TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
J13
Purchase Units 85 IPCs
6 inf @ 18
2 art @ 8
1 CA @ 12
4 DD @ 32
2 m.inf @ 8
1 tank @ 6
Save 1
CM
BURY – walk in
1 tank, 1 m.inf from MAN blitz through AMU
KOR (1 m.inf)
1 fig, 1 tank, 1 m.inf from MAN
Sz 16 (1 DD)
1 fig, 1 tac, 1 DD from sz 6
Sz 17 (1 DD)
1 ss from sz 25
1 fig, 1 tac from sz 6
TANG – walk in
1 inf, 1 tank from IND via 1 trns in sz 39
Sz 80 (1 BB, 2 DD, 1 ss)
1 CA, 2 DD, 1 ss from sz 39
NTE (1 inf)
2 inf, 1 art, 1 tank from FIC via 2 trns in sz 36
CC
KOR
A
Rolls: 1@1 2@3; Total Hits: 11@1: (1)2@3: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (4)
KOR twol
sz 16
A
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (3)1@4: (3)
D
Rolls: 1@2; Total Hits: 01@2: (3)
sz 16 cwol
sz 17
A
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (3)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
sz 17 cwlo 1 ss
sz 80
A
Rolls: 3@2 1@3; Total Hits: 23@2: (2, 2, 6)1@3: (4)
D
Rolls: 1@1 2@2 1@4; Total Hits: 11@1: (5)2@2: (6, 2)1@4: (5)
sz 80 rnd 2
A
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 3)1@3: (3)
D
Rolls: 2@2 1@4; Total Hits: 12@2: (6, 4)1@4: (4)
sz 80 rnd 3
A
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
D
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (4)
sz 80 dwlo 1 ss, 2 DD, 1 CA
NTE
A
Rolls: 1@1 2@2 1@3; Total Hits: 41@1: (1)2@2: (2, 2)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
NTE twol
NCM
sz 39
1 fig, 1 DD from sz 56
1 tac from JAV
1 AC from sz 36
sz 55
1 tac from JAV
1 DD, 1 fig, 1 AC from sz 56
FIC
1 art from IND via 1 trns in sz 39
sz 36
1 trns from sz 39
2 ss from sz 6
IND
1 bmb, 1 tac from JAV
WIND
1 inf, 1 tank from IND
JAP
1 fig from KOR
KWE
1 tank from SHA
1 m.inf from YUN
3 tanks, 2 art, 2 m.inf, 2 inf from SHE
sz 6
1fig, 1 tac from sz 16
1 fig, 1 tac from sz 17
Mobilize Units
1 CA, 2 DD in sz 39
2 DD in sz 6
2 inf, 1 art in FIC
2 inf, 1 art in SHA
2 m. inf, 1 tank in HON
2 inf in JAP
Collect Income
74(territories)+10(NOs)+1(saved)-2(convoy)= 83 IPCs
US 13
89 IPCs
3 Inf (9)
3 Mech (12)
3 Arm (18)
1 DD (8)
7 SS (42)
save 0
Combat
1 BB* SZ 80 to SZ 72 (TT destroyed)
1 SS SZ 26 to SZ 16
7 Fig, 1 Tac SZ 31 to SZ 16
2 inf Wfr to Sfr
2 Fig, 1 Strat UK to Sfr
SZ 72 cwol
SZ 16
Attack (1 SS, 7 Fig, 1 Tac)
Rolls: 1@2 7@3 1@4; Total Hits: 41@2: (5)7@3: (3, 1, 5, 3, 2, 5, 4)1@4: (6)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)
Sfr
Attack (2 Inf, 2 Fig, 1 Strat)
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (4, 6)2@3: (2, 3)1@4: (1)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Sfr lwol
SZ 16 cwol
Non-coms on map
Place
2 Mech, 1 Arm Irq
1 Mech, 2 Arm Cpr
3 Inf Wfr
1 DD, 7 SS SZ 10
Collect
69 + 20 NO = 89 IPCs
China 13
3 IPCs
1 Inf!! (3)
save 0
No combat or non-coms
Place 1 Inf Tsi
Collect 1 IPCs
UK 13
London has 35 IPCs
2 Mech (8)
4 Arm (24)
1 Inf (3)
save 0
Combat
1 DD, 2 Fig SZ 110 to SZ 125
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (4, 2)
Rolls: 1@1; Total Hits: 11@1: (1)
SZ 125 cwlo 1 DD
Non-coms on map
Place
1 Mech, 2 Arm Saf
1 Mech, 2 Arm Egy
1 Inf UK
Collect
29 + 5 NO = 34 IPCs
Anzac 13
12 IPCs
1 Inf (3)
save 9
Combat
4 Inf, 3 Fig Sau to Nte
Rolls: 4@1 3@3; Total Hits: 24@1: (1, 5, 3, 3)3@3: (6, 5, 1)
Rolls: 3@2 1@3; Total Hits: 13@2: (3, 5, 5)1@3: (1)
R2
Rolls: 3@1 3@3; Total Hits: 13@1: (6, 3, 3)3@3: (1, 4, 4)
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
R3
Rolls: 2@1 3@3; Total Hits: 22@1: (3, 6)3@3: (2, 2, 5)
Rolls: 1@3; Total Hits: 11@3: (2)