29239356-e5eb-4a27-a12a-0ab56d107e6c-triplea_42140_1chi.tsvg
Nothing to see here(Axis) vs. JamesAleman(Allies)
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J1:
Declare War on Russia
Buy: 3 Tr, Save 5
CM:
2Inf Jeh >>Cha
1Art Jeh, 3Inf, 1Art Sha, 1Inf, 1Art Ksu>>Anh
3Inf, 1Art Ksi, 3Inf , 1Art Kwa, 1Fgt For, 1Fgt, 1Tac Ksu, 2Bmb Jap>>Hun
6Inf, 1Mec, 1Art, 2Fgt, 2Tac Man, 4Inf, 1Fgt Kor, 1Inf, 1Tnk, 1Art, 2Fgt, 2Tac Jap, 2Fgt, 2Tac, 1BB, 1CA Z6, 1 Inf, 1Fgt Oki, 1BB Z19
So let’s see if you get lucky with your Antiair.
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Forgot CM Map
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Combat:
Cha, Anh twol
Hun:
Attacker (6Inf, 2Art, 2Fgt, 1Tac, 2Bmb):
Rolls: 4@1 4@2 2@3 3@4; Total Hits: 74@1: (4, 2, 6, 5)4@2: (3, 2, 1, 2)2@3: (5, 3)3@4: (4, 1, 4)
Defender (2Inf):
Rolls: 2@2; Total Hits: 12@2: (5, 1)Amu:
AAGun:
Tacs
Rolls: 6@1; Total Hits: 16@1: (2, 3, 6, 3, 1, 3)
Fgt
Rolls: 8@1; Total Hits: 18@1: (2, 1, 2, 2, 3, 4, 6, 5)
Bombard
Rolls: 2@4 1@3; Total Hits: 32@4: (2, 2)1@3: (3) -
Ok not completely screwed by the AAfire and maximal effectiveness of the bombard now that’s a start.
Hun twlo 1Inf
Amu Rnd 1(without bombard):
Attacker(12Inf, 1Mec, 2Art, 1Tnk, 7Fgt, 5Tacs):
Rolls: 11@1 4@2 8@3 5@4; Total Hits: 1011@1: (1, 1, 5, 6, 2, 4, 1, 5, 5, 3, 5)4@2: (6, 1, 4, 2)8@3: (6, 4, 6, 4, 5, 4, 5, 2)5@4: (3, 3, 5, 3, 1)
Defender(17Inf):
Rolls: 17@2; Total Hits: 417@2: (6, 3, 5, 1, 3, 3, 6, 5, 1, 1, 3, 5, 3, 2, 5, 3, 6) -
Rnd2:
Rolls: 7@1 4@2 8@3 5@4; Total Hits: 87@1: (4, 5, 1, 4, 3, 6, 3)4@2: (5, 4, 5, 2)8@3: (2, 5, 6, 5, 4, 5, 5, 2)5@4: (6, 3, 4, 3, 2)
Rolls: 7@2; Total Hits: 27@2: (2, 4, 2, 4, 3, 4, 6) -
Amu twlo 6Inf
Oh I just noticed I forgot to kill the Guys that died in the bombard. I can reroll the second round with 4 Dice or Subtract the last 3 Shots from your second round which are unfortunately for me all misses. I suppose you’d prefer the latter and under the circumstances I don’t have a problem with that.
Ok this partially restores me for the bad luck on G1:
NCM:
2Inf Ksu, all planes Hun>>Ksi
3Fgt, 3Tac Amu, 1CA, 1Tr Z20, 1DD, 1Sub Z19, 1CV 33>>Z6
1Inf, 1Art via Tr from Z20 Jap>>Kor
1Fgt, 1Tac Z33>>Jap
2 Tac, 4Fgt Amu>>Jeh
1DD Z33>> Z26I think the last one isn’t forbidden in Alpha+2
Placement:
3Tr Z6
Collect:
30TT+10NO+5SAV=45 -
I just saw that I forgot to flag the German BB. I corected it on this map.
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By the way I’m fine with your OOL proposition.
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There is no problem with the Bombard…units get to defend from Bombard in G40 any version.
I’m glad Amur soothes the pain from G1. :) Its a gamble, I’ve seen it hurt Japan, plus although I got a couple less land units, I’ll take any Japanese air I can get :)
Also, since we are neutral, you can dock in Hollywood and I’ll show you around. Hawaii is nice this time of year :) (sz26 is perfectly legal) Don’t forget to bring your camera to take some tourists shots of Peal Harbor.
**USA 1
Production:**
52 buys
3 carriers
Save 4 IPCsNon Combat Move:
To z51: Cruiser,Transport-z101; (loaded with mechanized-Cus; inf-Eus)
To Wus: inf,arm,2 mech-Cus
To Cus: artillery,aagun-Eus
To Haw: bomber-Cus;fighter,Mech,Infantry-Wus-(via transport z10)
To z26: ftr-Eus; Battleship,Carrier,Destroyer,Cruiser,Transport,fighter-z10;
To z48: sub,destroyer-z35
To z25: destroyer-z26 (blocker in case you DOW against the USA)
To Gua: fighter-PhiPlacement:
z10: 3 carriersCollection: 56
52+4 Saved -
Note: USA will scramble in z26 if attacked: OOL- BBdam,CVdam, sub, dd, CV-sink, 2 CA, 5 ftr, BB-sink, 3 Transports-sink
**China 1
Production: 12**
3 artillery_(required Burma Road)_
Non Combat Move:To Yun: 5inf,ftr-Sze; 2inf-Kwe
To Sze: inf-She
To She: 2inf-SuiPlacement:
Yun: 3 artilleryCollection: 15
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Here is a copy of the Rulebook: (page 15 discusses moving bombardment hits to behind the casualty strip and that these units will return fire.) http://www.wizards.com/\AvalonHill\rules\AVL1940_RuleBook.pdf
**UK 1
Production:**
London: 28
Minor Factory=12
Transport=7
3 Infantry=9
12+7=19+9=28India: 17
2 Mechanized Infantry=8
3 Infantry=9
8+9=17Repair:
z110: BattleshipCombat Moves:
DOW against Japan (This unchecked,unprovoked aggression in Russia will not stand!)
Non Combat Moves:Far East Theater:
To z42: Battleship
To z41: Destroyer,Cruiser,Transport-z39
To Sum: 2 inf-Mal(via transportz39-z38,z37,z41)
To Yun: 2inf,ftr-Bur
To Bur: 6inf,art,aagun-Ind
To Shn: inf-Mal
To z58: Destroyer-z71
Middle East Theater:
To Epr: inf-Wind
To z80: Transport-z98 (loaded with art-Alx)
To Mad: fighter,tactical-Ind
To Egy: 2inf,arm-Alx; inf-Sud; tac-z98; ftr-Mal; ftr-GibMediterranean Theater:
To z94: Destroyer-z98
To z92: Carrier, Cruiser-z98; Cruiser-z91; Battleship-z110; Fighter-Wfr; Destroyer,Transport-z109 (loaded with 1 inf-Sco)
To Gib: inf-Sco(via transport-z109); fighter-Sco; 2 fighters-UKAtlantic Theater:
To z123: Battleship-z111
To Que: inf,art-Ont
Placement:
London:
Egy: Minor Factory
z71: Transport
UK: 3 infantryIndia:
2 Mechanized Infantry
3 InfantryCollection:
London: 33 30+5NO-2Convoy=33India: 26
21+5 NO = 26 -
Edit for UK combat move in China:
To Kwa: Inf-Hon**Anzac 1
State of war** exists between Japan and Anzac per political situation (India or Anzac DOW = both at war with Japan)
Production: 103 infantry=9
Save 1
9+1=10Non Combat Moves:
Far East Theater:
To z42: Cruiser-z63; Destroyer,Transport-z62 (loaded with 2 inf-Nsw)
To Jav: (Java is a Dutch territory: They are an ally and thus I can land air units there, per the rules, I may also take it over if I transport land units there): 2inf-Nsw; ftr-Que, 2 ftrs-Nze
To Que: aagun-Nsw
To Shn: inf-Mal
Middle East Theater:
To Alx: Inf-Egy
Placement:
Nsw: 3 infantryCollection: 20
14+5NO+1 SavedNotes:
UK will scramble 3 units to defend z92 against Italy and Germany: OOL: BB-dam,CV-dam,DD,5ftr,ftr-France(if there),CV-sink,2CA,BB sink,Transport-sinkFrance: (You may need to wait on Germany based on Italy’s actions, France does the following for sure.)
Combat Move-Partial: (Waiting for Italy, then I’ll post complete Combat’s for France)
DOW against JapanNon Combat Move-Partial:
To Nig: inf-Fwa
To z58: Destroyer-z72Forces waiting for Italy as they can be affected by Combat/etc:
inf-Mor
inf-Alg
inf-Tun
arm-Wfr
inf,art-Sfr
ftr-UK
inf-Syr
Destroyer,Cruiser-z93I will post France between 6:00 and 8:00 am central time zone(St. Louis)
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Oh yeah Hawai really is somthing worth seeing. would you mind stepping away from that aircraftcarrier? I want to make a picture for my family. honestly.
Thanks for the UK DOW without actually doing somthing about it.
No aggression twoard Italy or Germany now I have to revive thoughts about Sealion again after I happily abandoned the thought after that desastrous first round.
Would you mind telling me how you got 3 Units to Cpr in oneTransport. Isuppose they are all from Alexandria so I think I just put one Inf from there to Egypt for the Italian turn. -
I’m probably at work until 15:00 MEST so about 08:00 in St. Louis I have probably no acces to battlemap there and also have to think I while on Italy. Ah now I saw where those to Inf in Cpr were comin from forget I mentioned it.
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I1:
Buy:1 Tnk, 1 Art
CM:
2Inf, 1Art, 1Fgt>>Sfr
1Tnk, 1Tac>>Wfr
1Inf, 1Art Lyb, 1Mec, 1Tnk Tob>>Tun
1Sub, 2DDs, Z95>>Z94
1BB, 1CA Z97, 1CA Z95>>Z93
1Inf, 1Fgt SIta, 1Art Nita via Tr Z95 >>Alg
1Tnk, 2Inf Alb, 4Inf SIta via Tr Z97>>Gre
1Inf Iso, 2Inf, 1 Art Eth>>Ken
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Ken twol
Combat:
Sfr:
Attacker (2Inf, 1Art, 1Fgt):
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (6, 3)1@3: (4)
Defender (1Inf, 1Art):
Rolls: 2@2; Total Hits: 12@2: (2, 5)Wfr:
Attacker (1Tnk, 1Tac):
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
Defender (1Tnk):
Rolls: 1@3; Total Hits: 11@3: (3)Tun:
Attacker (1Inf, 1Art, 1Mec, 1Tnk):
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (2, 5)1@3: (2)
Defender (1Inf):
Rolls: 1@2; Total Hits: 01@2: (4)Z94:
Attacker (1Sub, 2DD):
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2)
Defender (1DD):
Rolls: 1@2; Total Hits: 01@2: (3)Z93:
Attacker (1BB, 2CA):
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)
Defender (1CA, 1DD):
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)Alg:
Attacker (1Inf, 1Art, 1Fgt):
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (4)
Defender (1Inf):
Rolls: 1@2; Total Hits: 01@2: (3)Gre:
Attacker (1Tnk, 6Inf):
Rolls: 6@1 1@3; Total Hits: 46@1: (3, 1, 3, 1, 1, 3)1@3: (3)
Defender (4Inf):
Rolls: 4@2; Total Hits: 24@2: (4, 4, 1, 1) -
Wfr twlo 1 Tac
Tun twol
Z94 cwol
Z93 cwol BB damaged
Alg cwol
Gre twlo 2 InfRnd 2:
Sfr:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
omg those French guys are persistent when they defend their homeland. At least in the Colonies or on Ships they are less motivated.
Rnd 3:
Input ErrorThere was an error in your dice throw: “@3” is not correct syntax.
Rolls: 1@2; Total Hits: 01@2: (6) -
reroll attacker:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3) -
No problem, take your time with Italy, the first round is always the hardest, and I wouldn’t call a large fleet in the Mediterranean no aggression toward Italy ;)
Yea, I suppose I should have mentioned the 2 free infantry activated by entering a pro-allied neutral. The combat move for UK did neglect to show the invasion of Japanese held Chinese territory.





