@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Jmite (allies) vs CJen (axis) Alpha +3 game 1 no tech
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W. France:
Attacker:
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 33@1: (1, 5, 3)2@2: (5, 2)1@3: (4)1@4: (1)
Defender:
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 5)1@3: (5)1@4: (6) -
W. France:
Attacker:
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 13@1: (2, 5, 4)2@2: (6, 5)1@3: (1)1@4: (6)
Defender:
Rolls: 1@4; Total Hits: 01@4: (5) -
SZ 111 (Will assume fighter is not sent to a firey death.)
Attacker:
Rolls: 1@2 2@3 3@4; Total Hits: 31@2: (4)2@3: (2, 4)3@4: (4, 1, 5)
Defender:
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (2) -
SZ 112:
Attacker:
Rolls: 2@3 2@4; Total Hits: 22@3: (6, 6)2@4: (2, 3)
Defender:
Rolls: 2@3; Total Hits: 02@3: (6, 6) -
SZ 91:
Attacker:
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1) -
SZ 91:
Attacker:
Rolls: 12@2; Total Hits: 612@2: (5, 5, 4, 1, 2, 1, 4, 1, 2, 5, 3, 2)
Defender:
Rolls: 12@3; Total Hits: 612@3: (6, 6, 6, 6, 3, 5, 3, 1, 4, 2, 2, 2) -
SZ 106:
Attacker:
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
SZ 106:
Attacker:
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
SZ 106:
Attacker:
Rolls: 2@2; Total Hits: 02@2: (6, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ 106:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
NCM:
Infantry from Norway to Finland
2 Infantry from Germany to Finland- Transport from SZ 113 to SZ 115
5 Fighters, 5 Tactical Bombers, Strategic Bomber, 3 AA Guns to Holland
3 AA Guns, 9 Infantry, 3 Artillery from Germany to Poland
Build: 7 Artillery in Germany
Collect: 39 TT + 5 Sweeden + 5 Russia + 19 France + 2 Saved = 70 IPC
- Transport from SZ 113 to SZ 115
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Game 10
Russia 1
Buy 372 art (8)
9 inf (27)
Save 2Collect 37tt + 2 left over = 39
Ugh – your german attack went much better than mine last game!
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My German attack was designed differently than yours!
There is a little table next to the “Who is At War” table at the top of the map that tracks how much cash on hand everyone has. That’s the table I use to keep track so I dont have to write down how much you spent, collected and have on hand.
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Japan 1:
Buy(30)
- Transport
- 3 Armor
- Save 5
Declare War on Russia
Combat Moves:
Infantry from Okinawa to Amur
Infantry from Iwo Jima to Amur
2 Artillery from Japan to Amur
4 Infantry from Korea to Amur
6 Infantry, Artillery from Manchuria to Amur
Infantry from Jeh to Cha
Infantry from Jeh to Anh
3 Infantry, Artillery, Fighter Tactical to Yunnan
3 Infantry, Artillery 2 Fighters, 2 Tacticals to Hun
2 Strategics to YunnanCombat:
Yunnan:
Attacker:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (3, 4)2@2: (1, 5)1@3: (6)3@4: (3, 2, 3)
Defender:
Rolls: 4@2; Total Hits: 24@2: (6, 3, 1, 1) -
Hun:
Attacker:
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (3, 2)2@2: (6, 6)2@3: (6, 2)2@4: (4, 1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
Non Coms on Map
Build: Transport in SZ 6
Build: 3 Armor in JapanCollect: 1 Saved +10 FIC NO + 31 TT = 42 IPC
Only 26 IPC for Japan, not 30, so one IPC saved.
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China 1
Buy 124 inf (12)
Combat
4 inf 1 fgt YUN 1 inf
2 inf CHA 1 infCHA 1
A
Rolls: 2@1; Total Hits: 02@1: (3, 5)
D
Rolls: 1@2; Total Hits: 11@2: (2)YUN 1
A
Rolls: 4@1 1@3; Total Hits: 24@1: (5, 3, 1, 2)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
Collect 9
USA 1
Buy 52
2 trans (14)
1 ac (16)
2 dest (16)
2 inf (6)Collect 52tt
UK 1
UKL 28
1 arm (6)
2 inf(6)
4 inf (12)
Save 4UKI 17
1 trans (7)
2 inf (6)
1 art (4)Combat
1 bb 1 crui 3 fig z112 1 bb 1 crui
1 inf WGERM walk in (assuming z112 is won)
1 dest 1 fgt z91 1 sub
1 fgt 1 tach z96 1 dest 1 trans
2 crui 2 inf 1 art 1 mech ETH 3 inf
Walk ins on mapETH 1
A
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (3, 6)2@2: (6, 4)2@3: (1, 3)
D
Rolls: 3@2; Total Hits: 23@2: (1, 1, 5)z96 1
A
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5)z91 1
A
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
D
Rolls: 1@1; Total Hits: 01@1: (3)z112 1
A
Rolls: 4@3 1@4; Total Hits: 24@3: (5, 1, 5, 4)1@4: (4)
D
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4) -
ETH 2
A
Rolls: 2@2; Total Hits: 22@2: (2, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)z112 2
A
Rolls: 4@3 1@4; Total Hits: 24@3: (1, 5, 4, 1)1@4: (6)
D
Rolls: 1@4; Total Hits: 11@4: (3) -
Collect
UKL 34tt – 3 convoy + 5 NO + 4 left over = 40
UKI 21ttANZ 1
Buy 10
1 trans (7)
1 inf (3)Collect
14tt





