Gsh34 (axis) vs. Axisplaya (allies) Alpha +3


  • Gre twlo 1 inf

    Battle for Sfr: (inf, art defending)

    attacker: 1 inf, 2 art, tank
    DiceRolls: 3@2 1@3; Total Hits: 13@2: (4, 2, 3)1@3: (5)

    defender: inf, art
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • Sfr loses inf

    Sfr, round 2

    attacker: inf, 2 art, tank
    DiceRolls: 3@2 1@3; Total Hits: 13@2: (3, 1, 3)1@3: (6)

    defender: art
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Sfr twlo 1 inf

    Battle for z93 (CA, DD defending)

    attacker: SS, 2 fig, sbr
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (6)2@3: (2, 3)1@4: (4)

    defender: CA, DD
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)


  • z93 cwlo 1 SS

    NCM
    DD z95 >z97
    inf, art Lib > Tob
    inf Nita > Wgr
    2 fig, sbr z93 > Sita
    2inf Sita > Nita
    mech, tank Tob > Lib

    Placement:
    DD z97

    Collect Income:
    16 territories - 1 convoy raid + 2 saved = 17 ipc

    I await the French.

    gsh34_vs_axisplaya_1hItaly.AAM

  • '10

    you are right, sorry about that Indian IPC.

    Fr 1

    CM

    NCM

    dd sz72 » sz79
    inf Fwa » Fca
    inf Tun » Alg
    inf, tnk Wfr » Hol
    inf Syr » Trj

    gsh34_vs_axisplaya_1iFr.AAM


  • Germany, round 2

    Purchase: 68 ipc to spend

    4 TT (28)
    5 art (20)
    6 inf (18)
    save 2
    total = 68

    Combat:

    to Hol:
    tank Fra via blitz through Wfr
    2 art Fra
    2 fig, 4 tac, sbr Wgr
    fig, tac z112
    fig Sita


  • Battle for Hol

    attacker: 2 art, tank, 4 fig, 5 tac, 1 sbr
    DiceRolls: 2@2 5@3 6@4; Total Hits: 72@2: (3, 5)5@3: (1, 4, 3, 6, 6)6@4: (2, 4, 3, 3, 4, 5)

    defender: 2 inf, tank
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1)


  • Hol twlo 2 art

    NCM

    to Wgr:
    3 fig, 4 tac, sbr Hol
    aa gun Fra

    to z112:
    fig, tac Hol
    TT z114

    to Ger:
    4 tank, 3 mech Fra
    2 aa gun Wgr

    to Pol:
    4 inf, art Hun

    to Hun:
    art, 3 tank Yugo
    inf Rom

    to Rom:
    4 inf Bul

    to Gre:
    1 inf Bul

    Placement:
    4 TT z112
    3 inf, 3 art Wgr
    3 inf, 2 art Ger

    Collect Income:

    41 territories + 5 Swedish ore + 5 Russia trade + 2 saved = 53 ipc

    One request please:  When doing collect income, could you please type out the NOs that you are getting?  It would help me to get to know the new ones.  Thanks.  Time for the sleeping Bear to go….

    gsh34_vs_axisplaya_2aGermany_non_combat.AAM


  • Also, if you would permit, I want my SS in z100 to NCM to z112

    see updated map.

    gsh34_vs_axisplaya_2aGermany.AAM

  • '10

    Made the change. ss sz110 » sz112

    I will also give the complete composition of my future collect income phases.

    Russia 2

    Buy:
    3tnk (18)
    5inf (15)
    1art (4)

    NCM

    6inf Yak » Yen
    12inf, 2art Bury » Yak
    2inf, 1art Sukr » Nukr
    1inf, 1art, 2AAgun Bry » Nukr
    2inf Ros » Sukr
    1tnk Rus » Bel
    2mec, 2tnk Bry » Bel
    tac Rus » Bel
    7inf, 1art, 2fgt, 1tac Nov » Bel
    1ss sz125 » sz124

    Place units:
    3tnk Sukr
    2inf Nov
    3inf, 1art Rus

    Collect : 37 IPC

    gsh34_vs_axisplaya_2bRus.AAM


  • Thanks for the future income break down.  I need to learn the new NOs and that will help.

    Japan, round 2

    Purchase: 40 ipc to spend

    2 mIC (24)
    1 naval base (15)
    save 1
    total =40

    Damaged BB repaired at Phi naval base.

    Combat:

    to Mal: (1 inf)
    tank Phi loads onto TT z35 > z20 and load 1 inf from Ksi > z37 and offload
    2 fig z43 (2 move remain)
    1 CA already starts in z37 and will shore bombard
    2 tac z35 (1 move remain and can land on CV in z37)

    to Cel: (walk in)
    TT z35 > z34 and load inf from Pau > z44 and offload

    to Java: (walk in)
    TT z43 loads in in Borneo > z42 and offloads

    to Shan St: (3 inf)
    1 inf Siam
    1 inf FIC
    3 fig, 2 tac, 2 sbr Kwa

    to Kwe: (1 inf)
    1 inf Anh
    2 fig, 2 tac Kwa

    to Hop: (walk in)
    1 inf, Cha

    to z45: (naked TT)
    1 fig z35 (3 move remain)

    to Hun: (walk in)
    2 inf, art, mech Anh


  • Amphibious assault first.

    Battle for Mal

    attacker: inf, tank, 2 fig, CA bombardment, 2 tac
    DiceRolls: 1@1 4@3 2@4; Total Hits: 41@1: (4)4@3: (2, 6, 1, 5)2@4: (3, 2)

    defender: inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Mal twol

    z45 cleared (naked TT)

    Battle for Shan St.

    attacker: 2 inf, 3 fig, 2 tac, 2 sbr
    DiceRolls: 2@1 3@3 4@4; Total Hits: 42@1: (4, 3)3@3: (4, 5, 4)4@4: (1, 4, 1, 4)

    defender: 3 inf
    DiceRolls: 3@2; Total Hits: 23@2: (2, 3, 1)


  • Shan St. cwlo 2 inf

    Battle for Kwe

    attacker: inf, 2 fig, 2 tac
    DiceRolls: 1@1 2@3 2@4; Total Hits: 41@1: (6)2@3: (1, 2)2@4: (3, 3)

    defender: inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Kwe cwlo 1 inf

    Sorry for the delay.  My daughter woke up rather grumpily from a nap today and I just got around now to finishing the turn.

    NCM

    to Hop:
    inf, art Cha

    to Man:
    4 inf, aa gun Jeh

    to Anh:
    2 inf Jeh

    to Hun:
    art Ksi
    inf Ksi

    to Kwa:
    inf Ksi
    art Hon
    3 fig, 2 tac, 2 sbr Shn

    to Ksu:
    2 fig, 2 tac Kwe

    to z37
    CV, 2 SS  z35
    2 tac Mal
    DD z35
    DD z43

    to z42:
    2 fig Mal
    2 CV z35
    fig z45
    DD z35

    to z44
    BB, z35

    to z36:
    BB, CA, DD, 4 SS z6

    Placement:
    mIC and naval base in FIC
    mIC in Hon

    Collect Income:
    51 territories + 1 saved = 52 ipc

    gsh34_vs_axisplaya_2cJapan.AAM

  • '10

    US 2

    Buy:
    1AC (16)
    2fgt (20)
    3dd (24)
    2ss (12)

    CM

    Car (2inf, AAgun)
    2tr sz26 with 3inf, 1art Haw » sz33 » Car
    2CA, 1BB sz26 » sz33 Bombard

    Car

    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (6, 6)2@2: (6, 1)2@3: (6, 6)1@4: (3)

    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

  • '10

    Car twlo 2inf

    NCM
    rest of fleet sz26 » sz33
    2AC, 1ss sz10 » sz26
    1fgt sz54 » sz26
    inf, art Bra » tr sz86 » sz89 » Wei

    Place units:
    2ss, 3dd, 1AC sz10
    2fgt Wus

    Collect: 52 + 20 NO = 72 IPC

    NOs are marked on the map.

    I think we should still use the markers for NOs on Battlemap. When it comes to an “exotic” NO, we get it detailed. What do you think ?

    gsh34_vs_axisplaya_2dUS.AAM

  • '10

    China 2

    Buy: 4art (16)

    No CM

    NCM

    5inf Yun » Sze
    2inf Kan » Tsi
    fgt Kan » Sze

    Place units: 4art Sze

    Collect : 8 + 6 NO = 14 IPC

    gsh34_vs_axisplaya_2eCh.AAM


  • Axisplaya,

    On the US turn, the battle for the Carolines isn’t over.  My aa gun is a valid hit, so I have one infantry remaining.  You’ll have to roll another round in that battle.  It will take a bit of time to get used to the aa gun changes I think.


  • I guess I’m ok with using the valid NOs on battlemap.  I’m just afraid that I will use it as a “crutch” and it will end up getting me mixed up since some NOs were dropped and other added.  But, if that is how you want to do, I’m fine with that.

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