@The_Good_Captain Wow you guys finished quick! Thanks for the kind words! The mine thing is actually working right now, the only thing is that I had to disable territory names so that the ones for the mine territories wouldn’t overlap. But now the ones for the regular territories are not showing so I need to make custom territory names just for those territories, which is annoying graphical task. I don’t know how long this will take. I could upload what I have currently and call it version 1.6A so that you can start recording with the split border territories (but without any territory names, but if you mention in the video that these are under way that is probably fine).
Shadowguidex vs Lemming - A3 no tech
-
Germany in a few hours, at school now.
-
Germany Round One
–---------------------------------Purchases
2 DD (16)
2 TRN (14)Combat Movement
z106 (1 SUB)
z111 (1 SUB, 2 TAC, 2 FTR) - possible scramble
z110 (2 SUB, 2 TAC, 2 FTR, 1 STR) - possible scramble
z112 (1 BB, 1 CA, 1 FTR, 1 TAC)
z109 (1 SUB) - possible scramble
France (4 INF, 2 ART, 3 TANK, 3 INF, 4 MECH, 2 TANK, 1 ART)Need Scramble orders for z110 and z111
-
Will finish up Germany at around 7:00 CST. Lemme know your scramble orders.
-
Oops Mistake, I actually wanna leave 1 MECH in Western Germany, so only three are attacking France.
So in France I’m sending 7 INF, 3 ART, 3 MECH, 5 TANK
-
Scramble 3Figs in z109.
-
Combat
–----------------------
z109 (1 SUB vs. 1 DD, 1 TRN, 3 FTR)
attacker
Rolls: 1@2; Total Hits: 01@2: (6)
defender
Rolls: 1@2 3@4; Total Hits: 11@2: (3)3@4: (5, 5, 3)z106 (1 SUB vs. 1 DD, 1 TRN)
attacker
Rolls: 1@2; Total Hits: 11@2: (2)
defender
Rolls: 1@2; Total Hits: 11@2: (2) -
z109 failed lost 1 SUB
z106 failed lost 1 SUB killed 1 DDcombat z111 (1 SUB, 2 TAC, 2 FTR vs. 1 DD, 1 BB)
attacker
Rolls: 1@2 2@3 2@4; Total Hits: 51@2: (1)2@3: (2, 3)2@4: (3, 1)
defender
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (4)combat z112 (1 CA, 1 BB, 1 FTR, 1 TAC vs. 2 CA)
attacker
Rolls: 2@3 2@4; Total Hits: 22@3: (4, 2)2@4: (5, 4)
defender
Rolls: 2@3; Total Hits: 22@3: (3, 2)combat z110 (2 SUB, 2 FTR, 2 TAC, 1 STR vs. 1 CA, 1 BB)
sub first strike (first hit would go on BB)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
attacker
Rolls: 2@3 3@4; Total Hits: 32@3: (5, 6)3@4: (1, 3, 1)
defender (if applicable)
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3) -
z111 victory lost 1 SUB, 1 FTR
z112 victory lost 1 FTR, damaged BB
z110 victory lost 2 SUBCombat France (7 INF, 3 ART, 3 MECH, 5 TANK vs. 1 AA, 7 INF, 2 ART, 2 TANK, 1 FTR) - assume AA first
No AAgun fire
attacker
Rolls: 7@1 6@2 5@3; Total Hits: 107@1: (1, 4, 4, 4, 2, 3, 2)6@2: (2, 1, 6, 1, 1, 6)5@3: (3, 2, 1, 2, 2)
defender
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (1, 3, 4, 4, 4, 1, 5, 4, 2)2@3: (2, 1)1@4: (5) -
France Round Two
attacker
Rolls: 2@1 6@2 5@3; Total Hits: 52@1: (2, 6)6@2: (6, 1, 5, 6, 4, 3)5@3: (1, 2, 6, 2, 1)
defender
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 6)1@4: (1) -
France Victory lost 7 INF (Germany Collects France’s 19 IPCs)
Non-Combat Movement
–------------------------------
2 INF Nor --> Fin (Claim Finland / gain 4 INF)
2 INF Rom --> Bul (Claim Bulgaria / gain 4 INF)
1 TAC, 2 FTR, 1 STR z110 --> Wgr
1 TAC z110 --> Hol
1 FTR, 1 TAC z111 --> Wgr
1 FTR z110 --> Hol
3 AA Wgr --> Hol
1 TRN z113 --> z112
1 TAC z112 --> Wgr
3 INF, 1 ART Sgr --> Wgr
11 INF, 3 ART Ger --> Pol
2 INF Hun --> Pol
1 TANK Hun --> Wgr
3 INF Sgr --> Hun
1 TANK Rom --> Hun
2 INF Den --> Nor
3 AA Ger --> PolPlace Units as shown on Battlemap
Collect 37 + 10 + 19 = 66 IPCsGogo USSR…
-
-
Russia1.
Buy 11Inf, 1Art (37 spend all).
No Combat.
Non Combat as per map.
Place
3Inf in Sukr
2Inf, 1Art in Nov
6Inf Rus.
Map -
repost map with new units.
-
Japan Round One
–-----------------------------------Purchase
2 STR
4 savedCombat Movement
Declare war on USSR
6 INF, 1 ART Man --> Amu (Activates Mongolia’s forces under USSR control)
4 INF Kor --> Amu
1 TRN z19 --> z5
1 MECH (Man), 1 INF (Oki) --> Sfe
1 TRN z6 --> z5
1 INF, 1 TANK Jap --> Sib
3 INF, 1 ART Kwa --> Yun
1 FTR, 1 TAC Ksu --> Yun (3/4)
2 STR Jap --> Yun (6/7)
3 INF, 1 ART Ksi --> Hun
1 FTR For --> Hun (3/4)
3 INF, 1 ART Ksu --> Anh
3 INF, 1 ART Sha --> Anh
2 INF, 1 ART Sha --> Cha
1 TAC Man --> Hun (3/4)Combat
Combat Yunan (3 INF, 1 ART, 1 FTR, 1 TAC, 2 STR vs. 4 INF)
attacker
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (4, 6)2@2: (3, 6)1@3: (4)3@4: (2, 4, 3)
defender
Rolls: 4@2; Total Hits: 04@2: (5, 5, 4, 5)Combat Amur (10 INF, 1 ART vs. 1 INF)
attacker
Rolls: 9@1 2@2; Total Hits: 39@1: (1, 5, 1, 3, 2, 1, 6, 4, 4)2@2: (6, 3)
defender
Rolls: 1@2; Total Hits: 11@2: (2)Combat Hunan (3 INF, 1 ART, 1 FTR, 1 TAC vs. 2 INF)
attacker
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (5, 4)2@2: (4, 6)1@3: (5)1@4: (1)
defender
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
Amu victory lost 1 INF
Hunan Round 2
attacker
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (4, 4)2@2: (2, 3)1@3: (1)1@4: (3)
defender
Rolls: 1@2; Total Hits: 11@2: (1)Yunan Round 2
attacker
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (5, 3)2@2: (5, 2)1@3: (5)3@4: (3, 1, 6)
defender
Rolls: 1@2; Total Hits: 01@2: (3) -
Yunan victory no losses
Hunan victory lost 1 INFNon Combat Movement per Battlemap
Place units as per Battlemap
Collect Income 33 + 10 + 4 saved = 47Gogo USA…
-
Use this file, it has your R1 builds included.
-
US1
Buy 2CV(32), 3SS(18) save 2
Non-combat as per map.
Place 2CV, 1SS in z10, 2SS in z101.
Collect 52+2=54IPCs.China1
Buy 4Inf spend all
Combat:
2Inf Kwe >> Yun
4Inf, 1Fig Sze >> Yun
Att
Rolls: 6@1 1@3; Total Hits: 26@1: (5, 6, 6, 2, 1, 5)1@3: (3)
Def
Rolls: 4@2; Total Hits: 14@2: (6, 3, 2, 6) -
Yun R2:
Att
Rolls: 5@1 1@3; Total Hits: 15@1: (5, 1, 6, 5, 6)1@3: (5)
Def
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
Yun R3:
Att
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 2, 6)1@3: (3)
Def
Rolls: 1@2; Total Hits: 01@2: (4)





