G40 Alpha 2 carry on game for fun

  • '18 '17 '16 '11 Moderator

    Russia:

    Buy(39)

    • Destroyer
    • 9 Infantry
    • 1 Artillery

    Declare war on Germany (stop that NO right now!)

    NCM:

    Infantry to Bess
    Infantry to N. Ukr
    Armor from S. Ukraine to N. Ukraine

    Build: 2 Infantry in Novgorod
    Build: Destroyer in SZ 127
    Build: 2 Infantry, Artillery in Volgograd
    Build: 3 Infantry in S. Ukraine (Odessa)
    Build: 2 Infantry in Muskva

    Collect: 37 IPC + 5 Arkhangelsk = 42 IPC


    Not sure if those Strategic Bombers in Yunnan are really supposed to be there, or if he forgot to pull them out.

    Jenn_v_BBB_04bRUS.AAM


  • @Cmdr:

    @BigBadBruce:

    GERMANY 4 - Regroup and due East.

    East is from SZ 109 to SZ 91??? Holy hell, that explains a lot!  No wonder people are confused about my orders, their compasses all have face plates 90* off!!!

    lol… well… East was for SS troops :)


  • @Cmdr:

    Not sure if those Strategic Bombers in Yunnan are really supposed to be there, or if he forgot to pull them out.

    I admit it’s odd. I’ll start them from KWA, which is a logical destination and most likely what was intended.


  • JAPAN 4 - The (not so) Pacific war is on!

    PURCHASES (36)
    AC(16) + Tr(7) + 2Sub(12) = 35 save 1

    COMBAT MOVES
    #1 Borneo (empty)
    KWA : Inf via Tr z36

    #2 Java (empty)
    CAR : Inf via Tr z36

    #3 Celebes (empty)
    CAR : Inf via Tr z33

    #4 Philippines (2Inf)
    KWA : Inf, Art via Tr z36
    MAN : Inf, Art via Tr z6
    z33 : Cr Bombard from z35

    #5 z20 (Tr)
    z33 : Sub

    #6 z22 (Tr)
    z33 : DD

    #7 Sikang (empty)
    SZE : Inf

    #8 Tsinghai (empty)
    SHE : Inf

    #9 Kwangtung (Inf)
    KWA : Inf
    HUN : MInf, Arm

    #10 French Indo-China (Inf)
    YUN : Inf, Art
    SIA : 3Inf, Art

    #11 z7 (3Sub, 3DD, 2Cr, BB, 3AC, Tac, 5Ftr) = 48/24 - 8hits
    z6 : 2DD, 2BB, 2AC, Tac, 3Ftr
    MAN: 3Ftr+Tac (can land in z6, AC to be)
    z33: Ftr, Tac (can land on AC z7)
    CAR: Tac (can land on AC z7)
    z36: Tac (can land on AC z7)
    = 54/22 - 9hits

    #12 z37 (DD, 2Cr, AC, 2Ftr, BB*) = 22/8 - 3.6Hits
    z36 : AC, Ftr
    SIA : 2Ftr, 2Tac
    YUN : 2SB
    = 25/9 - 4Hits


  • #4 Philippines
    ATT : 2Inf, 2Art, Cr
    DiceRolls: 4@2 1@3; Total Hits: 24@2: (2, 4, 6, 6)1@3: (2)
    DEF : 2Inf
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)


  • #4 Philippines
    TWL : Inf

    #9 Kwangtung
    ATT : Inf, MInf, Arm
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 4)1@3: (1)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • #9 Kwangtung
    TWL : Inf

    #10 French Indo-China
    ATT : 4Inf, 2Art
    DiceRolls: 2@1 4@2; Total Hits: 22@1: (6, 5)4@2: (2, 2, 6, 5)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • To many defences @2 of yours, you missed 1 out of 4. It’s time that luck balance now for big battles now!
    For tactical reasons, I’ll let you assign hits before rolling defences for last 2 battles.

    #11 z7 - C’mon server, roll me the 9 hits (or higher) I’m suppose to cause!
    z6 : 2DD, 7Ftr, 5Tac, 2BB
    DiceRolls: 2@2 7@3 7@4; Total Hits: 102@2: (1, 4)7@3: (1, 4, 1, 3, 5, 2, 1)7@4: (3, 6, 2, 6, 6, 1, 1)

    DEF : 3Sub, 3DD, 2Cr, BB, 3AC, Tac, 5Ftr
    To be rolled after hit allocation.

    #12 z37
    ATT : 3Ftr, 2Tac, 2SB

    DEF : DD, 2Cr, AC, 2Ftr, BB*
    To be rolled after hit allocation.

  • '18 '17 '16 '11 Moderator

    You didn’t miss many on the SZ 7 attack… progress with submarines, destoryers then dmg carriers and sink corresponding aircraft in units.  after you dmg battleships of course.  If we get down to like 5 units in SZ 7 for me, I might have to start dedicating specifically…


  • @Cmdr:

    You didn’t miss many on the SZ 7 attack… progress with submarines, destoryers then dmg carriers and sink corresponding aircraft in units.  after you dmg battleships of course.  If we get down to like 5 units in SZ 7 for me, I might have to start dedicating specifically…

    Don’t you take first hit on both BB before all?
    Also, a single hit on Carrier will cause 2 planes to crash if I retreat.

    In clear, here how I would expect you to allocate 10 first hits :
    A. BB danted (so from BB to BB*)
    B. 3Sub
    C. 3DD
    D. 1 Tac
    E. Sink 1Carrier, so if I stay you have Ftr, but if I retreat 1 Ftr sinks.

    Is it Ok?

    Note : With, 54CV, 9 was my normal, so I did 1 extra hit.


  • Don’t you take first hit on both BB before all?

    I mean “the”… while typing, I thought you had 2 BB, but I doubled check and overlook to correct my sentence.

  • '18 '17 '16 '11 Moderator

    Yes, I meant the battleships get dmged then follow the ool I listed. Sorry, I thought that was clear, but I guess it was not.


  • #11 z7 - Round 1, defence rolls
    z6 : 2DD, 7Ftr, 5Tac, 2BB
    Total Hits: 10
    DEF : 3Sub, 3DD, 2Cr, BB, 3AC, Tac, 5Ftr (Normal = 8)
    DiceRolls: 3@1 3@2 2@3 1@4 3@2 1@3 5@4; Total Hits: 83@1: (5, 3, 3)3@2: (5, 6, 3)2@3: (4, 3)1@4: (6)3@2: (2, 2, 1)1@3: (2)5@4: (5, 1, 5, 4, 2)


  • lol… forgot that 8 and ) makes  8)… I wrot (Normal = 8.), which is what happened.
    I loose both DD, both AC and first hits on both BB.

    #11 z7 - Round 2
    ATT : 7Ftr, 5Tac, 2BB* (Normal : 8.1 hits)
    DiceRolls: 7@3 5@4 2@4; Total Hits: 67@3: (2, 2, 4, 6, 5, 5, 1)5@4: (5, 3, 5, 5, 1)2@4: (5, 2)
    DEF : 2AC, 2Cr, 5Ftr, BB* (Normal : 5.7)
    To be rolled after hit allocation.


  • Waiting for you. To many options and you didn’t specify for Cruisers in your order.
    With my poor 2nd round, you may expect me to retreat and make sure not to drop a fighter… or not. So really up to you. I’ll wait since it’s major battle.

  • '18 '17 '16 '11 Moderator

    Round 1: you got 10 hits

    1: BB - dmg
    2: BB - dmg
    3: SS
    4: SS
    5: SS
    6: DD
    7: DD
    8: DD
    9: AC
    10: AC - Sunk

    Round 2: you got 6 hits

    1: Hit to Tac
    2: Hit to Fig
    3: Hit to AC
    4: Hit to AC (sunk)
    5: Hit to CA
    6: Hit to CA

    I should have TWO Battleships left, you only have one listed for some reason.

    Defense Dice:
    DiceRolls: 2@2 2@3 7@4; Total Hits: 62@2: (2, 1)2@3: (4, 5)7@4: (2, 6, 4, 6, 3, 2, 5)

  • '18 '17 '16 '11 Moderator

    Clarify, retreat now and two American fighters splash in the water.

    From what I can tell, you have 6 planes, 2 dmged battleships.  I have 4 planes, 1 carrier, 2 damaged battleships, 2 transports.  OOL next round: CA, CA, Fig, Fig, Fig, Fig, dBB, dBB, Trn, Trn


  • @Cmdr:

    I should have TWO Battleships left, you only have one listed for some reason.

    But you started the battle with only 1. I reopened your France map from previous turn and there’s only 1 BB. I don’t have the link where this game started with the other player.

    Are you sure you had 2 BB?
    Perhaps I confused you with one of my post where I mistype 2BB, but I just see 1 on the map.

  • '18 '17 '16 '11 Moderator

    Let us just run it as one.  It’s a screwy game anyway and I doubt either of us want a permanent record for our transcripts, we just want to see “how things would go.”  Leave it as one.  I am pretty sure my round 1 build was BB, 2 AC, but it might not have been, and I am way too lazy to deal with going to find out. lol.

    drop the last “@4” which was a 5 and splash another fighter in the water.  So if you retreat, only one American fighter would be lost at sea, not two.


  • #11 z7
    Retreat.
    US forces in z7 : AC, 2Ftr, 2BB, 2Tr(2Inf, Art, Arm)
    Japan forces retreat to z6 : 3Ftr, 3Tac, 2BB*
    Ftr+Tac land in Japan
    2Ftr+2Tac will land on 2AC to be, z6

    #12 z37
    ATT : 3Ftr, 2Tac, 2SB, AC also present – C’mon I need those 5 hits on first round!
    DiceRolls: 3@3 4@4; Total Hits: 43@3: (4, 1, 1)4@4: (5, 1, 5, 3)
    DEF : DD, 2Cr, AC, 2Ftr, BB*
    To be rolled after hit allocation.

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