@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Jmite (allies) vs CJen (axis) Alpha +3 game 1 no tech
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Collect
11tt + 2 left over = 13 -
Japan:
Buy(46)
- 8 Infantry
- 2 Transports
- 2 Artillery
Combat Moves:
2 INfnatry, Fighter, Tactical to Urals
Infantry to Eve
2 Infantry, Fighter, Tactical to Novo
Infantry, Artillery, Mech, 3 Fighters, 6 Tacticals to She
Infantry Siam to Sham
Inf, Mech, 2 Fighters, 2 Tactical, 2 strategic BOmbers to Yunnan
2 Infantry, to Kwa
ARmor from KSI to HON to KWA
Infantry, Armor, Fighter, 4 Tacticals to SHE
Artillery to TsiCombat:
Kwa:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
Japan:
Buy(46)
- 8 Infantry
- 2 Transports
- 2 Artillery
Combat Moves:
2 INfnatry, Fighter, Tactical to Urals
Infantry to Eve
2 Infantry, Fighter, Tactical to Novo
Infantry, Artillery, Mech, 3 Fighters, 6 Tacticals to She
Infantry Siam to Sham
Inf, Mech, 2 Fighters, 2 Tactical, 2 strategic BOmbers to Yunnan
2 Infantry, to Kwa
ARmor from KSI to HON to KWA
Infantry, Armor, Fighter, 4 Tacticals to SHE
Artillery to TsiCombat:
Kwa:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Japan:
Buy(46)
- 8 Infantry
- 2 Transports
- 2 Artillery
Combat Moves:
2 INfnatry, Fighter, Tactical to Urals
Infantry to Eve
2 Infantry, Fighter, Tactical to Novo
Infantry, Artillery, Mech, 3 Fighters, 6 Tacticals to She
Infantry Siam to Sham
Inf, Mech, 2 Fighters, 2 Tactical, 2 strategic BOmbers to Yunnan
2 Infantry, to Kwa
ARmor from KSI to HON to KWA
Infantry, Armor, Fighter, 4 Tacticals to SHE
Artillery to TsiCombat:
Kwa:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
Japan:
Buy(46)
- 8 Infantry
- 2 Transports
- 2 Artillery
Combat Moves:
2 INfnatry, Fighter, Tactical to Urals
Infantry to Eve
2 Infantry, Fighter, Tactical to Novo
Infantry, Artillery, Mech, 3 Fighters, 6 Tacticals to She
Infantry Siam to Sham
Inf, Mech, 2 Fighters, 2 Tactical, 2 strategic BOmbers to Yunnan
2 Infantry, to Kwa
ARmor from KSI to HON to KWA
Infantry, Armor, Fighter, 4 Tacticals to SHE
Artillery to TsiCombat:
Kwa:
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Yunnan:
Attacker:
Rolls: 2@1 2@3 4@4; Total Hits: 72@1: (4, 1)2@3: (1, 3)4@4: (1, 4, 4, 3)
Defender:
Rolls: 3@2; Total Hits: 13@2: (4, 2, 5) -
SHE:
Attacker:
Rolls: 1@1 5@3 1@4; Total Hits: 21@1: (6)5@3: (6, 4, 5, 3, 4)1@4: (3)
Defender:
Rolls: 3@2; Total Hits: 03@2: (5, 6, 6) -
SHE:
Attacker:
Rolls: 1@1 5@3 1@4; Total Hits: 51@1: (1)5@3: (2, 2, 6, 5, 3)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Urals:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 5)1@3: (4)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Novo:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 3)1@3: (6)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
BUild: 3 Infantry in KSU
Build: 8 Infantry in Japan
Build: 2 Transports in SZ 6Collect: 3 Refund extra Infantry, 50 TT = 53 IPC
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USA 6
Buy 80
1 minor IC (12)
1 ab (15)
2 trans (14)
2 inf (6)
2 arm (12)
1 inf (3)
1 ac (16)
Save 2Combat
Walk ins on map
1 inf 1 art 1 mech 2 arm FIN 1 inf
5 inf 1 art 1 bb 2 crui CAR 2 inf 1 aaCAR 1
A
Rolls: 4@1 2@2 2@3 1@4; Total Hits: 44@1: (1, 5, 6, 4)2@2: (1, 1)2@3: (5, 2)1@4: (5)
D
Input ErrorThere was an error in your dice throw: “1@0” is not correct syntax.FIN 1
A
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (3)2@2: (4, 3)2@3: (2, 3)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
reroll d of car
D
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Collect
59tt + 2 left over + 10 no + 5 no + 5no + 5 no = 86China 6
Buy 7
2 inf (6)
Save 1Combat
1 inf 1 fgt YUN 1 mechYUN 1
A
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
Hmm…did I lose Yunnan, or did you keep the fighter?
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Collect
2 + 1 left over = 3Not sure on this rule but I saw in another game: chinese fighter lands in Burma.
If this is allowed, I will do this and move inf stack to SZE.
If this is not allowed, I will keep fighter with inf stack in SIK
UK 6
UKL 33
1 fgt (10)
3 arm (18)
1 inf (3)
Save 2UKI 29
3 art (12)
5 inf (15)
Save 2Combat
Walk ins on map -
Yea, I use it all the time. Chinese units may go to Burma or Hong Kong.
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missed posting the UK combat
3 inf 1 art SHN 1 inf
1 inf 1 art 1 fgt 2 crui SIA 1 infCombat
SIA 1
A
Rolls: 2@2 3@3; Total Hits: 32@2: (5, 6)3@3: (2, 2, 2)
D
Rolls: 1@2; Total Hits: 11@2: (2)SHN 1
A
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 6)2@2: (2, 2)
A
Rolls: 1@2; Total Hits: 01@2: (5) -
Looks like I forgot a Japanese control marker for Sham State. I am going to add 1 IPC to Japan’s total and, if you don’t fix it, I’ll fix the control marker issue on ITaly’s turn.
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Collect
UKL 33tt + 3 left over = 35
UKI 22tt + 2 left over = 24ANZ 6
Buy 31
1 ac (16)
1 dest (8)
1 sub (6)
1 left overCollect
17tt + 1 left over + 5 + 5no = 28





