CmdrJenn(Axis) vs. ????????????(Allies)- G40- Alpha+3- No Tech

  • 18 17 16 11 Mod

    Meant to say smacking India, not Italy…


  • rd2
    DiceRolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (2)

    def
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 18 17 16 11 Mod

    The Chinese are going to use WWII Russian tactics? First line carries the guns, second line carries the bayonettes and third line brings the ammo so they can fire when they collect the weapons from the dead men on the first line?


  • Yun

    14inf
    DiceRolls: 14@1; Total Hits: 314@1: (3, 3, 3, 4, 5, 5, 4, 4, 1, 1, 6, 6, 2, 1)

    def
    DiceRolls: 22@2, 1@3; Total Hits: 822@2,: (4, 4, 1, 1, 6, 3, 4, 6, 1, 5, 5, 4, 5, 5, 1, 4, 2, 3, 1, 5, 1, 5)1@3: (3)


  • do you wanna use AAgun as a casualty???

  • 18 17 16 11 Mod

    No, I’ll save it to shoot down all the Indian planes.


  • smart girl- just had to ask

    rd2

    DiceRolls: 6@1; Total Hits: 26@1: (1, 2, 4, 1, 2, 2)

    def
    DiceRolls: 19@2, 1@3; Total Hits: 719@2,: (5, 1, 2, 5, 1, 4, 2, 4, 6, 3, 4, 1, 3, 1, 5, 4, 6, 4, 1)1@3: (6)


  • china collect- $6 +1saved= $7

    UK 3

    Buy- London- $35- 3tnk, 1inf, 2TT- no change

    India- $24- 6mec- no change

    CM

    Burma and India forces- all to Yun


  • CM

    2DD fm z106 to z91
    1ftr, 1tac fm z92 to z91

    1DD fm z106 to z109
    4ftr fm England to z109

    CB

    Yun

    AAfire
    DiceRolls: 3@1; Total Hits: 03@1: (4, 3, 6)


  • Yun

    10inf, 1art, 7mec, 2ftr, 1tac, 2tnk
    DiceRolls: 16@1, 2@2, 4@3, 1@4; Total Hits: 716@1,: (1, 1, 1, 6, 2, 4, 6, 2, 3, 6, 1, 6, 4, 5, 6, 1)2@2,: (3, 5)4@3,: (2, 4, 6, 4)1@4: (2)

    def 10inf, 6art, 1mec, 1tnk, 1AA
    DiceRolls: 17@2, 1@3; Total Hits: 817@2,: (5, 1, 3, 6, 2, 2, 3, 5, 2, 3, 6, 1, 5, 4, 1, 1, 6)1@3: (1)


  • rd2

    DiceRolls: 8@1, 2@2, 4@3, 1@4; Total Hits: 38@1,: (5, 2, 5, 4, 2, 5, 6, 2)2@2,: (4, 6)4@3,: (2, 4, 4, 3)1@4: (4)

    def
    DiceRolls: 11@2, 1@3; Total Hits: 611@2,: (3, 2, 3, 1, 2, 4, 6, 2, 3, 2, 2)1@3: (4)


  • ouch- bad roll there… :x

    rd3

    DiceRolls: 2@1, 2@2, 4@3, 1@4; Total Hits: 42@1,: (5, 6)2@2,: (6, 4)4@3,: (6, 2, 1, 3)1@4: (1)

    def
    DiceRolls: 8@2, 1@3; Total Hits: 68@2,: (2, 2, 1, 4, 2, 4, 2, 5)1@3: (2)


  • wow- that was a pretty even battle going in by the count- got really dice-whipped on one- ouch!!! :-(

    Retreat the planes of course

    z91

    2DD, 1ftr, 1tac
    DiceRolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (2, 3)1@3,: (2)1@4: (6)

    def 1CZ
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    z109

    1DD, 4ftr
    DiceRolls: 1@2, 4@3; Total Hits: 21@2,: (6)4@3: (6, 1, 3, 6)

    def 1SS
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • NCM- on map

    Place 3tnk in Safr, 1inf in London, 2TT in Queb

    Collect- London- $26
                  India- $34 (got both bonus)

    ANZAC 3

    DOW on Japan

    Buy- $14- 1tnk, 2mec- no change

    NCM- on map

    Place units in NSWales

    Collect-$24 (got both bonus)

    I’ll get map in a minute


  • 18 17 16 11 Mod

    @questioneer:

    smart girl- just had to ask

    Dont say that too loudly, you might cause Mantle’s head to explode and Gargantua to have an early heart attack.  :wink:

    j/k

  • 18 17 16 11 Mod

    @questioneer:

    wow- that was a pretty even battle going in by the count- got really dice-whipped on one- ouch!!! :-(

    On the one hand I’m sorry, on the other, that’s why I put all those units in Yunnan to begin with.


  • yeah, I’m interested to see how the Pacific side plays out.  I looks pretty tough for Japan although that Yunnan dice whipping made it a little easier.

    In Europe, in my three Alpha+3 games so far the Italian Navy breakup is turning out to be a pretty good call.  Seems tough for Britain to cripple Italy because that navy is spread out.  The Bomber is helpful for Italy also.  I couldn’t put a blocker to stop the Gibraltar invasion because of it.  I had a chance to attack the Italian navy on round 2 but didn’t- should have- even though it would have cost me my navy and yours.  I didn’t want to leave the Med and give you control and a bonus- stubborn.

    It seems that as Britain you either got to attack the Italian fleet- or only part of it now and sacrifice your Med navy or evacuate the Med and rebuild from the outside (help India or rebuild from Canada/London).  Anyway the Med is not a guaranteed thing for the Brits from what I can see, which is good considering G3 Sealion is essentially dead.  Still interested to see the G4 Sealion in this version though (probably too risky- but I would still like to try it again).

    I still think that 1AC, 2TTs are the correct build for Germany- still have to “show” Sealion- even though its not probable on G3 just to keep Britain honest with their buys- otherwise they build in Africa or create a big Canadian naval force or something.  Since the convoys are on the far side of England- Germany can’t seem to really take advantage of them without good naval supremecy- which it never seems to have even in Alpha+3.

    I also, am wondering what would happen if I move the 18Russian inf west on the onset- securing Russia for later rounds but make Japan much stronger in the East- I think I’m actually trying that in my other game.

    So far, I can’t see any real changes needed to Alpha+3 than what is already currently there.  I still think the game is slightly Allied advantage over time- maybe I would give Italy an extra infantry in Libya or something.  As far as Japan, I got see how my games turn out including this one.

    Intriguing game so far… :-)

  • 18 17 16 11 Mod

    Italy:

    Buy(20)

    • 2 Mech, 2 Arm

    Combat Moves:

    Infantry, 2 Armor to Iraq
    2 Infantry, 2 Artillery from Yugo to Libya
    Surface fleet from SZ 98 to SZ 97 to SZ 96
    Air corp from S. Italy to SZ 96

    Combat:

    SZ 96:
    Attacker:
    DiceRolls: 1@2 4@3 2@4; Total Hits: 31@2: (1)4@3: (6, 6, 6, 3)2@4: (6, 3)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • 18 17 16 11 Mod

    Cleared with damage to battleship

    Libya:
    Attacker:
    DiceRolls: 4@2; Total Hits: 14@2: (3, 6, 1, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

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