Gsh34 (axis) vs. Axisplaya (allies) Alpha +3


  • Thanks for the future income break down.  I need to learn the new NOs and that will help.

    Japan, round 2

    Purchase: 40 ipc to spend

    2 mIC (24)
    1 naval base (15)
    save 1
    total =40

    Damaged BB repaired at Phi naval base.

    Combat:

    to Mal: (1 inf)
    tank Phi loads onto TT z35 > z20 and load 1 inf from Ksi > z37 and offload
    2 fig z43 (2 move remain)
    1 CA already starts in z37 and will shore bombard
    2 tac z35 (1 move remain and can land on CV in z37)

    to Cel: (walk in)
    TT z35 > z34 and load inf from Pau > z44 and offload

    to Java: (walk in)
    TT z43 loads in in Borneo > z42 and offloads

    to Shan St: (3 inf)
    1 inf Siam
    1 inf FIC
    3 fig, 2 tac, 2 sbr Kwa

    to Kwe: (1 inf)
    1 inf Anh
    2 fig, 2 tac Kwa

    to Hop: (walk in)
    1 inf, Cha

    to z45: (naked TT)
    1 fig z35 (3 move remain)

    to Hun: (walk in)
    2 inf, art, mech Anh


  • Amphibious assault first.

    Battle for Mal

    attacker: inf, tank, 2 fig, CA bombardment, 2 tac
    DiceRolls: 1@1 4@3 2@4; Total Hits: 41@1: (4)4@3: (2, 6, 1, 5)2@4: (3, 2)

    defender: inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Mal twol

    z45 cleared (naked TT)

    Battle for Shan St.

    attacker: 2 inf, 3 fig, 2 tac, 2 sbr
    DiceRolls: 2@1 3@3 4@4; Total Hits: 42@1: (4, 3)3@3: (4, 5, 4)4@4: (1, 4, 1, 4)

    defender: 3 inf
    DiceRolls: 3@2; Total Hits: 23@2: (2, 3, 1)


  • Shan St. cwlo 2 inf

    Battle for Kwe

    attacker: inf, 2 fig, 2 tac
    DiceRolls: 1@1 2@3 2@4; Total Hits: 41@1: (6)2@3: (1, 2)2@4: (3, 3)

    defender: inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Kwe cwlo 1 inf

    Sorry for the delay.  My daughter woke up rather grumpily from a nap today and I just got around now to finishing the turn.

    NCM

    to Hop:
    inf, art Cha

    to Man:
    4 inf, aa gun Jeh

    to Anh:
    2 inf Jeh

    to Hun:
    art Ksi
    inf Ksi

    to Kwa:
    inf Ksi
    art Hon
    3 fig, 2 tac, 2 sbr Shn

    to Ksu:
    2 fig, 2 tac Kwe

    to z37
    CV, 2 SS  z35
    2 tac Mal
    DD z35
    DD z43

    to z42:
    2 fig Mal
    2 CV z35
    fig z45
    DD z35

    to z44
    BB, z35

    to z36:
    BB, CA, DD, 4 SS z6

    Placement:
    mIC and naval base in FIC
    mIC in Hon

    Collect Income:
    51 territories + 1 saved = 52 ipc

    gsh34_vs_axisplaya_2cJapan.AAM

  • '10

    US 2

    Buy:
    1AC (16)
    2fgt (20)
    3dd (24)
    2ss (12)

    CM

    Car (2inf, AAgun)
    2tr sz26 with 3inf, 1art Haw » sz33 » Car
    2CA, 1BB sz26 » sz33 Bombard

    Car

    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (6, 6)2@2: (6, 1)2@3: (6, 6)1@4: (3)

    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

  • '10

    Car twlo 2inf

    NCM
    rest of fleet sz26 » sz33
    2AC, 1ss sz10 » sz26
    1fgt sz54 » sz26
    inf, art Bra » tr sz86 » sz89 » Wei

    Place units:
    2ss, 3dd, 1AC sz10
    2fgt Wus

    Collect: 52 + 20 NO = 72 IPC

    NOs are marked on the map.

    I think we should still use the markers for NOs on Battlemap. When it comes to an “exotic” NO, we get it detailed. What do you think ?

    gsh34_vs_axisplaya_2dUS.AAM

  • '10

    China 2

    Buy: 4art (16)

    No CM

    NCM

    5inf Yun » Sze
    2inf Kan » Tsi
    fgt Kan » Sze

    Place units: 4art Sze

    Collect : 8 + 6 NO = 14 IPC

    gsh34_vs_axisplaya_2eCh.AAM


  • Axisplaya,

    On the US turn, the battle for the Carolines isn’t over.  My aa gun is a valid hit, so I have one infantry remaining.  You’ll have to roll another round in that battle.  It will take a bit of time to get used to the aa gun changes I think.


  • I guess I’m ok with using the valid NOs on battlemap.  I’m just afraid that I will use it as a “crutch” and it will end up getting me mixed up since some NOs were dropped and other added.  But, if that is how you want to do, I’m fine with that.

  • '10

    Omg, you’re right. Sorry about the Car battle.

    Car rd 2

    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    phew…hopefully, it didn’t change anything.

    Guess it will take a few games to get used of the new AAguns !

    For the Collect income, i’ll detail them as much as possible, but i’m just not writing the detail for the 20 IPC NO America gets each turn. I think we will clearly see it if one of these isn’t good.

    UK 2

    Buy:
    UK = 6inf (18), 1art (4), 1tnk (6), 1fgt (10)
    Ind = 1inf (3), 1art (4), 1mec (4)

    CM

    Irq (3inf)
    2inf, 2art Cpr (2 of them via tr sz80)
    1mec, 1tnk Egy
    1CA sz80 Bombard

    Irq

    DiceRolls: 1@1 4@2 2@3; Total Hits: 21@1: (2)4@2: (1, 5, 1, 6)2@3: (6, 5)

    DiceRolls: 3@2; Total Hits: 13@2: (1, 3, 6)

  • '10

    Irq rd 2

    DiceRolls: 4@2 1@3; Total Hits: 14@2: (4, 4, 1, 4)1@3: (6)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    Irq twlo 1inf

    NCM

    2dd sz79 » sz80
    2fgt sz92 » Egy
    1fgt Gib » Egy
    2fgt Gib » Uk
    1dd sz91 » sz107
    2dd, 2CA, 1AC sz92 » sz107

    Place units:
    6inf, 1art, 1fgt UK
    1tnk Saf
    1inf, 1art, 1mec Ind

    Collect income:
    UK = 31 IPC
    Ind = 7 -1 Conv = 6 IPC

    gsh34_vs_axisplaya_2fUK.AAM

  • '10

    Anzace 2

    Buy:
    1ss (6)
    1fgt (10)
    1inf (3)
    save 1

    No CM

    NCM

    dd sz62 » sz34
    tr sz62 with inf, art Nsw » sz33 » Car
    CA sz26 » sz33
    2inf Dgu » Ngu
    2inf Que » Nsw
    3fgt Que » Car

    Place units:
    1inf, 1fgt Nsw
    1ss sz62

    Collect : 10 + 5NO + 1 saved = 16 IPC

    gsh34_vs_axisplaya_2gAn.AAM


  • z107 for the UK Atlantic fleet???  What’s going on there?  I’m watching you…… :-)


  • Italy, round 2

    Purchase: 17 ipc to spend

    2 mech ( 8 )
    tank (6)
    inf (3)
    total = 17

    Combat:

    to Alx: (walk in)
    4 inf, 2 art Tob
    mech, tank Libya
    1 inf, tank Gre > TT z97 > z98 > Alx

    to Trj: (1 inf)
    2 inf Nita > TT z97 > z98 > Trj
    sbr Sita (3 move remain)
    BB, 2 CA z97 > z98 for shore bombardment

    to Sud: (walk in)
    3 inf, art Ken


  • Battle for Trj:

    attacker: 2 inf, sbr, BB, 2 CA
    DiceInput ErrorThere was an error in your dice throw: “2” is not correct syntax.

    defender: inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • hmmm, let’s try the attacker again….

    attacker: 2 inf, 2 CA, BB, sbr
    DiceRolls: 2@1 2@3 2@4; Total Hits: 22@1: (1, 5)2@3: (5, 6)2@4: (5, 4)


  • Trj twlo 1 inf

    NCM:

    to Gre:
    sbr Trj

    to z98:
    2 DD z97

    to Fra:
    2 art Sfr

    to Yugo:
    tank Sfr
    aa gun Nita

    Placement:
    2mech, tank, inf in Nita

    Collect income:
    18 territory + 5 NO = 23 ipc

    If you could just split your income collection into “territory + NOs + saved - convoy raiding”, that would be sufficient and awesome for me.  Otherwise, feel free to use the Alpha +2 NO markings to your hearts content.  By listing the breakdown of your money, it just makes my error checking easier.  After all, we are all human and who hasn’t counted up incorrectly at some point?  Thanks Axisplaya.

    I await the French moves as I say good night.

    gsh34_vs_axisplaya_2hItaly.AAM

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