Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Yep just found it.
Territories with Chinese symbols printed on them are original Chinese territories, so Japan may not build major ICs on them.
Korea is the only legal place to put a major IC. If you wish to change your purchase let me know and we can probably work something out :wink:
How the hell are the Japs suppose to play with those rules?
I read the Alpha rule change:
“Major industrial complexes can only be built on originally controlled territories (this includes upgrading minor ones). Likewise they may no longer be upgraded when captured. Major industrial complexes are reduced to minor when captured. The original owner of the territory may upgrade it if the territory is recaptured”
to mean that they could build on territories that they originally control at the start of the game because now they cannot build a major IC in Hong Kong or Malaya.
So, the UK Pacific can build a major IC from scratch on Hong Kong and Malaya, but the Japanese cannot build one in Shanghai… which was more industrial than either of those other two added together in 1940 and they had controlled since 1931. The Germans can build a major IC in Romania, Poland, Hungary, Norway, but the Japs can’t build one in Shanghai. The Japs were the first to build factories in Shanghai after the First Sino-Japanses war around 1900, controled a large portion of the city since 1932, and fully occupies the entire city, and all it’s factories in 1937.
quote from Wikipedia:
"Japan built the first factories in Shanghai [after the First Sin-Japanese War], which were soon copied by other foreign powers. Shanghai was then the most important financial centre in the Far East. All this international activity gave Shanghai the nickname “the Great Athens of China”
That rule is about as hopelessly stupid as any they have come up with.
Now that I have that out of my system, let me look at the purchase changes…
With the $30: I’ll change the major IC for a minor one, buy a dd and a fighter,
NonCom change:
dd z36 does not go to z6 but to z35
Mobilize:
Minor IC FIC
dd z6
ftr, 2 inf, art Japan
**USA 3
Purchase ($52)**
2 DD ($16), 2 Ftr ($36), 1 AC ($52)
Combat
#1) Iwo Jima
1 Inf, 1 Art, 2 Ftr vs 1 Inf
w/ 1 Inf, 1 Art sz16
w/ 2 Ftr Mid
#2) Sea Zone 6
1 Sub, 3 Ftr, 1 Tac, 2 Bmr vs 1 DD
w/ 1 Sub sz16
w/ 3 Ftr, 1 Tac, 2 Bmr Mid
Scramble Orders for sz6
No scramble
Iwo Jima
ATK: 1 Inf, 1 Art, 2 Ftr
Rolls: 2@2 2@3; Total Hits: 12@2: (2, 3)2@3: (5, 4)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (3)
Sea Zone 6
ATK: 1 Sub, 3 Ftr, 1 Tac, 2 Bmr
Rolls: 1@2 3@3 3@4; Total Hits: 31@2: (5)3@3: (4, 4, 2)3@4: (1, 6, 1)
DEF: 1 DD
Rolls: 1@2; Total Hits: 01@2: (4)
**USA 3
Purchase ($52)**
2 DD ($16), 2 Ftr ($36), 1 AC ($52)
Combat
#1) Iwo Jima
1 Inf, 1 Art, 2 Ftr vs 1 Inf
w/ 1 Inf, 1 Art sz16
w/ 2 Ftr Mid
Taken without loss
#2) Sea Zone 6
1 Sub, 3 Ftr, 1 Tac, 2 Bmr vs 1 DD
w/ 1 Sub sz16
w/ 3 Ftr, 1 Tac, 2 Bmr Mid
Cleared without loss
Noncombat Moves
3 Ftr, 1 Tac, 2 Bmr sz6 > Mid
1 DD sz16 > sz18
2 Ftr Iwo > sz17
1 Sub, 1 DD, 2 CA, 1 BB sz16 > sz17
1 DD, 1 AC sz26 > sz17
2 Sub, 1 DD, 2 AC sz10 > sz26
Everything in sz11 > sz26 & Haw
2 Ftr Eus > sz26
1 Inf, 2 Mec Eus > Cus
Mobilize
1 DD, 1 AC sz110
1 DD - sz10
2 Ftr - Wus
Collect
$51 + $25 NOs = $76
**China 3
Purchase ($6)**
2 Inf ($6)
Combat
#1) Suiyuyan
7 Inf vs 2 Inf
w/ 7 Inf Kan
Suiyuyan
ATK: 7 Inf
Rolls: 7@1; Total Hits: 07@1: (6, 6, 6, 2, 4, 6, 5)
DEF: 2 Inf
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Suiyuyan: Round 2
ATK: 6 Inf
Rolls: 6@1; Total Hits: 06@1: (6, 5, 3, 2, 6, 3)
DEF: 2 Inf
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Suiyuyan: Round 3
ATK: 6 Inf
Rolls: 6@1; Total Hits: 16@1: (2, 4, 5, 2, 6, 1)
DEF: 2 Inf
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Suiyuyan: Round 4
ATK: 6 Inf
Rolls: 6@1; Total Hits: 26@1: (5, 6, 2, 1, 1, 5)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (6)
**China 3
Purchase ($6)**
2 Inf ($6)
Combat
#1) Suiyuyan
7 Inf vs 2 Inf
w/ 7 Inf Kan
Taken with loss of 1 Inf
No Noncombat
Mobilize
1 Inf - Kan
1 Inf - Tsi
Collect
$4
**UK 3
Europe Purchase ($29)**
2 Inf ($6), 1 Art ($10), 2 DD ($26). $3 Saved
Pacific Purchase ($24)
8 Inf ($24)
No Combat
Noncombat Moves
4 Inf, 2 Ftr Gbr > Sco
4 Inf, 1 Art Sud > Con
2 Inf Rho > Con
1 Mec Saf > Con
2 Inf Saf > Rho
1 Art, 1 Mec, 1 Arm Per > Epr
20 Inf, 1 Art, 1 AA Ind > Bur
1 BB sz26 > sz17
1 CA sz63 > sz26
1 DD sz66 > sz63
Mobilize
8 Inf - Ind
2 Inf, 1 Art - Saf
2 DD - sz109
Collect
E: $25 + $3 Saved = $28
P: $10 - $4 Convoy = $6
**ANZAC 3
Purchase ($14)**
1 Inf ($3), 1 Art ($7), 1 Trn ($14)
No Combat
Noncombat Moves
1 DD sz62 > sz54
1 Sub sz63 > sz26
1 DD sz26 > sz22
1 CA sz26 > sz17
2 Inf Nsw > Que
1 Inf Sud > Con
Mobilize
1 Inf, 1 Art - Nsw
1 Trn - sz62
Collect
$14
Collect
E: $25 + $3 Saved = $28
P: $10 - $4 Convoy = $6
It there a rule cancelling out the convoy damage from z119 and z109 that I also need to learn?
Nope sorry, I forgot about that one. I have use an older version of ABattleMap that does not reduce income automatically, if I miss any more just let me know.
$28 - $8 Convoy = $20
I am convoy challenged as well, no worries. Was wondering if they changed the convoy for friendlies present…