TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
Okay. Let’s do that then.
Alright then, the non-aggression pact is settled. I will take my turn at a latter date….most likely Monday will be the earliest I’ll get to it, but don’t be surprised if it is latter than that.
Well, it turned out I can take my turn tonight.
Japan, round 1
Purchase: 26 ipc to spend
4 SS (24)
save 2
total = 26
DOW
1.) Green Bay Packer fans….man I don’t like them
2.) UK, ANZAC, France, US
Well, this will be interesting. It is my first time attempting a J1 DOW. I’ll have to see how this goes……
Combat:
to z37 (1 BB)
CA z20
fig For (1 move remain)
2 sbr Jap (2 move remain)
to FIC (walk in)
1 inf Sia
to Bor (walk in)
1 inf Ksi > TT z 20 > z43
to z35 (1 DD, 1 SS, 1 possible fig scramble?)
BB, DD, SS z19
1 fig, 1 tac z6 (0 move remain)
Note: 1 CV from z6 will have to go to z35 in NCM to pick up the planes in the Philippines.
See attached file.
SS z6
to Phil (2 inf, 1 fig if not scrambled)
1 inf, 1 tank Jap > TT z6 > z33
1 inf, 1 art Man > TT z19 > z33
1 fig, 1 tac z 33 (1 move remain)
to Yun (4 inf)
3 inf, 1 art Kwa
fig, tac Ksu (1 move remain)
to Cha (walk in)
1 inf Jeh
to Hon (2 inf)
1 inf, 1 art Ksi
1 fig, 1 tac Jap (1 move remain)
fig Oki (1 move remain)
to Hun
1 inf Ksi
2 fig, 2 tac Man (1 move remain)
to Anh (walk in)
1 inf Sha
I forgot to mention I need scramble orders for your Philippines fighter?
Excruciating choice here for the scrambling…
Can i manage to kill a boat if i scramble ?..
OK, No scramble !
Will be interesting indeed !
I think i have only played once against a J1 DOW (in a live game).
Guess i’ll never play a “standard” game with you ! :lol: :lol:
Guess i’ll never play a “standard” game with you ! :lol: :lol:
You don’t know me all that well yet, but my real world players would attest to the fact that I can be unpredictable. :evil:
Before I roll, I want to change one thing. Instead of picking up the inf from Man to bring to Phil, I am going to pick the inf on Oki instead.
Per rules, the amphibious assault is first which means I must clear the sz before hand.
Battle for z35
attacker: 2 SS, 1 BB, 1 DD, fig, tac (subs first)
Rolls: 3@2 1@3 2@4; Total Hits: 33@2: (4, 1, 2)1@3: (6)2@4: (5, 4)
defender: (1 DD, 1 SS)
Rolls: 1@1 1@2; Total Hits: 11@1: (4)1@2: (2)
z35 cleared with damaged BB
Battle for Phi
attacker: 2 inf, 1 art, 1 tank, fig, tac
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 01@1: (2)2@2: (4, 4)2@3: (4, 5)1@4: (5)
defender: 2 inf, fig
Rolls: 2@2 1@4; Total Hits: 12@2: (1, 3)1@4: (6)
round 2, Phi
attacker: inf, art, tank, fig, tac
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 3)2@3: (5, 3)1@4: (2)
defender: 2 inf, fig
Rolls: 2@2 1@4; Total Hits: 22@2: (1, 4)1@4: (1)
round 3, Phi
attacker: tank, fig, tac
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 1)1@4: (3)
defender: fig
Rolls: 1@4; Total Hits: 11@4: (4)
You definitely made the correct decision to keep the fighter in Phi.
Phi twlo 2 inf, 1 art, 1 fig
Battle for z37
attacker: CA, fig, 2 sbr
Rolls: 2@3 2@4; Total Hits: 12@3: (5, 4)2@4: (4, 5)
defender: BB
Rolls: 1@4; Total Hits: 11@4: (3)
round 2, z37
attacker: CA, 2 sbr
Rolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (6, 2)
defender: damaged BB
Rolls: 1@4; Total Hits: 01@4: (6)
z37 cwlo fig
Battle for Hon
attacker: inf, art, 2 fig, tac
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 5)2@3: (6, 1)1@4: (3)
defender: 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Hon twlo inf
Battle for Yun
attacker: 3 inf, art, fig, tac
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 42@1: (5, 6)2@2: (2, 2)1@3: (1)1@4: (4)
defender: 4 inf
Rolls: 4@2; Total Hits: 14@2: (4, 5, 2, 5)
Yun cwlo 1 inf
Battle for Hun
attacker: inf, 2 fig, 2 tac
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (1)2@3: (2, 3)2@4: (1, 6)
defender: 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)
You definitely made the correct decision to keep the fighter in Phi.
Lol !! Given the lucky outcome yes ! But it was due to be killed easily…
Maybe this game it will be you who get the bad dices ?
Hun cwlo inf
NCM:
to Ksi
3 inf, 1 art Ksu
to z43
CV, DD z33
fig z6
fig Jap
to Jap
fig Kor
tac z6
to z35
2 CV, 1 DD z6
tac Phi
to Cha
inf, art Jeh
to Anh
mech Man
2 inf, art Sha
to Jeh
6 inf, aa gun Man
to Kwa
fig, tac Yun
2 fig, 2 tac Hun
2 sbr z37
2 fig, tac Hon
Collect income:
40 territory (no national advantages) + 2 saved = 42
You definitely made the correct decision to keep the fighter in Phi.
Lol !! Given the lucky outcome yes ! But it was due to be killed easily…
Maybe this game it will be you who get the bad dices ?
Always a possibility.
Also, I updated the political/war chart.
US 1
Buy:
2AC (32)
1dd (8 )
2ss (12)
Mic upgraded
CM
Mar
2inf Haw » tr sz10 » sz22 » Mar walk in
NCM
All units sz10 excepted 1tac» sz26 (tr loaded with 1inf, 1art from Wus » Haw)
1tac sz10 » Haw
fgt Wus » Haw
fgt Eus » sz26
Bmb Cus » Haw
1art Eus » tr sz101 » sz 86 » Bra Activate
1inf Eus » Cus
1fgt Haw » Que
Place units:
2AC, 1ss sz10
1ss, 1dd sz101
Collect : 77 IPC
China 1
Buy: 4inf (12)
CM
Yun (2inf, 1art)
2inf Kwe
3inf, 1fgt Sze
Yun
Rolls: 5@1 1@3; Total Hits: 15@1: (4, 3, 3, 1, 4)1@3: (6)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 3)