6)
Defender (1Inf):
Rolls: 1@2; Total Hits: 01@2: (6)
Trj twol
NCM:
1Tnk NIta>>Rom
1Tnk Wfr>>NIta
1Fgt Lyb>>SIta
3Inf, 1Art Lyb, 1Tnk, 1Mec Tun>>Tob
1Art Tun>>Lyb
1Sub Z94>>Z93
2DD Z94>>Z98
Place:
1Inf Sfr
1Inf, 1Tnk NIta
1Tr Z97
Collect 20(TT)+15(NO)=35ICP
I will put your bombers into Cus if you want to change your buys or place them in Eus you can do so during the Russian turn.