• Sponsor

    All excellent points, how are the defense odds for a full carrier, 1 cruiser, 1 damaged battleship, 3 scrambling tac bombers and 3 transports. I feel my opponent might wipe out my G1 purchases unless I buy a destroyer ( just because I never attack 110 and don’t wish to start)


  • I like to buy subs (2 at a time) for Germany. Now w/Sea lion nearly off the table (Alpha+3) I think your best shot is to attempt an economic attack on UK, while pushing into Russia. If I’m Germany I’ll try to get subs off the coast of S Africa, and force them to buy DDs down there instead of ground units. If opportunity arises I will also attempt to raid the N Atlantic convoys (3 IPCs now), but I think that will be tough. I haven’t done much w/SBR against England, but if they feel safer now, maybe they don’t have as many ftrs in England so who Knows (an extra German bmr can be very threatening when combined w/cheap ships). I think the carrier build G1 or G2 is still a good idea (more threatening by extending your range). It keeps UK on their toes, and UK/US will have to spend resources to deal w/it at some point (even if it retreats to the Baltic).

    Try to keep the UK from rebuilding its navy for as long as you can, and squeeze them for IPCs. If they are stuck on the island they can’t hurt you much. Subs lurking w/air power is pretty cool, and will be useful if/when the US gets involved. Position your subs to hit sz 91 if you can, you know they will be there.


  • In answer to your odds question Grasshopper - using dskelly’s simulator, and assuming a Brit Battleship, Cruiser, 2 Destroyers, and 3 Fighters - around 4% chance to win. A bad idea to attack you!

    If you brought the 4th Fighter from Gibraltar and bought a UK1 Carrier to land it on (an awful idea), it increases the odds to about 14%.

    Your fleet is locked down without the Destroyer.

    Your 5 Sub purchase, by the way, locks your fleet down just as much, but doesn’t provide you the same flexibility vs Britain. No extra transports, and less versatlity with your aircraft.

    W Bill - great point about subs and airpower - esp the second bomber. IMO, at some point a 2 bomber Germany is a must.

  • '18 '17 '16 '11 Moderator

    I’d use Frood over DSKelly…personal opinion (then again, I am in the credits…so personal bias?).

    Anyway, submarines ROCK I give you that, but you do need a few more surface warships as I am finding out.  That aircraft carrier certainly does give you a myriad of different actions you can take and by extention, the allies have to plan for.  Without it, you are landlocked to adjacent airbases and even then, you are severely limited in your defense capabilities.

  • Sponsor

    Thank you all for the great advice, my G1 purchase will be 1 aircraft carrier / 2 transports with 1 or 2 subs every round after, as well as a bomber here and there. It’s 5am, I smell a war comming.


  • To war!

    Good luck to you -

  • '18 '17 '16 '11 Moderator

    @Young:

    Thank you all for the great advice, my G1 purchase will be 1 aircraft carrier / 2 transports with 1 or 2 subs every round after, as well as a bomber here and there. It’s 5am, I smell a war comming.

    In alpha 3, you might be able to get away with reducing it to 1 submarine with a second anytime you lose one.  In alpha 2, it seemed if I didnt put 3 in the water every round, I got pushed out too easily.

  • Sponsor

    There was an emergency this afternoon with my dog, and had to leave our game after 2 rounds. My buddy is recording the board and we will pick it up next weekend, I will post my results and analysis of the first 2 rounds later on a new thread. Off to see my dog at the vet, I hope she’s ok.


  • Jennifer - can you give me a link to Frood’s combat sim? Thanks ~

    Hopper - hope all is well with your pet ~

  • '18 '17 '16 '11 Moderator

    http://www.campusactivism.org/aacalc/

    It’s built for AAR, so you have to play with it to make it work for G40.


  • Thank you!


  • Yeah w/o an AC buy early w/Germany you may not even be able to move your fleet towards Leningrad. In our games the Russians seem to add to their air power. At times they will nearly abandon Novgorod (leaving some def to possibly kill part of your landing inf), and set up a counter. This includes having the Russian air force in range of hitting the German Baltic landing fleet in sz 115 (if its weak).  Losing Russian air in the battle is costly in the end (may need allied help), but Germany not having mobility at least in the Baltic hurts. They will find it very hard to fight off the allies in Norway, and the western allies don’t have to figure out a way to destroy the German fleet.

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