TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
Thanks for the future income break down. I need to learn the new NOs and that will help.
Japan, round 2
Purchase: 40 ipc to spend
2 mIC (24)
1 naval base (15)
save 1
total =40
Damaged BB repaired at Phi naval base.
Combat:
to Mal: (1 inf)
tank Phi loads onto TT z35 > z20 and load 1 inf from Ksi > z37 and offload
2 fig z43 (2 move remain)
1 CA already starts in z37 and will shore bombard
2 tac z35 (1 move remain and can land on CV in z37)
to Cel: (walk in)
TT z35 > z34 and load inf from Pau > z44 and offload
to Java: (walk in)
TT z43 loads in in Borneo > z42 and offloads
to Shan St: (3 inf)
1 inf Siam
1 inf FIC
3 fig, 2 tac, 2 sbr Kwa
to Kwe: (1 inf)
1 inf Anh
2 fig, 2 tac Kwa
to Hop: (walk in)
1 inf, Cha
to z45: (naked TT)
1 fig z35 (3 move remain)
to Hun: (walk in)
2 inf, art, mech Anh
Amphibious assault first.
Battle for Mal
attacker: inf, tank, 2 fig, CA bombardment, 2 tac
Rolls: 1@1 4@3 2@4; Total Hits: 41@1: (4)4@3: (2, 6, 1, 5)2@4: (3, 2)
defender: inf
Rolls: 1@2; Total Hits: 01@2: (3)
Mal twol
z45 cleared (naked TT)
Battle for Shan St.
attacker: 2 inf, 3 fig, 2 tac, 2 sbr
Rolls: 2@1 3@3 4@4; Total Hits: 42@1: (4, 3)3@3: (4, 5, 4)4@4: (1, 4, 1, 4)
defender: 3 inf
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1)
Shan St. cwlo 2 inf
Battle for Kwe
attacker: inf, 2 fig, 2 tac
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (6)2@3: (1, 2)2@4: (3, 3)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
Kwe cwlo 1 inf
Sorry for the delay. My daughter woke up rather grumpily from a nap today and I just got around now to finishing the turn.
NCM
to Hop:
inf, art Cha
to Man:
4 inf, aa gun Jeh
to Anh:
2 inf Jeh
to Hun:
art Ksi
inf Ksi
to Kwa:
inf Ksi
art Hon
3 fig, 2 tac, 2 sbr Shn
to Ksu:
2 fig, 2 tac Kwe
to z37
CV, 2 SS z35
2 tac Mal
DD z35
DD z43
to z42:
2 fig Mal
2 CV z35
fig z45
DD z35
to z44
BB, z35
to z36:
BB, CA, DD, 4 SS z6
Placement:
mIC and naval base in FIC
mIC in Hon
Collect Income:
51 territories + 1 saved = 52 ipc
US 2
Buy:
1AC (16)
2fgt (20)
3dd (24)
2ss (12)
CM
Car (2inf, AAgun)
2tr sz26 with 3inf, 1art Haw » sz33 » Car
2CA, 1BB sz26 » sz33 Bombard
Car
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (6, 6)2@2: (6, 1)2@3: (6, 6)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Car twlo 2inf
NCM
rest of fleet sz26 » sz33
2AC, 1ss sz10 » sz26
1fgt sz54 » sz26
inf, art Bra » tr sz86 » sz89 » Wei
Place units:
2ss, 3dd, 1AC sz10
2fgt Wus
Collect: 52 + 20 NO = 72 IPC
NOs are marked on the map.
I think we should still use the markers for NOs on Battlemap. When it comes to an “exotic” NO, we get it detailed. What do you think ?
China 2
Buy: 4art (16)
No CM
NCM
5inf Yun » Sze
2inf Kan » Tsi
fgt Kan » Sze
Place units: 4art Sze
Collect : 8 + 6 NO = 14 IPC
Axisplaya,
On the US turn, the battle for the Carolines isn’t over. My aa gun is a valid hit, so I have one infantry remaining. You’ll have to roll another round in that battle. It will take a bit of time to get used to the aa gun changes I think.
I guess I’m ok with using the valid NOs on battlemap. I’m just afraid that I will use it as a “crutch” and it will end up getting me mixed up since some NOs were dropped and other added. But, if that is how you want to do, I’m fine with that.
Omg, you’re right. Sorry about the Car battle.
Car rd 2
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
phew…hopefully, it didn’t change anything.
Guess it will take a few games to get used of the new AAguns !
For the Collect income, i’ll detail them as much as possible, but i’m just not writing the detail for the 20 IPC NO America gets each turn. I think we will clearly see it if one of these isn’t good.
UK 2
Buy:
UK = 6inf (18), 1art (4), 1tnk (6), 1fgt (10)
Ind = 1inf (3), 1art (4), 1mec (4)
CM
Irq (3inf)
2inf, 2art Cpr (2 of them via tr sz80)
1mec, 1tnk Egy
1CA sz80 Bombard
Irq
Rolls: 1@1 4@2 2@3; Total Hits: 21@1: (2)4@2: (1, 5, 1, 6)2@3: (6, 5)
Rolls: 3@2; Total Hits: 13@2: (1, 3, 6)
Irq rd 2
Rolls: 4@2 1@3; Total Hits: 14@2: (4, 4, 1, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
Irq twlo 1inf
NCM
2dd sz79 » sz80
2fgt sz92 » Egy
1fgt Gib » Egy
2fgt Gib » Uk
1dd sz91 » sz107
2dd, 2CA, 1AC sz92 » sz107
Place units:
6inf, 1art, 1fgt UK
1tnk Saf
1inf, 1art, 1mec Ind
Collect income:
UK = 31 IPC
Ind = 7 -1 Conv = 6 IPC
Anzace 2
Buy:
1ss (6)
1fgt (10)
1inf (3)
save 1
No CM
NCM
dd sz62 » sz34
tr sz62 with inf, art Nsw » sz33 » Car
CA sz26 » sz33
2inf Dgu » Ngu
2inf Que » Nsw
3fgt Que » Car
Place units:
1inf, 1fgt Nsw
1ss sz62
Collect : 10 + 5NO + 1 saved = 16 IPC
z107 for the UK Atlantic fleet??? What’s going on there? I’m watching you…… :-)
Italy, round 2
Purchase: 17 ipc to spend
2 mech ( 8 )
tank (6)
inf (3)
total = 17
Combat:
to Alx: (walk in)
4 inf, 2 art Tob
mech, tank Libya
1 inf, tank Gre > TT z97 > z98 > Alx
to Trj: (1 inf)
2 inf Nita > TT z97 > z98 > Trj
sbr Sita (3 move remain)
BB, 2 CA z97 > z98 for shore bombardment
to Sud: (walk in)
3 inf, art Ken
Battle for Trj:
attacker: 2 inf, sbr, BB, 2 CA
Input ErrorThere was an error in your dice throw: “2” is not correct syntax.
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
hmmm, let’s try the attacker again….
attacker: 2 inf, 2 CA, BB, sbr
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (1, 5)2@3: (5, 6)2@4: (5, 4)
Trj twlo 1 inf
NCM:
to Gre:
sbr Trj
to z98:
2 DD z97
to Fra:
2 art Sfr
to Yugo:
tank Sfr
aa gun Nita
Placement:
2mech, tank, inf in Nita
Collect income:
18 territory + 5 NO = 23 ipc
If you could just split your income collection into “territory + NOs + saved - convoy raiding”, that would be sufficient and awesome for me. Otherwise, feel free to use the Alpha +2 NO markings to your hearts content. By listing the breakdown of your money, it just makes my error checking easier. After all, we are all human and who hasn’t counted up incorrectly at some point? Thanks Axisplaya.
I await the French moves as I say good night.