Cenator01 (axis) vs mattino (allies) AA40Global, alpha+3


  • MAP

    Ger1.AAM


  • Hi,

    will go through details during the day.
    For now, I’m just testing to reply in this thread and how to dice…

    —Test —
    DiceRolls: 3@1 2@4; Total Hits: 23@1: (4, 1, 5)2@4: (2, 5)
    —End Test —


  • Okay, dicing understood, I think.

    :aaa Starts the roll, and then I give ‘number of dice’ @ what they hit on, e.g, 3 dice @ 1-, 2 dice at 4-.

    Got it.


  • Combat in SZ. Fighter does not scramble.

    Attacker: 2 subs, 2 fighter, 2 tacbomber 1 bomber vs.
    DiceInput ErrorThere was an error in your dice throw: "/>1 Destroyer, 1 Battleship.
    :aaa 1@2 1@4


  • Have do redo dicing, forgot colon at the end, sry.

    Attacker: 2 subs, 2 fighter, 2 tacbomber 1 bomber 
    DiceRolls: 2@2 2@3 3@4; Total Hits: 32@2: (2, 5)2@3: (6, 3)3@4: (5, 5, 1)

    vs. Defender 1 Destroyer 1 Battleship
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (1)


  • MAP.

    Please doublecheck.

    Ger1_Afterfight.AAM


  • Seems to be ok!
    UdSSR 1!!


  • UdSSR 1:

    37 IPC to spend (please confirm, I read from map, not sure if that is right):
    7 Inf (21)
    1 Tac Bomber (11)
    1 Mobile Inf (4)
    Save 1 IPC.

    No Combat Moves!

    Noncombat moves:
    2Inf Cau –> Ros
    Mobile Inf & Tank Vol --> Bry

    1Inf Bres --> Sukr
    1Inf Epl --> Bel
    2Inf Bal --> Bel
    1Inf Kar --> Nov
    2Inf Vyb --> NOv
    1 INf Arch --> Bel
    Mobile INf, Tank , 2AA, Inf, Ari Rus --> Bry
    Fig, TacBomb Rus --> Sukr
    Sub SZ127 --> SZ126
    5Inf Amu --> Bury
    6Inf 2 Ari Sak --> BUry
    BB SZ115 --> SZ114

    Place:
    3Inf Inf Nov
    3Inf Sukr
    Tac Bomb, Mobile Inf Rus
    1 Vol

    Collect Income: 37 (please confirm, I read from map, not sure if that is right)



  • Japan 1:
    26IPC to spend:
    1 minor Industrial complex (12 IPC)
    1 transport (7IPC)
    1 Inf + 1 Artillery (7IPC)
    0 left

    Combat movements:
    (1Inf, no combat)Jehol -> Chahar
    (1 Inf, no combat) Shantung -> Anhwe
    3Inf + 1 Ari Kiangsi -> Hunan (2Inf)
    1 Fighter (Formosa) -> Hunan
    2 Fighter + 2 Tac Bomber -> Hunan
    3Inf + 1 Ari Kwangsi -> Yunnan (4Inf)
    2 Bomber (Japan) -> Yunnan
    1 Fighter + 1 Tac Bomber (Kiangsu) -> Yunnan


  • Banzai!

    Hunan:
    Attacker:
    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 52@1: (5, 1)2@2: (3, 2)3@3: (2, 1, 4)2@4: (1, 5)

    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

    Yunnan:
    Attacker:
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (4, 1)2@2: (6, 2)1@3: (1)3@4: (6, 2, 6)

    Defender:
    DiceRolls: 4@2; Total Hits: 24@2: (4, 2, 1, 4)


  • Yunnan taken with 2 Inf lost (1 Inf 1Ari left)
    Hunan taken with 1 Inf lost (2Inf 1 Ari left)
    Chahar taken without combat
    Ahnwe taken without combat

    noncombats later ;)


  • Noncombat movements:
    1 Inf + 1 Ari (Jehol) -> Chahar
    2 Inf + 1 Ari (Shantung) -> Anhwe
    3 Inf + 1 Ari (Kiangsu) -> Kinagsi
    1 Mob. Inf (Manchuria) -> Anhwe
    1Fig Hunan -> Kwangsi
    1 Fig + 1 Tac. Bomber + 2 Bomber (Yunnan) -> Kwangsi
    all ships + planes on carriers SZ6 (transpot loads Inf + Ari Japan) -> Sz 36 (transport offloads to Kwangsi)
    all ships Sz19 (transport loads Ari (manchuria) + Inf (Okinawa) -> Sz 36 (transport offloads to Kwangsi)
    1 Fighter Okinawa -> Kwangsi
    2 Fighter + 2 Tac Bomber Manchuria -> Kwangsi
    2 Fighter + 2 Tac Bomber Japan -> Kwangsi
    1 Fighter Korea -> Kinagsi
    Transport Sz20 -> Sz 6 (loads Inf + Tank from Japan) -> offloads Inf + Tank (Korea)
    Carrier + Aircraft + Dest. Sz33 -> Sz. 20
    2 Inf Korea -> Manchuria
    2 Inf Manchuria -> Jehol

    Placement:
    Transport Sz6
    1Inf + 1Ari: Japan
    Minor industrial complex: Kwangsi

    Map

    Japan1.AAM


  • Sorry, placed the minor industrial complex wrong. The territory has to have a value of at least 2. I thought 1 would be enough, therefore please place the minor industrial complex not at Kwansi but at Kiangsu!


  • USA: Got 52IPC.
    Buy:
    2 Transporter: 14IPC
    1 Sub: 6IPC
    2 AC: 32IP.

    No combat moves.

    Noncombat - Pacific.
    Figther Phi –> SZ30
    Figher SZ10 --> Hawaii
    AC, TacBomb SZ10 --> SZ30
    Trans SZ10 loads Inf, Ari from Western US and moves to SZ 30, unloading on Joh.
    Remaining fleet SZ10 --> SZ26
    Figher WUS --> Haw
    INf, Tank CUS --> WUS
    Fleet SZ35 --Y SZ47
    Bomber CUS --> Haw
    Noncombat Europe
    3 Mobil Inf CUS --> EUS

    Deploy:

    All build SZ 10.


  • map

    USA1.AAM


  • Illegal placement of US:

    Corrected:
    1 Trans 1 AC goes z101
    1 Tans 1 AC 1 Sub goes SZ10.


  • China:
    Build 4 Inf. (12 IPC).

    Combat moves:
    2Inf Kwe –> Yun
    1Inf, Fig -Sze -> Yun


  • Combat in Yun:

    Attacker: 3Inf 1Fig
    DiceRolls: 3@1 1@3; Total Hits: 23@1: (3, 2, 1)1@3: (3)

    Defender: 1Inf 1 Ari
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)


  • Combat in Kwe: Attacker looses 2Inf, Defender looses Inf, Ari. Combat resolved, we taken by China.

    Noncombat:
    2Inf Sui –> She
    Fig returns to She.

    Placement follows.

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