G40- DD (Axis +6) vs Tyzok (Allies)


  • **UK 1

    Europe Purchase ($28)**
    9 Inf ($27), $1 Saved

    Pacific Purchase ($17)
    5 Inf ($15), $2 Saved

    Combat
    #1) Sea Zone 95
    1 DD, 3 Ftr, 1 Tac  vs  1 Sub, 2 DD, 1 CA, 1 Trn
    w/ 1 DD, 1 Tac sz98
    w/ 1 Ftr Mal
    w/ 1 Ftr Gib
    w/ 1 Ftr Wfr


  • Scramble Orders?

  • 10

    2 things:

    1. Only ftrs can scramble right? not tach? (pretty sure that’s right, first game witht he scramble rules)

    2. Is that the only Combat for the UK, it is the only one listed. (just want to make sure)


  • 1. yes, only ftrs can scramble and they must be at an airbase.

    2. yes only that one combat

  • 10

    scramble! scramble! scramble!

    (the lone one that can)


  • Shouldn’t matter but the DD is attacking from sz94

    Sea Zone 95

    ATK: 1 DD, 3 Ftr, 1 Tac
    DiceRolls: 1@2 3@3 1@4; Total Hits: 11@2: (6)3@3: (6, 4, 4)1@4: (1)

    DEF: 1 Sub, 2 DD, 1 CA, 1 Ftr, 1 Trn
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (4)2@2: (3, 1)1@3: (2)1@4: (3)

  • 10

    Well, that’s bs. Sorry about that.


  • Lose 1 DD, 2 Ftr. retreat

    It happens

  • 10

    lose sub


  • **UK 1

    Europe Purchase ($28)**
    9 Inf ($27), $1 Saved

    Pacific Purchase ($17)
    5 Inf ($15), $2 Saved

    Combat
    #1) Sea Zone 95
    1 DD, 3 Ftr, 1 Tac  vs  1 Sub, 2 DD, 1 CA, 1 Trn
    w/ 1 DD, 1 Tac sz98
    w/ 1 Ftr Mal
    w/ 1 Ftr Gib
    w/ 1 Ftr Wfr
    1 Sub sunk. 1 Ftr, 1 Tac to land

    Noncombat Moves
    1 Inf, 1 Ftr Sco > Gbr
    1 Inf Wfr > Sfr
    1 CA, 1 BB sz110 > sz92
    1 CA, 1 AC sz98 > sz92
    1 Ftr, 1 Tac sz95 > sz92
    2 Inf, 1 Art, 1 Arm Alx > Egy
    1 Inf Sud > Egy
    1 Art Egy > Per  via  Trn sz98
    2 Inf Saf > Rho
    1 DD sz71 > sz68
    1 Inf Wind > Ind
    1 Ftr Bur > Ind
    5 Inf, 1 Art Ind > Bur
    1 Inf Ind > Sum  via  Trn sz39
    3 Inf Mal > Shn
    1 CA sz39 > sz55
    1 BB sz37 > sz54

    Mobilize
    9 Inf - Gbr
    5 Inf - Ind

    Collect
    E: $30 + $5 NOs + $1 Saved - $6 Convoy = $30
    P: $21

    01Fuk.AAM


  • 1 more to go


  • **ANZAC 1

    Purchase ($10)**
    1 Inf ($3), 1 Sub ($9), $1 Saved

    No Combat

    Noncombat Moves
    1 Inf Nsw > Jav
    2 Ftr Nze > Que
    1 Inf Nsw > Que > Nte
    1 DD sz62 > sz54
    1 CA sz63 > sz54
    1 Inf Mal > Shn

    Mobilize
    1 Inf - Nsw
    1 Sub - sz62

    Collect
    $14

    01Ganz.AAM

  • 10

    What’s the rule on the IC’s again? You cannot upgrade a minor if not original owned by the upgrading power. You can build a minor in any territory or does it have to have a minimum IPC value?


  • the sz95 battle is just the dice balancing after the Russia invades Germany battle   :-P


  • I think minors have to be built in territories worth 2 or more.

    You cannot upgrade a minor it the territory was not originally owned by you.


  • Major industrial complexes can only be built on originally controlled territories (this includes upgrading minor ones). Likewise they may no longer be upgraded when captured. Major industrial complexes are reduced to minor when captured. The original owner of the territory may upgrade it if the territory is recaptured.

  • 10

    Thank you.

    So, you are predicting a colossal defeat of the Third Reich in the Motherland eh?


  • I was referring to the league game, but yeah it may happen again…  :evil:

  • 10

    Italy 1

    Purchases
    1 arm
    Save $4

    Combat
    Syriana (1 inf), z99
    3 inf, 1arm So Italy
    2 art N Italy

    Kenya
    inf from It Solamia

    z93 (cru, dd)
    1 dd z95
    ftr, tach No Italy
    ftr So Italy

    Alexandria
    3 inf, art, mech, arm Tobruk

    Combat
    Syria
    A:
    DiceInput ErrorThere was an error in your dice throw: "/>
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 10

    A:
    DiceRolls: 1@1 4@2 1@3; Total Hits: 21@1: (4)4@2: (6, 2, 4, 2)1@3: (4)

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