Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
**Russia 2
Purchase ($49)**
11 Inf ($33), 4 Art ($49)
No Combat
Noncombat Moves
1 Inf, 1 Art Bry > Bel
5 Inf Mos > Bry
2 Inf Ros > Bry
2 Art Len > Bel
1 Inf, 2 Art Ukr > Nuk
1 Inf Bes > Nuk
18 Inf, 1 AA Bury > Yak
11 Sub sz11 > sz109
Mobilize
1 Inf, 2 Art - Len
1 Inf, 2 Art - Ukr
9 Inf - Mos
Collect
$35
Empire 2
Has $35
Purchases
1 NB
1 AB
1 art
Save $1
Combat Moves
We no declare war nobody
Yunnan (3 inf)
2 inf FIC
1 art, inf Hunnan
tach, ftr z36
Suiyuan
1 inf Chahar
Hop
1 inf Chahar
Kweichow
1 inf Anhwe
Szechwan (6 inf, 1 ftr)
3 tach, 4 ftrs, 2 bombers Kwangsi
SFE
1 inf Siberia
Sakha
1 arm Siberia blitzes to Bury
Bury
taken by armor from Siberia
Combat
Yunnan
A:
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (5, 6)2@2: (1, 6)1@3: (1)1@4: (3)
D:
Rolls: 3@2; Total Hits: 13@2: (5, 5, 2)
Yunnan taken with 2 inf, 1 art + 1 tach, 1 ftr
Szechwan
A:
Rolls: 4@3 5@4; Total Hits: 44@3: (1, 4, 3, 1)5@4: (5, 4, 5, 5, 6)
D:
Rolls: 6@2 1@4; Total Hits: 26@2: (5, 2, 5, 3, 4, 2)1@4: (6)
4 Chinamen dead
downed 2 zeroes
Round 2
A:
Rolls: 3@3 4@4; Total Hits: 63@3: (3, 3, 6)4@4: (4, 3, 1, 1)
D:
Rolls: 2@2 1@4; Total Hits: 12@2: (6, 1)1@4: (6)
Szeshwan cleared. Japs lose tach.
NonCom
2 bombers, 2 tach, 2 ftr Sze > FIC
tach, ftr Yunnan > FIC
inf, art FIC loaded on tnp z36, taken to zone 42
inf Kiangsi taken to FIC via tnp z20
art Kwangsi > FIC
AC z36 > z37
2 ftrs Jehol > z37
BB, sub, cru, dd z36 > z38
1 dd, 1 cru, 2 AC, 2 ftrs, 2 tach z33 > z42
10 inf, art, mech Amur River Valley > Bury
aa gun Manch > Amur
1 mech, 2 art, 3 inf Japan > FIC
BB, sub, 2 dd z33 > z36
2 ftrs, 2 tach Jehol > FIC
inf Hunnan > Kwe
art, 2 inf Anhwe > Kwe
art Cha > Hop
2 inf Anhwe > Hop
Mobilization
NB, AB FIC
art Japan
Collect $40+1
Has $41
Back to scrambling tachs, I asked and got this answer:
4. Scramble rules have been changed. They now read:
Scrambling is a special action that can take place at the beginning of this phase (Phase 3: Conduct Combat (Powers at War Only), and it must be completed before any combat occurs. A quick reaction team of no more than 3 defending fighters and/or tactical bombers (strategic bombers can’t scramble) located on islands and coastal territories that have operative air bases can be scrambled to defend against attacks in the adjacent sea zones. Air units can be scrambled to help friendly naval units in adjoining sea zones that have come under attack. They can also be scrambled to resist amphibious assaults from adjoining sea zones, whether or not the territory being assaulted is the territory containing the airbase. They may defend against the enemy ships conducting the amphibious assault even if friendly ships are not present. In either case, resolve combat as usual during the Conduct Combat phase.Scrambled fighters and tactical bombers are defending, so refer to their defense values and abilities when resolving combat. They can’t participate in any other battles during that turn, including a battle on the island or territory from which they were scrambled.
In situations where a sea zone is served by more than one airbase, Korea and Japan into sea zone 6 for example, each of the territories (or both in this case) can scramble up to 3 fighters and/or tactical bombers. In situations where more than one sea zone is served by an airbase, United Kingdom into sea zones 109 and 110 for example, the territory may still only scramble up to 3 fighters and/or tactical bombers, but they may be split between the sea zones in any combination.
To sum it up: If there is a sea battle or an amphibious assault, all neighboring aircraft that meet the scramble requirements (air base etc) can participate in the sea battle.
All scrambled air units must return to their original island or territory from which they were scrambled. If the enemy captures those locations, the units can move one space to land in a friendly territory or on a friendly aircraft carrier. If no such landing space is available, the units are lost. Surviving scrambled air units land during that turn’s Noncombat Move phase, before the attacker makes any moveme
Oops, sorry about that I answered you too quickly… I was answering about that situation where only the fighter could scramble because it was the only one at a air base. I’m glad you asked that elsewhere or I would have felt bad if the situation had come up with Tacs scrambling.
This is a page with all the Alpha 2 rule changes if you need it…
http://harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4167
I should be free to make my next move later today.
**USA 2
Purchase ($52)**
2 Sub ($12), 1 DD ($20), 2 AC ($52)
No Combat
Noncombat Moves
1 Sub sz23 > sz16
1 Inf, 1 Art Haw > sz16 via Fleet sz26
2 Ftr sz30 > Mid
3 Ftr, 1 Tac, 1 Bmr Haw > Mid
1 Bmr Wus > Mid
1 Inf, 1 Mec Wus > Haw via Trn sz10
1 DD sz49 > sz26
1 AC sz30 > sz26
1 Inf, 1 Art Wus > sz11 via Fleet sz101 > sz11
1 Inf, 2 Mec Cus > Eus
Mobilize
2 Sub, 1 DD, 2 AC - sz10
Collect
$52
**China 2
Purchase ($15)**
5 Inf ($15)
Combat
#1) Suiyuyuan
3 Inf vs 1 Inf
w/ 3 Inf She
Suiyuyuan
ATK: 3 Inf
Rolls: 3@1; Total Hits: 03@1: (5, 2, 2)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (4)
Suiyuyuan: Round 2
ATK: 3 Inf
Rolls: 3@1; Total Hits: 03@1: (2, 4, 5)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (1)
Suiyuyuan: Round 3
ATK: 2 Inf
Rolls: 2@1; Total Hits: 12@1: (6, 1)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (6)
**China 2
Purchase ($15)**
5 Inf ($15)
Combat
#1) Suiyuyuan
3 Inf vs 1 Inf
w/ 3 Inf She
Taken with loss of 1 Inf
Noncombat Moves
2 Inf She > Kan
Mobilize
5 Inf - Kan
Collect
$6
Too tired to finish now, I’ll be back when I wake up.
The US tnps in the Pac are missing from the map I downloaded…. are they on yours?
Yeah, I’ll have to fix that.
**UK 2
Europe Purchase ($30)**
2 Inf ($6), 1 Mech ($10), 2 Ftr ($30)
Pacific Purchase ($21)
7 Inf ($21)
Combat
#1) Iraq
1 Mec, 1 Art, 1 Arm vs 3 Inf
w/ 1 Art Per
w/ 1 Mec, 1 Arm Egy
Iraq
ATK: 1 Mec, 1 Art, 1 Arm
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (3)
DEF: 3 Inf
Rolls: 3@2; Total Hits: 03@2: (4, 3, 3)
UK 2
Europe Purchase ($30)
2 Inf ($6), 1 Mech ($10), 2 Ftr ($30)
Pacific Purchase ($21)
7 Inf ($21)
Combat
#1) Iraq
1 Mec, 1 Art, 1 Arm vs 3 Inf
w/ 1 Art Per
w/ 1 Mec, 1 Arm Egy
Held with loss of 1 Inf. 1 Mec, 1 Art, 1 Arm retreat > Per
Noncombat Moves
2 Inf Per > Ind via Trn sz80
7 Inf, 1 Art Bur > Ind
3 Inf Shn > Bur
1 Inf Sum > Cel
1 DD sz39 > sz37
1 CA sz55 > sz63
1 BB sz54 > sz26
4 Inf, 1 Art Egy > Sud
1 Ftr, 1 Tac sz92 > Mal
Fleet sz92 > sz94
1 DD sz68 > sz66
Mobilize
2 Ftr Gbr - Gbr
2 Inf, 1 Mec - Saf
7 Inf - Ind
Collect
E: $29
P: $24
**ANZAC 2
Purchase ($14)**
2 Inf ($6), 1 DD ($14)
No Combat
Noncombat Moves
1 Inf Jav > Dgu
1 Inf Nte > Que
1 Inf, 1 AA Nsw > Que
1 DD, 1 CA sz54 > sz26
1 Sub sz62 > sz63
1 Inf Shn > Bur
2 Inf Egy > Sud
Mobilize
2 Inf - Nsw
1 DD - sz62
Collect
$14
Italy 2
Has $15
Purchase
2 tnps
Combat Moves
Tanzania
stack from Kenya
Egypt and Jordan
armor from Jordan
NonCom
Iraq joins the Axis
2 inf, 2 art Syria > Iraq, converts 2 inf
inf, art Lib, Trobruk > Egypt
stack Alex > egypt
2 inf, 2 arm No. Italy > Syria
2 cru z99 > z98
2 inf, aa gun No. Italy > Yugo
3 aircraft So. Italy > Alex
Mobilziation
2 tnps z97
Collect$25 -1 convoy + 1 saved
Has $25