Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
2 things:
1. Only ftrs can scramble right? not tach? (pretty sure that’s right, first game witht he scramble rules)
2. Is that the only Combat for the UK, it is the only one listed. (just want to make sure)
1. yes, only ftrs can scramble and they must be at an airbase.
2. yes only that one combat
scramble! scramble! scramble!
(the lone one that can)
Shouldn’t matter but the DD is attacking from sz94
Sea Zone 95
ATK: 1 DD, 3 Ftr, 1 Tac
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (6)3@3: (6, 4, 4)1@4: (1)
DEF: 1 Sub, 2 DD, 1 CA, 1 Ftr, 1 Trn
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (4)2@2: (3, 1)1@3: (2)1@4: (3)
Well, that’s bs. Sorry about that.
Lose 1 DD, 2 Ftr. retreat
It happens
lose sub
**UK 1
Europe Purchase ($28)**
9 Inf ($27), $1 Saved
Pacific Purchase ($17)
5 Inf ($15), $2 Saved
Combat
#1) Sea Zone 95
1 DD, 3 Ftr, 1 Tac vs 1 Sub, 2 DD, 1 CA, 1 Trn
w/ 1 DD, 1 Tac sz98
w/ 1 Ftr Mal
w/ 1 Ftr Gib
w/ 1 Ftr Wfr
1 Sub sunk. 1 Ftr, 1 Tac to land
Noncombat Moves
1 Inf, 1 Ftr Sco > Gbr
1 Inf Wfr > Sfr
1 CA, 1 BB sz110 > sz92
1 CA, 1 AC sz98 > sz92
1 Ftr, 1 Tac sz95 > sz92
2 Inf, 1 Art, 1 Arm Alx > Egy
1 Inf Sud > Egy
1 Art Egy > Per via Trn sz98
2 Inf Saf > Rho
1 DD sz71 > sz68
1 Inf Wind > Ind
1 Ftr Bur > Ind
5 Inf, 1 Art Ind > Bur
1 Inf Ind > Sum via Trn sz39
3 Inf Mal > Shn
1 CA sz39 > sz55
1 BB sz37 > sz54
Mobilize
9 Inf - Gbr
5 Inf - Ind
Collect
E: $30 + $5 NOs + $1 Saved - $6 Convoy = $30
P: $21
1 more to go
**ANZAC 1
Purchase ($10)**
1 Inf ($3), 1 Sub ($9), $1 Saved
No Combat
Noncombat Moves
1 Inf Nsw > Jav
2 Ftr Nze > Que
1 Inf Nsw > Que > Nte
1 DD sz62 > sz54
1 CA sz63 > sz54
1 Inf Mal > Shn
Mobilize
1 Inf - Nsw
1 Sub - sz62
Collect
$14
What’s the rule on the IC’s again? You cannot upgrade a minor if not original owned by the upgrading power. You can build a minor in any territory or does it have to have a minimum IPC value?
the sz95 battle is just the dice balancing after the Russia invades Germany battle :-P
I think minors have to be built in territories worth 2 or more.
You cannot upgrade a minor it the territory was not originally owned by you.
Major industrial complexes can only be built on originally controlled territories (this includes upgrading minor ones). Likewise they may no longer be upgraded when captured. Major industrial complexes are reduced to minor when captured. The original owner of the territory may upgrade it if the territory is recaptured.
Thank you.
So, you are predicting a colossal defeat of the Third Reich in the Motherland eh?
I was referring to the league game, but yeah it may happen again… :evil:
Italy 1
Purchases
1 arm
Save $4
Combat
Syriana (1 inf), z99
3 inf, 1arm So Italy
2 art N Italy
Kenya
inf from It Solamia
z93 (cru, dd)
1 dd z95
ftr, tach No Italy
ftr So Italy
Alexandria
3 inf, art, mech, arm Tobruk
Combat
Syria
A:
Input ErrorThere was an error in your dice throw: "/>
Rolls: 1@2; Total Hits: 11@2: (2)
A:
Rolls: 1@1 4@2 1@3; Total Hits: 21@1: (4)4@2: (6, 2, 4, 2)1@3: (4)
Syria taken with 2 inf, 2 art, 1 arm
z93
A:
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (6)2@3: (6, 6)1@4: (2)
D:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)
both sides lose dd
Round 2
A:
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 4)1@4: (4)
D:
Rolls: 1@3; Total Hits: 01@3: (4)