@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Jmite (allies) vs CJen (axis) Alpha +3 game 1 no tech
-
Yunnan:
Attacker:
Rolls: 2@1 2@3 4@4; Total Hits: 72@1: (4, 1)2@3: (1, 3)4@4: (1, 4, 4, 3)
Defender:
Rolls: 3@2; Total Hits: 13@2: (4, 2, 5) -
SHE:
Attacker:
Rolls: 1@1 5@3 1@4; Total Hits: 21@1: (6)5@3: (6, 4, 5, 3, 4)1@4: (3)
Defender:
Rolls: 3@2; Total Hits: 03@2: (5, 6, 6) -
SHE:
Attacker:
Rolls: 1@1 5@3 1@4; Total Hits: 51@1: (1)5@3: (2, 2, 6, 5, 3)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Urals:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 5)1@3: (4)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Novo:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 3)1@3: (6)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
BUild: 3 Infantry in KSU
Build: 8 Infantry in Japan
Build: 2 Transports in SZ 6Collect: 3 Refund extra Infantry, 50 TT = 53 IPC
-
USA 6
Buy 80
1 minor IC (12)
1 ab (15)
2 trans (14)
2 inf (6)
2 arm (12)
1 inf (3)
1 ac (16)
Save 2Combat
Walk ins on map
1 inf 1 art 1 mech 2 arm FIN 1 inf
5 inf 1 art 1 bb 2 crui CAR 2 inf 1 aaCAR 1
A
Rolls: 4@1 2@2 2@3 1@4; Total Hits: 44@1: (1, 5, 6, 4)2@2: (1, 1)2@3: (5, 2)1@4: (5)
D
Input ErrorThere was an error in your dice throw: “1@0” is not correct syntax.FIN 1
A
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (3)2@2: (4, 3)2@3: (2, 3)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
reroll d of car
D
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Collect
59tt + 2 left over + 10 no + 5 no + 5no + 5 no = 86China 6
Buy 7
2 inf (6)
Save 1Combat
1 inf 1 fgt YUN 1 mechYUN 1
A
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
Hmm…did I lose Yunnan, or did you keep the fighter?
-
Collect
2 + 1 left over = 3Not sure on this rule but I saw in another game: chinese fighter lands in Burma.
If this is allowed, I will do this and move inf stack to SZE.
If this is not allowed, I will keep fighter with inf stack in SIK
UK 6
UKL 33
1 fgt (10)
3 arm (18)
1 inf (3)
Save 2UKI 29
3 art (12)
5 inf (15)
Save 2Combat
Walk ins on map -
Yea, I use it all the time. Chinese units may go to Burma or Hong Kong.
-
missed posting the UK combat
3 inf 1 art SHN 1 inf
1 inf 1 art 1 fgt 2 crui SIA 1 infCombat
SIA 1
A
Rolls: 2@2 3@3; Total Hits: 32@2: (5, 6)3@3: (2, 2, 2)
D
Rolls: 1@2; Total Hits: 11@2: (2)SHN 1
A
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 6)2@2: (2, 2)
A
Rolls: 1@2; Total Hits: 01@2: (5) -
Looks like I forgot a Japanese control marker for Sham State. I am going to add 1 IPC to Japan’s total and, if you don’t fix it, I’ll fix the control marker issue on ITaly’s turn.
-
Collect
UKL 33tt + 3 left over = 35
UKI 22tt + 2 left over = 24ANZ 6
Buy 31
1 ac (16)
1 dest (8)
1 sub (6)
1 left overCollect
17tt + 1 left over + 5 + 5no = 28 -
no worries on the control marker – take the extra $
-
Italy:
Buy(22)
- 4 Armor, Save 4
Combat Moves:
4 Armor, 2 Fightesr, Strategic to W. France
Attacker:
Rolls: 6@3 1@4; Total Hits: 56@3: (1, 3, 2, 5, 4, 3)1@4: (3)
Defender:
Rolls: 10@2; Total Hits: 310@2: (5, 4, 2, 1, 4, 1, 5, 5, 3, 5) -
Non Coms on map
Build: 4 Arm in N. Italy
Collect: 22 + 4 = 26 IPC
Germany:
Buy(63)
- 9 Infantry
- 3 Fighters
- 1 Submarine
Combat Moves:
2 Infantry, 4 Fighters, 3 Tactical Bombers to Caucasus
Combat:
Attacker:
Rolls: 2@1 4@3 3@4; Total Hits: 42@1: (2, 4)4@3: (1, 1, 6, 5)3@4: (5, 3, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Build: 3 Infantry in Novgorod
Build: 3 Infantry in Volgograd
Build: 3 Infantry in Odessa
Build: 3 Fighters in W. Germany
Build: 1 Submarine in SZ 113Collect: 5 Novgorod, 5 Volgograd, 5 Caucasus 51 TT = 65 IPC
Locking up tight…Russia’s a fortress, but the Allies had to dump over 100 IPC in planes there to stop it from falling. Landing in Normandy took a pounding as well, if you want to exchange any of those infantry for other ones (within the limits of what was originally there) go ahead. I assumed British and 1 Aussie.
-
Russia 7
Buy 13
4 inf (12)
1 left overCombat
1 inf 2 fgt 1 tach TAM 1 infTAM 1
A
Rolls: 1@1 2@3 1@4; Total Hits: 01@1: (2)2@3: (4, 4)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (3)





