G40- DD (Axis +6) vs Tyzok (Allies)

  • 10

    4 Chinamen dead
    downed 2 zeroes

    Round 2
    A:
    DiceRolls: 3@3 4@4; Total Hits: 63@3: (3, 3, 6)4@4: (4, 3, 1, 1)

    D:
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (6, 1)1@4: (6)

  • 10

    Szeshwan cleared. Japs lose tach.

    NonCom
    2 bombers, 2 tach, 2 ftr Sze > FIC
    tach, ftr Yunnan > FIC
    inf, art FIC loaded on tnp z36, taken to zone 42
    inf Kiangsi taken to FIC via tnp z20
    art Kwangsi > FIC
    AC z36 > z37
    2 ftrs Jehol > z37
    BB, sub, cru, dd z36 > z38
    1 dd, 1 cru, 2 AC, 2 ftrs, 2 tach z33 > z42
    10 inf, art, mech Amur River Valley > Bury
    aa gun Manch > Amur
    1 mech, 2 art, 3 inf Japan > FIC
    BB, sub, 2 dd z33 > z36
    2 ftrs, 2 tach Jehol > FIC
    inf Hunnan > Kwe
    art, 2 inf Anhwe > Kwe
    art Cha > Hop
    2 inf Anhwe > Hop

    Mobilization
    NB, AB FIC
    art Japan

    Collect $40+1
    Has $41

    02Cjap.AAM

  • 10

    Back to scrambling tachs, I asked and got this answer:

    @TheDefinitiveS:

    4. Scramble rules have been changed. They now read:
    Scrambling is a special action that can take place at the beginning of this phase (Phase 3: Conduct Combat (Powers at War Only), and it must be completed before any combat occurs. A quick reaction team of no more than 3 defending fighters and/or tactical bombers (strategic bombers can’t scramble) located on islands and coastal territories that have operative air bases can be scrambled to defend against attacks in the adjacent sea zones. Air units can be scrambled to help friendly naval units in adjoining sea zones that have come under attack. They can also be scrambled to resist amphibious assaults from adjoining sea zones, whether or not the territory being assaulted is the territory containing the airbase. They may defend against the enemy ships conducting the amphibious assault even if friendly ships are not present. In either case, resolve combat as usual during the Conduct Combat phase.

    Scrambled fighters and tactical bombers are defending, so refer to their defense values and abilities when resolving combat. They can’t participate in any other battles during that turn, including a battle on the island or territory from which they were scrambled.

    In situations where a sea zone is served by more than one airbase, Korea and Japan into sea zone 6 for example, each of the territories (or both in this case) can scramble up to 3 fighters and/or tactical bombers. In situations where more than one sea zone is served by an airbase, United Kingdom into sea zones 109 and 110 for example, the territory may still only scramble up to 3 fighters and/or tactical bombers, but they may be split between the sea zones in any combination.

    To sum it up: If there is a sea battle or an amphibious assault, all neighboring aircraft that meet the scramble requirements (air base etc) can participate in the sea battle.

    All scrambled air units must return to their original island or territory from which they were scrambled. If the enemy captures those locations, the units can move one space to land in a friendly territory or on a friendly aircraft carrier. If no such landing space is available, the units are lost. Surviving scrambled air units land during that turn’s Noncombat Move phase, before the attacker makes any moveme


  • Oops, sorry about that I answered you too quickly…  I was answering about that situation where only the fighter could scramble because it was the only one at a air base.  I’m glad you asked that elsewhere or I would have felt bad if the situation had come up with Tacs scrambling.

    This is a page with all the Alpha 2 rule changes if you need it…

    http://harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4167

    I should be free to make my next move later today.


  • **USA 2

    Purchase ($52)**
    2 Sub ($12), 1 DD ($20), 2 AC ($52)

    No Combat

    Noncombat Moves
    1 Sub sz23 > sz16
    1 Inf, 1 Art Haw > sz16  via  Fleet sz26
    2 Ftr sz30 > Mid
    3 Ftr, 1 Tac, 1 Bmr Haw > Mid
    1 Bmr Wus > Mid
    1 Inf, 1 Mec Wus > Haw  via  Trn sz10
    1 DD sz49 > sz26
    1 AC sz30 > sz26
    1 Inf, 1 Art Wus > sz11  via  Fleet sz101 > sz11
    1 Inf, 2 Mec Cus > Eus

    Mobilize
    2 Sub, 1 DD, 2 AC - sz10

    Collect
    $52


    **China 2

    Purchase ($15)**
    5 Inf ($15)

    Combat
    #1) Suiyuyuan
    3 Inf  vs  1 Inf
    w/ 3 Inf She


  • Suiyuyuan

    ATK: 3 Inf
    DiceRolls: 3@1; Total Hits: 03@1: (5, 2, 2)

    DEF: 1 Inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Suiyuyuan: Round 2

    ATK: 3 Inf
    DiceRolls: 3@1; Total Hits: 03@1: (2, 4, 5)

    DEF: 1 Inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Suiyuyuan: Round 3

    ATK: 2 Inf
    DiceRolls: 2@1; Total Hits: 12@1: (6, 1)

    DEF: 1 Inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • **China 2

    Purchase ($15)**
    5 Inf ($15)

    Combat
    #1) Suiyuyuan
    3 Inf  vs  1 Inf
    w/ 3 Inf She
    Taken with loss of 1 Inf

    Noncombat Moves
    2 Inf She > Kan

    Mobilize
    5 Inf - Kan

    Collect
    $6

    02Echi.AAM


  • Too tired to finish now, I’ll be back when I wake up.

  • 10

    The US tnps in the Pac are missing from the map I downloaded…. are they on yours?


  • Yeah, I’ll have to fix that.


  • **UK 2

    Europe Purchase ($30)**
    2 Inf ($6), 1 Mech ($10), 2 Ftr ($30)

    Pacific Purchase ($21)
    7 Inf ($21)

    Combat
    #1) Iraq
    1 Mec, 1 Art, 1 Arm  vs  3 Inf
    w/ 1 Art Per
    w/ 1 Mec, 1 Arm Egy


  • Iraq

    ATK: 1 Mec, 1 Art, 1 Arm
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (3)

    DEF: 3 Inf
    DiceRolls: 3@2; Total Hits: 03@2: (4, 3, 3)


  • UK 2

    Europe Purchase ($30)
    2 Inf ($6), 1 Mech ($10), 2 Ftr ($30)

    Pacific Purchase ($21)
    7 Inf ($21)

    Combat
    #1) Iraq
    1 Mec, 1 Art, 1 Arm  vs  3 Inf
    w/ 1 Art Per
    w/ 1 Mec, 1 Arm Egy
    Held with loss of 1 Inf.  1 Mec, 1 Art, 1 Arm retreat > Per

    Noncombat Moves
    2 Inf Per > Ind  via  Trn sz80
    7 Inf, 1 Art Bur > Ind
    3 Inf Shn > Bur
    1 Inf Sum > Cel
    1 DD sz39 > sz37
    1 CA sz55 > sz63
    1 BB sz54 > sz26
    4 Inf, 1 Art Egy > Sud
    1 Ftr, 1 Tac sz92 > Mal
    Fleet sz92 > sz94
    1 DD sz68 > sz66

    Mobilize
    2 Ftr Gbr - Gbr
    2 Inf, 1 Mec - Saf
    7 Inf - Ind

    Collect
    E: $29
    P: $24

    02Fuk.AAM


  • **ANZAC 2

    Purchase ($14)**
    2 Inf ($6), 1 DD ($14)

    No Combat

    Noncombat Moves
    1 Inf Jav > Dgu
    1 Inf Nte > Que
    1 Inf, 1 AA Nsw > Que
    1 DD, 1 CA  sz54 > sz26
    1 Sub sz62 > sz63
    1 Inf Shn > Bur
    2 Inf Egy > Sud

    Mobilize
    2 Inf - Nsw
    1 DD - sz62

    Collect
    $14

    02Ganz.AAM

  • 10

    Italy 2

    Has $15
    Purchase
    2 tnps

    Combat Moves
    Tanzania
    stack from Kenya

    Egypt and Jordan
    armor from Jordan

    NonCom
    Iraq joins the Axis
    2 inf, 2 art Syria > Iraq, converts 2 inf

    inf, art Lib, Trobruk > Egypt
    stack Alex > egypt
    2 inf, 2 arm No. Italy > Syria
    2 cru z99 > z98
    2 inf, aa gun No. Italy > Yugo
    3 aircraft So. Italy > Alex

    Mobilziation
    2 tnps z97

    Collect$25 -1 convoy + 1 saved
    Has $25

    02Hit.AAM


  • **France 2

    Combat**
    #1) Libya (mt)
    w/ 1 Inf Tun

    Noncombat Moves
    1 Inf Fca > Feq

    02If.AAM

  • 10

    Third Reich 3

    Has $58

    Purchases
    1 tnp
    1 arm
    9 Mech
    3 inf
    Save $0

    Combat Moves
    z96 (BB, 2 cru, AC)
    3 subs, BB, AC, cru 2 ftrs z91
    tach W Germany
    tach Trobruk

    Malta (1 inf, aa gun, ftr, AB)
    2 inf Gibralter
    bom S. Italy
    ftr, tach Yugo

    Declare War Union of Soviet Socialist Republics
    z114 (BB, sub)
    1 sub z112
    2 tachs, 1 ftr W Germany
    submerge?

    z109 (1 sub)
    2 subs z91
    submerge?
    (pretty sure the rule is still the same on ftr hitting subs where no friendly dd is present)

    Kar
    1 inf Finland

    Bst/Epl
    1 arm from Hungary

    Scramble orders z96?

  • 10

    the dd is joining the battle in z96 too, from z91

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