@toblerone77:
@knp7765:
Tank destroyers and self propelled guns usually will have the same values for attack, defense, movement and cost. The difference will be in their respective special abilities:
Self Propelled Guns can boost Mechanized Infantry attack factor to 2 and can blitz when paired with a Mechanized Infantry unit.
Tank Destroyers do not boost other units, but on a roll of 1 they can target enemy armor units.
However, some will put SPGs at A 2 D 2 M 2 Cost 5. Cost is one more than regular artillery for extra movement.
and Tank Destroyers at A 2 D 3 M 2 Cost 6. Cost is one more than SPGs for higher defense and targeting ability.
I gave you a plus +1 on this my brother. I do mine differently, but I like how you think. I’m big on D6 and trying to make it work while keeping costs the same.
@ Baron You are a thinker when it comes to stats and I encourage you to post, but in all honesty we don’t all need to come to a consensus or a strict ruling on how custom pieces need to work. By all means keep sharing your ideas but let’s not try to nail down a single HR on every subject in regards to HRs and custom units. Thanks for sharing Baron.
Don’t see on which post on this thread you base your assumptions.
Actually, the last one is clearly a summary of many ideas.
However, I was under the impression that there is an hint of a general agreement on SPA (above, it is name SPG but clearly related to artillery unit).
Mostly because the Knp7765 (an experienced poster which was answering my question) post and rise a +1.
Besides, the terminological confusion, I think most people would give a HBG SPA scuplt this stat:
will put SPGs at A 2 D 2 M 2 Cost 5. Cost is one more than regular artillery for extra movement.
Self Propelled Guns can boost Mechanized Infantry attack factor to 2 and can blitz when paired with a Mechanized Infantry unit.
The sole minor difference is to blitz or not to blitz (with a Mech Inf)?
About Tank Destroyer, it is clearly a brain-stormed unit in progress. There is a lot of variations.
Many seems to like the “1” rolled destroyed a specific unit (Armored or Mechanized).
However, this abilities doesn’t fit in AAA system as yours giving +1 A/D to Light Tank:
TD- A3/D1/M2/C5 can blitz with tank. Supports light tank +1. US tank doctrine was to use a combination of infantry to support tanks while tanks supported infantry. This is just the way I see TDs. The TDs covered the tanks due to their heavier firepower but their thin armor made them vulnerable to enemy tanks.
I must add that I also see why Knp7765’s TD is interesting:
TD frame have almost the same armor as Medium Tank. (Defense 3)
TD have a bigger gun but were not as maneuverable as Tank and have a support role as Artillery. (Offense 2)
TD have a defensive role of taking care of tank, tank hunter. (“1” rolled, hit a SPA/TD/Tk.)
The “1” rolled designated a specific target is a powerful defensive abilities. (higher cost than 5)
For all these reason, it make sense to give such stats:
Tank Destroyers at A 2 D 3 M 2 Cost 6. Cost is one more than SPGs for higher defense and targeting ability.
on a roll of 1 they can target enemy armor units