Thanks for the reply.
Should I suppose you don’t give the blitz capacity to your SPArt unit, even when paired to Mech Inf?
I’m now wondering should TD better on offence or on defence?
Is there some historical facts which could provides some rationalization?
Here is a post which can be a starting point:
@wittmann:
Stugs and TD did not have a mobile turret, so were better in a static defence and were considerably cheaper to build.
We could go on forever with this!
Or is it just a game matter of finding a specific “nest” for each variety of units?
It seems to me that any special Tank Hunter ability to destroy an armored unit on a hit or a “1” rolled will give more impact to TDs on defence since usually attacker bring fodders with bigger offensive units like Tanks.
With a TD A3D1M2 it is easy to get a simple rule such as: destroy an armored unit when getting a hit on defence, only.
Here is another reason not to give too much offensive power to TD (which seems mostly a defensive weapon according to many posters):
@Vance:
@Gargantua:
Tank Destroyers
Attack: 2
Defense: 2
Cost: 5
Move:2
(Uncrustables) For every hit @1 Tank Destroyers can choose tanks, mec, or tank destroyers as their targets
Would anyone ever build mechanized infantry instead of this 2-2-2 unit for $1 more? The hit-a-tank-on-a-1 feature is very powerful. Just imagine Germany attacking a Soviet force of 40 infantry/artillery/mech plus a handful of tanks. A few Stugs could cherry pick the tanks and once the 3s are gone the attacker would take fewer losses on subsequent dice rolls. **This makes the Stug primarily a defensive weapon even when attacking, which is what it should be. **
I think it would be better if they have the same mobility and attack/defense characteristics as mech, but have combined arms with armor instead of artillery and can blitz. The $5 price is justified because you can cherry pick tanks. That would make it so that people still choose to build artillery, mechanized infantry and armor instead of just a big pile of stugs.
Tank Destroyers (Stugs)
Attack: 1
Defense: 2
Cost: 5
Move: 2
Combined arms: each tank destroyer matched up with an armor unit attacks @2.
Blitz: each tank destroyer matched up with an armor unit that is not also matched up with a mechanized infantry can blitz with the armor unit.
Anti-tank: for every hit @1 by a Tank Destroyer, the opposing side must choose to lose either an armor or mechanized infantry unit if they have one available.
(Note: Stugs kill tanks; mechs protect tanks, so you want to have all 3)