Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Scramble Orders for sz6
No scramble
Iwo Jima
ATK: 1 Inf, 1 Art, 2 Ftr
Rolls: 2@2 2@3; Total Hits: 12@2: (2, 3)2@3: (5, 4)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (3)
Sea Zone 6
ATK: 1 Sub, 3 Ftr, 1 Tac, 2 Bmr
Rolls: 1@2 3@3 3@4; Total Hits: 31@2: (5)3@3: (4, 4, 2)3@4: (1, 6, 1)
DEF: 1 DD
Rolls: 1@2; Total Hits: 01@2: (4)
**USA 3
Purchase ($52)**
2 DD ($16), 2 Ftr ($36), 1 AC ($52)
Combat
#1) Iwo Jima
1 Inf, 1 Art, 2 Ftr vs 1 Inf
w/ 1 Inf, 1 Art sz16
w/ 2 Ftr Mid
Taken without loss
#2) Sea Zone 6
1 Sub, 3 Ftr, 1 Tac, 2 Bmr vs 1 DD
w/ 1 Sub sz16
w/ 3 Ftr, 1 Tac, 2 Bmr Mid
Cleared without loss
Noncombat Moves
3 Ftr, 1 Tac, 2 Bmr sz6 > Mid
1 DD sz16 > sz18
2 Ftr Iwo > sz17
1 Sub, 1 DD, 2 CA, 1 BB sz16 > sz17
1 DD, 1 AC sz26 > sz17
2 Sub, 1 DD, 2 AC sz10 > sz26
Everything in sz11 > sz26 & Haw
2 Ftr Eus > sz26
1 Inf, 2 Mec Eus > Cus
Mobilize
1 DD, 1 AC sz110
1 DD - sz10
2 Ftr - Wus
Collect
$51 + $25 NOs = $76
**China 3
Purchase ($6)**
2 Inf ($6)
Combat
#1) Suiyuyan
7 Inf vs 2 Inf
w/ 7 Inf Kan
Suiyuyan
ATK: 7 Inf
Rolls: 7@1; Total Hits: 07@1: (6, 6, 6, 2, 4, 6, 5)
DEF: 2 Inf
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Suiyuyan: Round 2
ATK: 6 Inf
Rolls: 6@1; Total Hits: 06@1: (6, 5, 3, 2, 6, 3)
DEF: 2 Inf
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Suiyuyan: Round 3
ATK: 6 Inf
Rolls: 6@1; Total Hits: 16@1: (2, 4, 5, 2, 6, 1)
DEF: 2 Inf
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Suiyuyan: Round 4
ATK: 6 Inf
Rolls: 6@1; Total Hits: 26@1: (5, 6, 2, 1, 1, 5)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (6)
**China 3
Purchase ($6)**
2 Inf ($6)
Combat
#1) Suiyuyan
7 Inf vs 2 Inf
w/ 7 Inf Kan
Taken with loss of 1 Inf
No Noncombat
Mobilize
1 Inf - Kan
1 Inf - Tsi
Collect
$4
**UK 3
Europe Purchase ($29)**
2 Inf ($6), 1 Art ($10), 2 DD ($26). $3 Saved
Pacific Purchase ($24)
8 Inf ($24)
No Combat
Noncombat Moves
4 Inf, 2 Ftr Gbr > Sco
4 Inf, 1 Art Sud > Con
2 Inf Rho > Con
1 Mec Saf > Con
2 Inf Saf > Rho
1 Art, 1 Mec, 1 Arm Per > Epr
20 Inf, 1 Art, 1 AA Ind > Bur
1 BB sz26 > sz17
1 CA sz63 > sz26
1 DD sz66 > sz63
Mobilize
8 Inf - Ind
2 Inf, 1 Art - Saf
2 DD - sz109
Collect
E: $25 + $3 Saved = $28
P: $10 - $4 Convoy = $6
**ANZAC 3
Purchase ($14)**
1 Inf ($3), 1 Art ($7), 1 Trn ($14)
No Combat
Noncombat Moves
1 DD sz62 > sz54
1 Sub sz63 > sz26
1 DD sz26 > sz22
1 CA sz26 > sz17
2 Inf Nsw > Que
1 Inf Sud > Con
Mobilize
1 Inf, 1 Art - Nsw
1 Trn - sz62
Collect
$14
Collect
E: $25 + $3 Saved = $28
P: $10 - $4 Convoy = $6
It there a rule cancelling out the convoy damage from z119 and z109 that I also need to learn?
Nope sorry, I forgot about that one. I have use an older version of ABattleMap that does not reduce income automatically, if I miss any more just let me know.
$28 - $8 Convoy = $20
I am convoy challenged as well, no worries. Was wondering if they changed the convoy for friendlies present…
friendlies present does not change convoy raid damage… Not that I’m aware of
Italia 3
Has $25
Purchases
1 tnp
1 art
1 inf
1 tach
Save $0
Combat Moves
Persia ( )
1 inf Iraq
N Persia ( )
1 inf Irar
Sudan (1 inf)
4 inf, 2 art Egypt
2 ftrs, tach Alex
Combat
Sudan
A:
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 22@1: (4, 4)4@2: (4, 5, 2, 5)2@3: (6, 6)1@4: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Sudan taken with 3 inf, 2 art + 2 ftrs, tach
Persia, N Persia taken by walk-in
NonCom
4 inf Yugo > Sudan
2 cru z97 > z81
BB, dd z99 > z81
arm Syria > N Persia
2 art, 2 inf Iraq > N Persia
2 arm Egypt > Sudan
Mech Egypt > Kenya
2 ftrs, tach Sudan > Tanzania
tnp z98 > z81
2 inf Syria > Iraq
2 tnps z99 > z81, arm Syria > Sudan
aa gun Yugo > Romania
Mobilization
tnp z97
art, inf N. Italy
tach S. Italy
Collect $35 - $1 convoy
Has $34
**France 3
Combat**
#1) Tobruk
1 Inf vs 1 Ftr
w/ 1 Inf Lib