I would make a Cruisers 10 and Bombers 15. Battleships fine at 20. I think.
The Missing Mechanized Unit: Assault Guns
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Here is an updated post in which I tried to summarize all ideas given on this thread and some elsewhere about three types of unit:
1-Self-Propelled Artillery (SPA). Mostly mobile indirect fire unit.
2-Self-Propelled Gun (SPG) also known as Tank Destroyer (TD). Mostly mobile direct fire unit.
3-Mechanized Artillery (which is essentially 1 A&A unit doing both functions above and put between Mech Inf and Tank) for those who don’t want to split hairs too much.
Hope you find yours HR/customized units inside this post and find this post useful to make your mind upon which stats you will give to your customized units.
If yours not already their, just let me know.They are put in a relative order of strength.
You will discover that TD is the units which get the most variations stats HR about how to used it.Thanks for sharing everybody.
1- SPA
A2D2M2C5 Support Infantry and Mech +1A, blitz with tank
A2D2M2C5 Support Infantry and Mech +1A, blitz with tank or with Mech Inf
A2D2M2C5 Support Infantry and Mech +1A, blitz with Tank, First Strike Salvo @2 Off/Def
A2D2M2C5 Support Infantry and Mech +1A, blitz with Tank, Get A3, 1st rnd if ennemy’s tank present.
A2D2M2C5 Support Infantry and Mech +1A, blitz with Tank, Attack A3 on 1st rnd A3D2M2C5 Support Infantry and Mech +1A, blitz with Tank.
A4D3M2C8 On a “1” roll, ennemy lost 1 non-infantry unit.2- SPG / TD
A1D1M2C5, blitz with Tank, First Strike Salvo Off/Def each rnd on SPA or Tk. TD can be hit but not preemptive.
A1D2M2C5, blitz with Tank, on a “1” rolled destroyed 1 Mech, SPA, TD or Tk, get +1A when paired with a Tank.
A2D2M2C5, blitz with Tank, Support 1 Infantry or 1 Mech +1D.
A2D2M2C5, blitz with Tank, on a “1” rolled destroyed 1 Mech, SPA, TD or Tk.
A2D2M2C5, blitz with Tank, on a “1” rolled destroyed 1 SPA, TD or Tk.
A2D2M2C5, blitz with Tank, on Def: a “1”&“2” rolled destroyed Mech, SPA, TD or Tk.
A2D2M2C5, blitz with Tank, on Def: a “1”&“2” rolled destroyed SPA, TD or Tk.
A2D2M2C5, blitz with Tank, on a “1” or “2” rolled destroyed 1 Mech, SPA, TD or Tk.
A2D2M2C5, blitz with Tank, on a “1” on attack or “1” & “2” on defense rolled destroyed Tk first, then TD, then SPA, then MI, in that order.
A2D3M2C5, blitz with Tank, on a “1” rolled destroyed 1 non Infantry unit.
A2D3M2C5, blitz with Tank, on a “1” rolled destroyed 1 ground unit of your choice.
A2D3M2C5, can blitz, on a “1” rolled destroyed 1 SPA, TD or Tk.
A2D3M2C5, can blitz, on a “1” rolled destroyed 1 Mech, SPA, TD or Tk.
A3D1M2C5, blitz with Tank, give +1A/D to 1 light Tank A2D1M2C4.
A3D2M2C5, can blitz, on a “1” rolled destroyed 1 Mech, SPA, TD or Tk.
A2D2M2C6, blitz with Tank, on a “1”&“2” rolled destroyed Mech, SPA, TD or Tk.
A2D3M2C6, blitz with Tank, on a “1” rolled destroyed 1 SPA, TD or Tk.
A2D3M2C6, blitz with Tank, target directly 1 Mech, SPA, TD or Tk.
A3D3M2C6, blitz with tank, on a “1” rolled destroyed 1 Mech, SPA, TD or Tk.
A2D2M2C6, blitz with Tank, +1A/D when enemy’s Tk present, on a hit destroy directly Tk.
A3D4M1C7, (Heavy TD) on a “1” rolled destroyed 1 SPA, TD or Tk.
A3D3M2C7, blitz with Tank, First Strike Salvo Off/Def each rnd on SPA or Tk. TD can be hit but not preemptive.
A4D3M2C7, blitz with tank, on a “1” rolled destroyed 1 Mech, SPA, TD or Tk.
3- Mechanized Artillery (Combining SPA, SPG, TD in 1 unit)
A2D2M2C5, Support Infantry and Mech +1A, blitz with Tank
A2D2M2C5, Support Infantry and Mech +1A, blitz with Tank, Attack A3 on 1st rnd, if enemy’s Tank present
A2D2M2C5, Support Infantry and Mech: Inf or MI get +1A when paired 1:1, or Support Tank get +1A/D when paired to a Tank 1:1, blitz when a Tank is present, don’t need to be paired with.
A2D1M2C5, Support Infantry and Mech +1A, blitz with Tank, on defense act as a preemptive AA on 1:1 against Tank.
A2D2M2C5, Support Infantry and Mech +1A, blitz with Tank or a Mech Inf, on a “1” rolled destroyed 1 Mech Art or Tk
A2D2M2C5, Support Infantry and Mech +1A, blitz with Tank, on a “1” rolled destroyed 1 Mech Inf, Mech Art or Tk
A2D3M2C5, Support Infantry and Mech +1A, blitz with Tank
A3D3M2C6, Support Infantry and Mech +1A, blitz with Tank, act as a preemptive AA @1 against Tank -
For the german tank destroyer I choose the Elephant from CinC! (I love that beast)!!!
And SU 100 for the Russian.I have seen this CinC referenced before. Is this a new gaming pieces company that I am unaware of?
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I have seen this CinC referenced before. Is this a new gaming pieces company that I am unaware of?
They’re on the market for many years.
The pieces are in lead. (Prices are cheaper).
I bought some tanks and armored vehicles from CinC 10 years ago.
Details are good but the canon is fragile….so I fixed it with brass parts. -
cost move attack defend
Infantry tank (Stug III) 4 1 2 2 (Infantry attack 2 in the first round of combat if mixed with a Stug).Hi CrusaderIV,
Where is the difference between an Artillery unit and what you put as an Infantry tank?
Both move 1 space only!
Is it a mistake?Is it possible that your “Infantry Tank” is just another name for a Self-Propelled Artillery (SPA) which many put at A2D2M2C5 and +1A to a paired Infantry?
You write: (Infantry attack 2 in the first round of combat ,
is it only for the first round?
If it is the case, your Infantry tank is a lot weaker than a regular Artillery: A2D2M1C4, because the +1 bonus have no limits in time.
I want to understand what you meant to be able to add it inside my summary.Thanks for your reply,
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You’re right, move 1 is a typo error. Move =2.
Yes… infantry attack at 2 in the first round only.I also introduced SS Panzer in my game.
Move attack defend limit
1 4 5 3. (Cannot retreat)I used the Panther to represented the SS unit.
Movement 1 because the Panther didn’t have long range. -
You’re right, move 1 is a typo error. Move =2.
Yes… infantry attack at 2 in the first round only.I also introduced SS Panzer in my game.
Move attack defend limit
1 Â 4 5Â 3. Â (Cannot retreat)I used the Panther to represented the SS unit.
Movement 1 because the Panther didn’t have long range.Thanks.
Now it makes sense. Let me rephrase it as I see it:
Infantry Tank (SPA) A2D2M2C4 gives on first round +1A to a paired Infantry only, not MechInf. Can blitz when paired to a Tank, as MechInf does.Is it correct?
By the way, what is the cost of your SS Panzer?
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I have seen this CinC referenced before. Is this a new gaming pieces company that I am unaware of?
They’re on the market for many years.
The pieces are in lead. (Prices are cheaper).
I bought some tanks and armored vehicles from CinC 10 years ago.
Details are good but the canon is fragile….so I fixed it with brass parts.I can’t seem to find them online. I even tried Google search. Are they still in business?
You wouldn’t be talking about GHQ, would you? I know that place. They got a pretty good selection of stuff. They even have decal sheets for the tiny tanks. -
I can’t seem to find them online. I even tried Google search. Are they still in business?
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Ha Ha, you got to watch Crusaderiv spelling. C in C Very sweet site Crus. Last thing I wanted to see was HO Trains. :-D :-D :-D :-D :-D :-D
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:-D C in C……or CinC or cinc…whatever… :evil:
Last thing I wanted to see was HO Trains.
Ya right…I bought for $700 of HO trains 2 weeks ago…so I have enough for awhile… -
Crus,
Ya right…I bought for $700 of HO trains 2 weeks ago…so I have enough for awhile…
Thats why I said I don`t want to see HO Trains. The bug gotcha! :-D :-D :-D :-D :-D
You still using the SS Panther in game. Because I don`t see it in my rules unless I missed it.
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You still using the SS Panther in game. Because I don`t see it in my rules unless I missed it.
LOL…you missed a lot of thing… :evil:
Yes I used the SS Panther as elite division with a limit.
I painted it black…you should see it on the gameboard…scaring!!! -
You still using the SS Panther in game. Because I don`t see it in my rules unless I missed it.
LOL…you missed a lot of thing… :evil:
Yes I used the SS Panther as elite division with a limit.
I painted it black…you should see it on the gameboard…scaring!!!By the way, what is the cost of your SS Panther unit: A4D5M1C? limited # of 3 units.
8 IPCs? -
By the way, what is the cost of your SS Panther unit: A4D5M1C? limited # of 3 units.
8 IPCs?6 IPC.
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It doesn’t say SS Panther in my special units. So I’m assuming its the medium tank Panzer IV C6/M2/A3/D3. Been using that alot in games.
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Hello SS.
Here’s the German special unit….Paratroopers 4 1 1 2 6 attack at 2 in the first round of combat
Panzergrenadier 4 2 2 2 4 available turn 2.
Panzer IV (Medium tank) 6 2 3 3 none
Waffen SS 4 2 2 3 5 available turn 4
FW 200 CONDOR 12 6 4 1 none
Glider 1 4 * * 2 Must be tow by air transport, may carry 1 infantry for attack.
Corsair boat 3 3 1 1 2 Can only attack cargo
Panzer SS 6 1 4 5 3 Cannot retreat
Infantry tank (Stug III) 4 2 2 2 8 Infantry attack 2 in the first round of combat if mixed with a Stug.Would like the others Axis special units?
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I’ll have to look. I think mine says tiger tank for ss panther. I 'll e-mail ya if I need.
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:roll:
Oh sorry for the numbers mixed up.
I thought it was Ok when I wrote it… -
Crus, this what I have on my sheet. Thought maybe you updated it after I got it.
Piece Cost Move Att Def
Paratroopers 4 1 1 2 max 6 Att 2 1st round
Panzergrenadier 4 1 2 2 max 4 Ava turn 2
PanzerIV (med ta) 6 2 3 3 retreat after 1st round
Waffen SS 4 1 2 3 max 5 av turn 4
FW 200 Condor 12 6 4 1 att subs and transports
Glider 1 4 airtransport and 1 inf
Corsair Boat 3 3 1 1 max 2 only att cargoSuper subs 3
V1-V2 Rockets 1 free rocket against factory
Self propelled gun 4 4 tank only
M262 fighter 5 4 5
Tiger Tank 7 1 4 4 Can’t retreat
Synthetic Fuel Only penalty is nullifiedThats what I got. Do need costs for all weapons development for all country’s.
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OK. I’ll send you the update…