11L '41, Game 2, Ol' Blood&Guts (Axis) vs. ExtraBilly (Allies+10), NO, -Tech


  • ok, this is getting stupid

    Hup
    A-2inf
    DiceRolls: 2@1; Total Hits: 02@1: (4, 6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Hup
    A-2inf
    DiceRolls: 2@1; Total Hits: 12@1: (4, 1)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • :roll: Hup twlo 2inf

    Yun
    A-3inf 2ftr
    DiceRolls: 3@1 2@3; Total Hits: 23@1: (6, 1, 6)2@3: (6, 1)
    D-inf ftr
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1)

    Well, I must say this one scares me now


  • Yun twlo inf

    sz35
    A-2ftr
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)
    D-dd
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • sz35 cwlo ftr

    sz56
    A-2ftr
    DiceRolls: 2@3; Total Hits: 12@3: (5, 3)
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • sz56 cwol

    sz53
    A-dd 2ftr
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 5)
    D-bb
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • sz53
    A-2ftr
    DiceRolls: 2@3; Total Hits: 12@3: (6, 1)
    D-bb
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • sz53
    A-2ftr
    DiceRolls: 2@3; Total Hits: 02@3: (6, 4)
    D-damaged bb
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • I am so irritated that I have become hardheaded now… :|

    sz53 1st hit
    A-ftr
    DiceRolls: 10@3; Total Hits: 410@3: (5, 3, 2, 6, 5, 3, 4, 5, 1, 4)
    D-damaged bb
    DiceRolls: 10@4; Total Hits: 810@4: (2, 5, 2, 2, 4, 2, 2, 4, 2, 6)


  • sz53 hwol

    NCM
    2cv sz57 => sz62
    2ftr sz56 => sz62
    cv sz61 => sz37
    ftrsz35 => sz37
    2ftr Yun => FIC
    ftr Kwa => FIC

    Mobilize
    trn dd in sz62

    Collect: 40 + 2 saved = 42

    Well, that certainly was a disasterous round for Japan

    OBG_vs._EB_Gm2_01cJ.AAM


  • Yeah opening round dice can certainly set back the axis. We still have a long way to go though.

    UK1
    43 buys 1ac 1bb 1trn save 2

    combat
    Lib - 3inf 1ftr Egy
    sz5 - 1ftr Gbr
    sz13 - 1bmb Ger

    Lib
    DiceRolls: 3@1 1@3; Total Hits: 23@1: (3, 5, 1)1@3: (2)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • Lib twlo 1inf

    noncombat
    1bmb sz13 - Gbr
    1ftr Lib - Egy
    2inf Trj - Egy
    3inf 1art 1aa Ind - Per
    1dd sz9 - sz8
    2inf Saf - Rho
    1arm Eca - Gbr via 1trn sz9 to sz8
    1dd sz41 - sz48
    1art Aus - sz45 via 1trn sz41

    build
    1bb 1ac 1trn sz8

    collect
    35 + 2 saved = 37

    OBG_vs._EB_Gm2_01dUK.AAM


  • Hey EB…you did not list the ftrs going to sz8 on the cv, which is a no brainer for the one in the UK, but the one that went to sz5 cannot get to sz8.


  • I thought that if you land the ftrs in Gbr you can place them on a newly built ac. That is not the case?


  • You can place ftrs on a newly built carrier if they are part of a noncom move. The fighter in sz5 has already moved 2 spaces for combat. It would take a 3 space move to sz8. If it had not been used in combat or if it could move there in 4 or less combined moves, you could put it on the carrier.


  • Feel free to verify this with one of the moderators if you like. I do not mind waiting.  :-)


  • No need to check. I am sure you know the rules. I will have to go with 1ftr in sz8 then and the other one in Gbr. Sorry for holding up the game.


  • No way man…you are not holding it up  8-)

    Ita1-Buy: 2 inf, art…save 0

    CM
    1. arm Blk => Ukr
    2. inf Ita => Trj

    NCM
    2inf Blk/arm ftr Ita => Bul
    2cru bb sz14 => sz15

    Mobilize
    2inf art in Ita

    Collect: 17

    OBG_vs._EB_Gm2_01eI.AAM


  • USA1
    40 buys 2trn 1ac 1dd 1art

    China 2inf

    combat
    USA
    sz6 - 1bmb Eus

    China
    Kia - 1inf Fuk

    sz6
    DiceRolls: 1@4; Total Hits: 01@4: (6)
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • sz6 rd2
    DiceRolls: 1@4; Total Hits: 01@4: (5)
    DiceRolls: 1@3; Total Hits: 11@3: (3)

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