@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Gsh34 (axis) vs. Axisplaya (allies) Alpha +3
-
Alright then, the non-aggression pact is settled. I will take my turn at a latter date….most likely Monday will be the earliest I’ll get to it, but don’t be surprised if it is latter than that.
-
Well, it turned out I can take my turn tonight.
Japan, round 1
Purchase: 26 ipc to spend
4 SS (24)
save 2
total = 26DOW
1.) Green Bay Packer fans….man I don’t like them
2.) UK, ANZAC, France, USWell, this will be interesting. It is my first time attempting a J1 DOW. I’ll have to see how this goes……
Combat:
to z37 (1 BB)
CA z20
fig For (1 move remain)
2 sbr Jap (2 move remain)to FIC (walk in)
1 inf Siato Bor (walk in)
1 inf Ksi > TT z 20 > z43to z35 (1 DD, 1 SS, 1 possible fig scramble?)
BB, DD, SS z19
1 fig, 1 tac z6 (0 move remain)Note: 1 CV from z6 will have to go to z35 in NCM to pick up the planes in the Philippines.
See attached file.
SS z6
to Phil (2 inf, 1 fig if not scrambled)
1 inf, 1 tank Jap > TT z6 > z33
1 inf, 1 art Man > TT z19 > z33
1 fig, 1 tac z 33 (1 move remain)to Yun (4 inf)
3 inf, 1 art Kwa
fig, tac Ksu (1 move remain)to Cha (walk in)
1 inf Jehto Hon (2 inf)
1 inf, 1 art Ksi
1 fig, 1 tac Jap (1 move remain)
fig Oki (1 move remain)to Hun
1 inf Ksi
2 fig, 2 tac Man (1 move remain)to Anh (walk in)
1 inf Sha -
I forgot to mention I need scramble orders for your Philippines fighter?
-
Excruciating choice here for the scrambling…
Can i manage to kill a boat if i scramble ?..OK, No scramble !
Will be interesting indeed !
I think i have only played once against a J1 DOW (in a live game). -
Guess i’ll never play a “standard” game with you ! :lol: :lol:
-
Guess i’ll never play a “standard” game with you ! :lol: :lol:
You don’t know me all that well yet, but my real world players would attest to the fact that I can be unpredictable. :evil:
Before I roll, I want to change one thing. Instead of picking up the inf from Man to bring to Phil, I am going to pick the inf on Oki instead.
Per rules, the amphibious assault is first which means I must clear the sz before hand.
Battle for z35
attacker: 2 SS, 1 BB, 1 DD, fig, tac (subs first)
Rolls: 3@2 1@3 2@4; Total Hits: 33@2: (4, 1, 2)1@3: (6)2@4: (5, 4)defender: (1 DD, 1 SS)
Rolls: 1@1 1@2; Total Hits: 11@1: (4)1@2: (2) -
z35 cleared with damaged BB
Battle for Phi
attacker: 2 inf, 1 art, 1 tank, fig, tac
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 01@1: (2)2@2: (4, 4)2@3: (4, 5)1@4: (5)defender: 2 inf, fig
Rolls: 2@2 1@4; Total Hits: 12@2: (1, 3)1@4: (6) -
round 2, Phi
attacker: inf, art, tank, fig, tac
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 3)2@3: (5, 3)1@4: (2)defender: 2 inf, fig
Rolls: 2@2 1@4; Total Hits: 22@2: (1, 4)1@4: (1) -
round 3, Phi
attacker: tank, fig, tac
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 1)1@4: (3)defender: fig
Rolls: 1@4; Total Hits: 11@4: (4) -
You definitely made the correct decision to keep the fighter in Phi.
Phi twlo 2 inf, 1 art, 1 fig
Battle for z37
attacker: CA, fig, 2 sbr
Rolls: 2@3 2@4; Total Hits: 12@3: (5, 4)2@4: (4, 5)defender: BB
Rolls: 1@4; Total Hits: 11@4: (3) -
round 2, z37
attacker: CA, 2 sbr
Rolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (6, 2)defender: damaged BB
Rolls: 1@4; Total Hits: 01@4: (6) -
z37 cwlo fig
Battle for Hon
attacker: inf, art, 2 fig, tac
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 5)2@3: (6, 1)1@4: (3)defender: 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Hon twlo inf
Battle for Yun
attacker: 3 inf, art, fig, tac
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 42@1: (5, 6)2@2: (2, 2)1@3: (1)1@4: (4)defender: 4 inf
Rolls: 4@2; Total Hits: 14@2: (4, 5, 2, 5) -
Yun cwlo 1 inf
Battle for Hun
attacker: inf, 2 fig, 2 tac
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (1)2@3: (2, 3)2@4: (1, 6)defender: 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
You definitely made the correct decision to keep the fighter in Phi.
Lol !! Given the lucky outcome yes ! But it was due to be killed easily…
Maybe this game it will be you who get the bad dices ? -
Hun cwlo inf
NCM:
to Ksi
3 inf, 1 art Ksuto z43
CV, DD z33
fig z6
fig Japto Jap
fig Kor
tac z6to z35
2 CV, 1 DD z6
tac Phito Cha
inf, art Jehto Anh
mech Man
2 inf, art Shato Jeh
6 inf, aa gun Manto Kwa
fig, tac Yun
2 fig, 2 tac Hun
2 sbr z37
2 fig, tac HonCollect income:
40 territory (no national advantages) + 2 saved = 42 -
You definitely made the correct decision to keep the fighter in Phi.
Lol !! Given the lucky outcome yes ! But it was due to be killed easily…
Maybe this game it will be you who get the bad dices ?Always a possibility.
Also, I updated the political/war chart.
-
US 1
Buy:
2AC (32)
1dd (8 )
2ss (12)Mic upgraded
CM
Mar
2inf Haw » tr sz10 » sz22 » Mar walk inNCM
All units sz10 excepted 1tac» sz26 (tr loaded with 1inf, 1art from Wus » Haw)
1tac sz10 » Haw
fgt Wus » Haw
fgt Eus » sz26
Bmb Cus » Haw
1art Eus » tr sz101 » sz 86 » Bra Activate
1inf Eus » Cus
1fgt Haw » QuePlace units:
2AC, 1ss sz10
1ss, 1dd sz101Collect : 77 IPC
-
China 1
Buy: 4inf (12)
CM
Yun (2inf, 1art)
2inf Kwe
3inf, 1fgt SzeYun
Rolls: 5@1 1@3; Total Hits: 15@1: (4, 3, 3, 1, 4)1@3: (6)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 3) -
Yun Rd 2
Rolls: 5@1 1@3; Total Hits: 25@1: (4, 6, 5, 1, 3)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (5, 3)





