Gsh34 (axis) vs. Axisplaya (allies) Alpha +3

  • '10

    Okay. Let’s do that then.


  • Alright then, the non-aggression pact is settled.  I will take my turn at a latter date….most likely Monday will be the earliest I’ll get to it, but don’t be surprised if it is latter than that.


  • Well, it turned out I can take my turn tonight.

    Japan, round 1

    Purchase: 26 ipc to spend
    4 SS (24)
    save 2
    total = 26

    DOW
    1.) Green Bay Packer fans….man I don’t like them
    2.) UK, ANZAC, France, US

    Well, this will be interesting.  It is my first time attempting a J1 DOW.  I’ll have to see how this goes……

    Combat:

    to z37 (1 BB)
    CA z20
    fig For (1 move remain)
    2 sbr Jap (2 move remain)

    to FIC (walk in)
    1 inf Sia

    to Bor (walk in)
    1 inf Ksi > TT z 20 > z43

    to z35 (1 DD, 1 SS, 1 possible fig scramble?)
    BB, DD, SS z19
    1 fig, 1 tac z6 (0 move remain)

    Note: 1 CV from z6 will have to go to z35 in NCM to pick up the planes in the Philippines.

    See attached file.

    SS z6

    to Phil (2 inf, 1 fig if not scrambled)
    1 inf, 1 tank Jap > TT z6 > z33
    1 inf, 1 art Man > TT z19 > z33
    1 fig, 1 tac z 33 (1 move remain)

    to Yun (4 inf)
    3 inf, 1 art Kwa
    fig, tac Ksu (1 move remain)

    to Cha (walk in)
    1 inf Jeh

    to Hon (2 inf)
    1 inf, 1 art Ksi
    1 fig, 1 tac Jap (1 move remain)
    fig Oki (1 move remain)

    to Hun
    1 inf Ksi
    2 fig, 2 tac Man (1 move remain)

    to Anh (walk in)
    1 inf Sha

    gsh34_vs_axisplaya_1cJapan_combat_movement.AAM


  • I forgot to mention I need scramble orders for your Philippines fighter?

  • '10

    Excruciating choice here for the scrambling…
    Can i manage to kill a boat if i scramble ?..

    OK, No scramble !

    Will be interesting indeed !
    I think i have only played once against a J1 DOW  (in a live game).

  • '10

    Guess i’ll never play a “standard” game with you !  :lol: :lol:


  • @Axisplaya:

    Guess i’ll never play a “standard” game with you !   :lol: :lol:

    You don’t know me all that well yet, but my real world players would attest to the fact that I can be unpredictable. :evil:

    Before I roll, I want to change one thing.  Instead of picking up the inf from Man to bring to Phil, I am going to pick the inf on Oki instead.

    Per rules, the amphibious assault is first which means I must clear the sz before hand.

    Battle for z35
    attacker: 2 SS, 1 BB, 1 DD, fig, tac (subs first)
    DiceRolls: 3@2 1@3 2@4; Total Hits: 33@2: (4, 1, 2)1@3: (6)2@4: (5, 4)

    defender: (1 DD, 1 SS)
    DiceRolls: 1@1 1@2; Total Hits: 11@1: (4)1@2: (2)


  • z35 cleared with damaged BB

    Battle for Phi

    attacker: 2 inf, 1 art, 1 tank, fig, tac
    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 01@1: (2)2@2: (4, 4)2@3: (4, 5)1@4: (5)

    defender: 2 inf, fig
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (1, 3)1@4: (6)


  • round 2, Phi

    attacker: inf, art, tank, fig, tac
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 3)2@3: (5, 3)1@4: (2)

    defender: 2 inf, fig
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (1, 4)1@4: (1)


  • round 3, Phi

    attacker: tank, fig, tac
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (5, 1)1@4: (3)

    defender: fig
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • You definitely made the correct decision to keep the fighter in Phi.

    Phi twlo 2 inf, 1 art, 1 fig

    Battle for z37

    attacker: CA, fig, 2 sbr
    DiceRolls: 2@3 2@4; Total Hits: 12@3: (5, 4)2@4: (4, 5)

    defender: BB
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • round 2, z37

    attacker: CA, 2 sbr
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (6, 2)

    defender: damaged BB
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • z37 cwlo fig

    Battle for Hon

    attacker: inf, art, 2 fig, tac
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 5)2@3: (6, 1)1@4: (3)

    defender: 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)


  • Hon twlo inf

    Battle for Yun

    attacker: 3 inf, art, fig, tac
    DiceRolls: 2@1 2@2 1@3 1@4; Total Hits: 42@1: (5, 6)2@2: (2, 2)1@3: (1)1@4: (4)

    defender: 4 inf
    DiceRolls: 4@2; Total Hits: 14@2: (4, 5, 2, 5)


  • Yun cwlo 1 inf

    Battle for Hun

    attacker: inf, 2 fig, 2 tac
    DiceRolls: 1@1 2@3 2@4; Total Hits: 41@1: (1)2@3: (2, 3)2@4: (1, 6)

    defender: 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)

  • '10

    @gsh34:

    You definitely made the correct decision to keep the fighter in Phi.

    Lol !! Given the lucky outcome yes ! But it was due to be killed easily…
    Maybe this game it will be you who get the bad dices ?


  • Hun cwlo inf

    NCM:

    to Ksi
    3 inf, 1 art Ksu

    to z43
    CV, DD z33
    fig z6
    fig Jap

    to Jap
    fig Kor
    tac z6

    to z35
    2 CV, 1 DD z6
    tac Phi

    to Cha
    inf, art Jeh

    to Anh
    mech Man
    2 inf, art Sha

    to Jeh
    6 inf, aa gun Man

    to Kwa
    fig, tac Yun
    2 fig, 2 tac Hun
    2 sbr z37
    2 fig, tac Hon

    Collect income:
    40 territory (no national advantages) + 2 saved = 42

    gsh34_vs_axisplaya_1cJapan.AAM


  • @Axisplaya:

    @gsh34:

    You definitely made the correct decision to keep the fighter in Phi.

    Lol !! Given the lucky outcome yes ! But it was due to be killed easily…
    Maybe this game it will be you who get the bad dices ?

    Always a possibility.

    Also, I updated the political/war chart.

    gsh34_vs_axisplaya_1cJapan.AAM

  • '10

    US 1

    Buy:
    2AC (32)
    1dd (8 )
    2ss (12)

    Mic upgraded

    CM

    Mar
    2inf Haw » tr sz10 » sz22 » Mar walk in

    NCM

    All units sz10 excepted 1tac» sz26 (tr loaded with 1inf, 1art from Wus » Haw)
    1tac sz10 » Haw
    fgt Wus » Haw
    fgt Eus » sz26
    Bmb Cus » Haw
    1art Eus » tr sz101 » sz 86 » Bra Activate
    1inf Eus » Cus
    1fgt Haw » Que

    Place units:
    2AC, 1ss sz10
    1ss, 1dd sz101

    Collect : 77 IPC

    gsh34_vs_axisplaya_1dUS.AAM

  • '10

    China 1

    Buy: 4inf (12)

    CM

    Yun (2inf, 1art)
    2inf Kwe
    3inf, 1fgt Sze

    Yun

    DiceRolls: 5@1 1@3; Total Hits: 15@1: (4, 3, 3, 1, 4)1@3: (6)

    DiceRolls: 3@2; Total Hits: 03@2: (3, 4, 3)

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