Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsGargantua (Allies) vs Commander Jennifer (Axis) Russia Test
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Look at the position I have been put in, Axisplaya, and tell me that’s reasonable?
I’ve done that. I’ve downloaded every map of this thread, and the maps from her game with Jmite as well and then reread the whole thread.
You are right. You figured it out about her blunder in the Jmite game, and the simple copy from it without thinking much about it… She made a mistake, and she didn’t admit it in the first place, Ok.
But then what ?
I understand from your post 59 the reasons you don’t want to allow her planes to move. Okay.
But what’s the problem with simply just allowing this :
2inf Den » WgerDon’t you agree that taking Wger by walking in on UK1 is not suposed to happen, ever ?
Ok, i’ll leave you two guys now.
When i first saw this thread, i said to myself : " Yeah ! 2 of the most entertaining people of this site are going to figth each other (in a game lol). That’s going to be a great show !"
So i grabbed my popcorn…Hope you two can calm down and play a good game and have fun.
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I really only care about the move for the sake of a fair test of the strategy, if it was just a play for fun game, as with JMite, I wouldnt even mention it.
But I already said, go if you want, change it if you want. So are you quitting and granting that I win, or will you be making a move during the rest of my life time?
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(I made a promise to Larry to try a strategy we discussed in a game).
What the heck? You’re playing against Larry? What’s the secret handshake on that one so I can get in on it. :lol:
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Alright alright we’re going to continue. And it’s going to be FUN.
And step I’mma step it up a notch. I may or may NOT sake West Germany, we’ll just have to see.
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Alright alright we’re going to continue. And it’s going to be FUN.
And step I’mma step it up a notch. I may or may NOT sake West Germany, we’ll just have to see.
I’d prefer it if you dont. And I prefer it if you would…
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Commander Jennifer may be trying to cover up a bad mistake by saying it was a simple oversight but Gargantua you are being a dick about it.
This game could have been an interesting insight into how Russian can stand up to a properly coordinated Axis attack from all sides however now its just an ego game. This could have been informative but now it not only wont be, but it will be completely useless to the Alpha 3 playtesting process.
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but Gargantua you are being a dick about it.
:D
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Don’t forget that you two love birds need to come to agreements about the Soviet/Japanese non-aggression pact that will be violated.
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Commander Jennifer may be trying to cover up a bad mistake by saying it was a simple oversight but Gargantua you are being a dick about it.
This game could have been an interesting insight into how Russian can stand up to a properly coordinated Axis attack from all sides however now its just an ego game. This could have been informative but now it not only wont be, but it will be completely useless to the Alpha 3 playtesting process.
Not landing fighters there was a simple mistake. The Danes not getting their movement orders could be chalked up to bad weather…I dont know, the orders were given but not received. Moot point. JMite’s attack on W. Germany actually helped Germany out a bit, from what I can tell so far. I think I adapted quite well there. Of course, it would never be allowed again…(guarenteed by the fact I moved the movement order from the bottom of the NCM movement orders to the top.)
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Don’t forget that you two love birds need to come to agreements about the Soviet/Japanese non-aggression pact that will be violated.
We did. He gets the Mongolians if I attack any border nation to Mongolia. That’s SOP in my games.
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Yup.
Sorry for any delays. I’ve got guests in town that were supposed to leave last night… and are staying an extra day!
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Guests and fish stink after 3 days…what my grandma used to tell me all the time…course, she never understood why I wanted an education and a job…
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So you could post on AA.org all day and get paid. That’s why.
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So you could post on AA.org all day and get paid. That’s why.
Aint teachin great?
So I get to see what you do with the Allies tomorrow?
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That’s the plan babe.
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Just warning ya, I might have to back burner this. I am using my actual board to track the game and I am going to need that for Mantle now. (I only whip it out when I have someone acting beligerant and I need to see the entire thing at once, not saying you were beligerent, but you were acting it…) Also means I’m relying on technology only for this game.
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That’s cool… I’ll likely be slow to post… once a day would be nice, once every two days, more likely, till we get going.
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That’s cool… I’ll likely be slow to post… once a day would be nice, once every two days, more likely, till we get going.
Looks like he is refusing the challenge, again. Seriously, I’m like " " close to just outright deleting anything he says. If he went after anyone but a mod, I probably would.
Go for, what I call, “the allies” turn when you are ready. (Literally it is not all the allies, Russia and France are not in this turn, but it’s easier than typing out England, India, Australia, China and America…you know?)
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US 1
Purchase Units:
52 IPC’s1 air = 15
1 acc = 16
1 bat = 201 IPC’s Remaining
Combat Moves:
NoneNon Combat Moves:
As per mapUnit Placement:
1 air ALE
1 bat 1 acc Sz10Collect Income:
52 IPC’sChina 1
Purchase Units:
12 IPC’s4 inf = 12
1 IPC’s RemainingCombat Moves:
- 5 inf 1 fgt SZE 2 inf KWE to YUN vs 3 inf 1 art
- 1 inf HOP 1 inf SUI to CHA vs 1 inf
1) The Battle of Yunnan Round 1!
http://www.youtube.com/watch?v=Xh5ZiNOthkU
May they rest in peace….
A
Rolls: 7@1 1@3; Total Hits: 17@1: (5, 5, 3, 2, 5, 6, 1)1@3: (4)D
Rolls: 4@2; Total Hits: 04@2: (3, 5, 6, 5)2) Liberation of Chahar Round 1!
Infantry BLITZ in, Japan is un-prepared.
A
Rolls: 2@1; Total Hits: 12@1: (1, 4)D
Rolls: 1@2; Total Hits: 11@2: (2) -
1) The Battle of Yunnan Round 2!!!
China Pours In… The Japs run in FEAR. Flying Tigers Strafe them ALL.
A
Rolls: 7@1 1@3; Total Hits: 37@1: (5, 5, 1, 2, 1, 1, 2)1@3: (4)D
Rolls: 3@2; Total Hits: 33@2: (2, 2, 2)





