Flip (allies) vs MrMalachiCrunch(axis) 42


  • I forgot to place my bmr in UK

  • '12

    Bmr placed.

    Japan 1

    Builds with 29 IPC:
    DD, 3 TT
    Saved: 1 IPC

    Combat:
    Sz52: SS(Sz50), Ftr+CC(Sz50), Bmr(Jpn) Vs CV, Ftr, SS submerges typically
    Chi: 2 Ftr(Sz37), 3 Inf(Kwa), Inf+Ftr(FIC), Ftr+Inf(Man) Vs 2 Inf+Ftr
    Bry: Inf(Man), BB(Sz60), Inf+Tank+Ftr(Jpn) via tt(Sz60)
    Sz59: BB+CV(Sz37) Vs CV

    Sz52: SS(Sz50), Ftr+CC(Sz50), Bmr(Jpn) Vs CV, Ftr, SS submerges typically
    Sub shot
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    The rest:
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (3, 5)1@4: (5)

    If it hits then the CV did not roll on defense
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)

    Chi: 2 Ftr(Sz37), 3 Inf(Kwa), Inf+Ftr(FIC), Ftr+Inf(Man) Vs 2 Inf+Ftr
    DiceRolls: 5@1; Total Hits: 25@1: (5, 1, 2, 3, 1)
    DiceRolls: 4@3; Total Hits: 24@3: (5, 6, 2, 1)

    Bry: Inf(Man), BB(Sz60), Inf+Tank+Ftr(Jpn) via tt(Sz60) Vs 2 Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 3)1@3: (6)1@4: (1)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)

    Sz59: BB+CV(Sz37) Vs CV
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    China got mixed up, I must roll your defense I guess……!

    DiceRolls: 2@2 1@4; Total Hits: 02@2: (3, 4)1@4: (5)

    Round 2

    Bry:  BB(Sz60), Inf+Tank+Ftr(Jpn) via tt(Sz60) Vs 1 Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (5)1@4: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    Combat Results:
    Bry: TWLO 2 Inf
    Sz52: CWLO CC, US sub remains
    Sz59: TWOL
    CHI: TWOL

    Non-Combat Moves:
    Sz60: Ftr(Bry), Ftr(Sz52), CV(Sz50)
    Jpn: Bmr(Sz52)
    FIC: 4 Ftr(Chi)

    Mobilisation:
    Sz60: DD, 3 TT

    Collect 33 IPC, 1 saved, 34 IPC On Hand

    Flip v Crunch J1.AAM


  • US1
    Builds
    with 42
    2cv=28
    2tt=14
    save 0

    Combat
    bmr EUS to sz3 vs dd

    Sz3 attack bmr (to the death first to hit)
    DiceRolls: 10@4; Total Hits: 810@4: (6, 4, 2, 1, 1, 6, 3, 4, 4, 1)

    defend dd
    DiceRolls: 10@2; Total Hits: 210@2: (3, 4, 4, 1, 4, 4, 5, 5, 6, 2)


  • Results
    Sz3 cwol

    Non combat
    bmr sz3 to UK
    dd sz20 to sz10
    bb tt sz55 to sz20
    sub sz52 to sz47
    ftr Haw to WCa
    ftr WUS to WCa
    inf Ala to WCa
    ftr EUS to sz10(await cv build)
    2inf CUS to EUS
    2inf WUS to CUS
    2inf Sin to Kaz

    Build placement
    2cv, 2tt sz10

    Collect income
    Earned 40 saved 0= 40 IPC’s

    Flip v Crunch US1.AAM


  • Rus2
    Builds
    with 29
    5inf=15
    2tank=10
    art=4
    save 0

    Combat
    3inf 2ftr Cau to Ukr vs 2tank

    Ukr attack(1)3inf 2ftr
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (3, 3, 5)2@3: (2, 5)

    defend 2tank
    DiceRolls: 2@3; Total Hits: 22@3: (2, 1)


  • Ukr attack(2)inf 2ftr
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (2, 5)

    defend tank
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Results
    Dang it I need Ukr
    Ukr twlo 2inf ftr

    Non combat
    ftr Ukr to WRu
    inf Rus to Arc
    3inf 2tank Rus to WRu

    Build placement
    2inf art tank Cau
    3inf tank Rus

    Collect income
    Earned 26 saved 0= 26 IPC’s

    Flip v Crunch R2.AAM

  • '12

    Well those tanks certainly did better than the ones in Egy!

  • '12

    Ger 2

    Builds 42
    9 Inf+3 Tanks
    Save 0

    Combat:
    Arc: 1 Inf(Kar), Bmr(Nwy)+Ftr vs Inf
    Sz12: Ftr(WEu) Vs TT
    Ukr: 2 Inf(EEu)+Ftr(WEu) Vs Inf
    Egy: Inf+Art+Ftr(Lib), Inf+Tank(SEu) Via TT, BB Vs 3 Inf

    Arc: 1 Inf(Kar), Bmr(Nwy)+Ftr vs Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (5)1@4: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Sz12: Ftr(WEu) Vs TT
    Autokill

    Ukr: 2 Inf(EEu)+Ftr(WEu) Vs Inf
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 1)1@3: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Egy: Inf+Art+Ftr(Lib), Inf+Tank(SEu) Via TT, BB Vs 3 Inf
    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (6)2@2: (6, 1)2@3: (4, 1)1@4: (5)
    DiceRolls: 3@2; Total Hits: 23@2: (2, 6, 2)

  • '12

    Round 2

    Egy: Art+Ftr(Lib),Tank(SEu) Via TT, BB Vs Inf
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (4, 4)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '12

    No battleship in round 2 of course

    Combat Results:
    Arc: CWOL Inf
    Egy: TWLO 2 Inf+Art
    Sz12: autokill
    Ukr: TWOL

    Non-Combat Moves:
    WEu: Ftr(Sz12), Bmr(Arc)
    EEu: Ftr(Ukr)
    Blk: Ftr(Egy)
    Nwy: Ftr(Arc)
    EEu: Inf(Kar)
    Kar: Inf(Nwy)
    EEu: 9 Inf+Tank(Ger), Art(Blk)

    Builds:
    Ger: 7 Inf, 3 Tank
    SEu: 2 Inf

    Collect 41 IPC, none saved

    Flip v Crunch G2.AAM


  • UK2
    Builds
    with 49
    bb=20
    cv=14
    dd=8
    tt=7
    save 0

    Combat
    tank Alg blitz Lib to Egy
    inf Rho via tt cc sz34 land in Egy
    ftr bmr Cng to Egy
    bmr UK to Egy

    Egy attack(1)inf tank ftr cc bombard 2bmr(hope I hit)
    DiceRolls: 1@1 3@3 2@4; Total Hits: 21@1: (5)3@3: (6, 2, 4)2@4: (1, 5)

    defend tank
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Results
    Lib twol
    Egy lwlo inf

    Non combat
    ftr 2bmr Egy to EAf
    2inf Aus via tt sz40 to sz30
    sub sz40 to sz38
    inf Alg to Lib
    2ftr UK to sz2(await cv build)

    Build placement
    bb, cv, dd, tt  sz2

    Collect income
    Earned 32 saved 0= 32 IPC’s

    Flip v Crunch UK2.AAM

  • '12

    I meant to put the german subs in Sz17, let me know if that changes anything


  • Sz17 it is(meant to ask you about that)

  • '12

    Japan 2

    Builds with 34 IPC on Hand:
    TT, 3 Tanks, 4 Inf
    Saved: 0 IPC

    Combat:
    Far: Tank(Bry) Vs Undefended
    Sin: 5 Inf(Chi) Vs Undefended

    Combat Results:
    Far: Undefended
    Sin: Undefended

    Non-Combat Moves:
    Sz36: BB+CV+DD+Ftr+2 TT(Sz60), BB(Sz59)
    FIC:  2 Inf(Phi), Inf+Art(Jpn) via 2 TT(Sz60>Sz36), Bmr(Jpn)
    Chi: 2 Ftr(FIC)
    Bry: Inf(Oki), Inf(Wak), 2 Inf(Jpn) via 2 TT(Sz60)
    Sz50: SS(Sz52), DD+Ftr(Sz60), CV(Sz59)

    Mobilisation:
    Sz60:TT
    Jpn: 3 Tanks, 4 Inf

    Collect 36 IPC, 0 saved, 36 IPC On Hand

    Flip v Crunch J2.AAM


  • US2
    Builds
    with 40
    3tt=21
    dd=8
    2inf=6
    tank=5
    save 0

    Combat
    none

    Non combat
    4inf art tank via 3tt sz10 to sz12 land in Alg
    2inf CUS via tt sz10 to sz12 land in Alg
    dd cc 2cv ftr sz10 to sz12
    ftr WCa to sz12
    bb tt sz20 to sz10
    sub sz47 to sz35
    inf ftr WCa to ECa
    bmr UK to ECa
    2inf Kaz to Nov

    Build placement
    dd 3tt sz10
    2inf EUS
    tank WUS

    Collect income
    Earned 38 saved 0= 38 IPC’s

    Flip v Crunch US2.AAM


  • Rus3
    Builds
    with 26
    8inf=24
    save 2

    Combat
    2inf WRu to Kar vs inf

    2inf art WRu to Bel vs inf

    inf ftr WRu to Ukr
    2inf art Cau to Ukr vs 2inf

    Kar attack 2inf (to the death,you need 2)
    DiceRolls: 10@1; Total Hits: 210@1: (2, 2, 6, 3, 1, 5, 1, 4, 6, 5)

    defend inf
    DiceRolls: 10@2; Total Hits: 510@2: (1, 4, 2, 1, 4, 4, 2, 5, 3, 1)

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