TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
Gre twlo 1 inf
Battle for Sfr: (inf, art defending)
attacker: 1 inf, 2 art, tank
Rolls: 3@2 1@3; Total Hits: 13@2: (4, 2, 3)1@3: (5)
defender: inf, art
Rolls: 2@2; Total Hits: 02@2: (6, 6)
Sfr loses inf
Sfr, round 2
attacker: inf, 2 art, tank
Rolls: 3@2 1@3; Total Hits: 13@2: (3, 1, 3)1@3: (6)
defender: art
Rolls: 1@2; Total Hits: 11@2: (1)
Sfr twlo 1 inf
Battle for z93 (CA, DD defending)
attacker: SS, 2 fig, sbr
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (6)2@3: (2, 3)1@4: (4)
defender: CA, DD
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
z93 cwlo 1 SS
NCM
DD z95 >z97
inf, art Lib > Tob
inf Nita > Wgr
2 fig, sbr z93 > Sita
2inf Sita > Nita
mech, tank Tob > Lib
Placement:
DD z97
Collect Income:
16 territories - 1 convoy raid + 2 saved = 17 ipc
I await the French.
you are right, sorry about that Indian IPC.
Fr 1
CM
NCM
dd sz72 » sz79
inf Fwa » Fca
inf Tun » Alg
inf, tnk Wfr » Hol
inf Syr » Trj
Germany, round 2
Purchase: 68 ipc to spend
4 TT (28)
5 art (20)
6 inf (18)
save 2
total = 68
Combat:
to Hol:
tank Fra via blitz through Wfr
2 art Fra
2 fig, 4 tac, sbr Wgr
fig, tac z112
fig Sita
Battle for Hol
attacker: 2 art, tank, 4 fig, 5 tac, 1 sbr
Rolls: 2@2 5@3 6@4; Total Hits: 72@2: (3, 5)5@3: (1, 4, 3, 6, 6)6@4: (2, 4, 3, 3, 4, 5)
defender: 2 inf, tank
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1)
Hol twlo 2 art
NCM
to Wgr:
3 fig, 4 tac, sbr Hol
aa gun Fra
to z112:
fig, tac Hol
TT z114
to Ger:
4 tank, 3 mech Fra
2 aa gun Wgr
to Pol:
4 inf, art Hun
to Hun:
art, 3 tank Yugo
inf Rom
to Rom:
4 inf Bul
to Gre:
1 inf Bul
Placement:
4 TT z112
3 inf, 3 art Wgr
3 inf, 2 art Ger
Collect Income:
41 territories + 5 Swedish ore + 5 Russia trade + 2 saved = 53 ipc
One request please: When doing collect income, could you please type out the NOs that you are getting? It would help me to get to know the new ones. Thanks. Time for the sleeping Bear to go….
Also, if you would permit, I want my SS in z100 to NCM to z112
see updated map.
Made the change. ss sz110 » sz112
I will also give the complete composition of my future collect income phases.
Russia 2
Buy:
3tnk (18)
5inf (15)
1art (4)
NCM
6inf Yak » Yen
12inf, 2art Bury » Yak
2inf, 1art Sukr » Nukr
1inf, 1art, 2AAgun Bry » Nukr
2inf Ros » Sukr
1tnk Rus » Bel
2mec, 2tnk Bry » Bel
tac Rus » Bel
7inf, 1art, 2fgt, 1tac Nov » Bel
1ss sz125 » sz124
Place units:
3tnk Sukr
2inf Nov
3inf, 1art Rus
Collect : 37 IPC
Thanks for the future income break down. I need to learn the new NOs and that will help.
Japan, round 2
Purchase: 40 ipc to spend
2 mIC (24)
1 naval base (15)
save 1
total =40
Damaged BB repaired at Phi naval base.
Combat:
to Mal: (1 inf)
tank Phi loads onto TT z35 > z20 and load 1 inf from Ksi > z37 and offload
2 fig z43 (2 move remain)
1 CA already starts in z37 and will shore bombard
2 tac z35 (1 move remain and can land on CV in z37)
to Cel: (walk in)
TT z35 > z34 and load inf from Pau > z44 and offload
to Java: (walk in)
TT z43 loads in in Borneo > z42 and offloads
to Shan St: (3 inf)
1 inf Siam
1 inf FIC
3 fig, 2 tac, 2 sbr Kwa
to Kwe: (1 inf)
1 inf Anh
2 fig, 2 tac Kwa
to Hop: (walk in)
1 inf, Cha
to z45: (naked TT)
1 fig z35 (3 move remain)
to Hun: (walk in)
2 inf, art, mech Anh
Amphibious assault first.
Battle for Mal
attacker: inf, tank, 2 fig, CA bombardment, 2 tac
Rolls: 1@1 4@3 2@4; Total Hits: 41@1: (4)4@3: (2, 6, 1, 5)2@4: (3, 2)
defender: inf
Rolls: 1@2; Total Hits: 01@2: (3)
Mal twol
z45 cleared (naked TT)
Battle for Shan St.
attacker: 2 inf, 3 fig, 2 tac, 2 sbr
Rolls: 2@1 3@3 4@4; Total Hits: 42@1: (4, 3)3@3: (4, 5, 4)4@4: (1, 4, 1, 4)
defender: 3 inf
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1)
Shan St. cwlo 2 inf
Battle for Kwe
attacker: inf, 2 fig, 2 tac
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (6)2@3: (1, 2)2@4: (3, 3)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
Kwe cwlo 1 inf
Sorry for the delay. My daughter woke up rather grumpily from a nap today and I just got around now to finishing the turn.
NCM
to Hop:
inf, art Cha
to Man:
4 inf, aa gun Jeh
to Anh:
2 inf Jeh
to Hun:
art Ksi
inf Ksi
to Kwa:
inf Ksi
art Hon
3 fig, 2 tac, 2 sbr Shn
to Ksu:
2 fig, 2 tac Kwe
to z37
CV, 2 SS z35
2 tac Mal
DD z35
DD z43
to z42:
2 fig Mal
2 CV z35
fig z45
DD z35
to z44
BB, z35
to z36:
BB, CA, DD, 4 SS z6
Placement:
mIC and naval base in FIC
mIC in Hon
Collect Income:
51 territories + 1 saved = 52 ipc
US 2
Buy:
1AC (16)
2fgt (20)
3dd (24)
2ss (12)
CM
Car (2inf, AAgun)
2tr sz26 with 3inf, 1art Haw » sz33 » Car
2CA, 1BB sz26 » sz33 Bombard
Car
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (6, 6)2@2: (6, 1)2@3: (6, 6)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Car twlo 2inf
NCM
rest of fleet sz26 » sz33
2AC, 1ss sz10 » sz26
1fgt sz54 » sz26
inf, art Bra » tr sz86 » sz89 » Wei
Place units:
2ss, 3dd, 1AC sz10
2fgt Wus
Collect: 52 + 20 NO = 72 IPC
NOs are marked on the map.
I think we should still use the markers for NOs on Battlemap. When it comes to an “exotic” NO, we get it detailed. What do you think ?
China 2
Buy: 4art (16)
No CM
NCM
5inf Yun » Sze
2inf Kan » Tsi
fgt Kan » Sze
Place units: 4art Sze
Collect : 8 + 6 NO = 14 IPC
Axisplaya,
On the US turn, the battle for the Carolines isn’t over. My aa gun is a valid hit, so I have one infantry remaining. You’ll have to roll another round in that battle. It will take a bit of time to get used to the aa gun changes I think.
I guess I’m ok with using the valid NOs on battlemap. I’m just afraid that I will use it as a “crutch” and it will end up getting me mixed up since some NOs were dropped and other added. But, if that is how you want to do, I’m fine with that.