@cz75:
Sorry to keep going on about this, but let’s say there’s an infantry and a mech infantry are attacking an aa gun and a tactical bomber, the attacker rolls 2 dice and happens to be a 1 on each dice, and the defender rolls 2 dice and both are a 1 as well, do both parties lose everybody involved? Or is it more like because there are two infantry you roll 2 dice per infantry and the defender rolls 2 dice per unit because they have 2 units involved? Don’t mean to beat a dead horse. Thanks for all the help too.
No problem :)
Your example is abit unusual, cuz of the AA, which fires (only at planes) before the combat.
In this combat, the AA doesn’t fire, because there are no planes to shoot at (though, by Alpha+3 rules it can be used as a casualty, in the original out of the box rules it will not participate in this fight, won’t take any hits, and be captured if the attackers take the territory)
In case of your AA-scenario: attackers shoot (and hit) twice, defenders shoot back only once (and hit), but take both the hits from the attacker. 2 defenders die, 1 attacker survives.
Result: territory is taken by the remaining attacker unit.
It is different with 2 regular defenders (non-AA)
So, in that case:
you attack, 2 hits = both defenders die (but both get to shoot back).
Defenders score 2 hits = both attackers die.
Result: territory is cleared but not taken, so it stays from the defending country.
Edit:
You just roll one dice per unit. So every unit in the game can make 1 hit per combat round (AA-guns being the exception).
For example:
10 attacking units vs. 9 defending units,
Attackers roll 10 dice and do (for ex) 4 hits = 4 enemy units will die (5 remaining)
But before the 4 casulaties are removed from play, they shoot back, so the defender will roll 9 dice.
And let’s say they roll 7 hits = 7 attackers die.
Result: next combat round: 3 attackers vs. 5 defenders
Sorry, i’m not the best teacher :D