@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAlsch91 (Allies) vs TDS (Axis) G40 Alpha +2
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Bur R2
Attack (15 Inf, 3 Art)
Rolls: 12@1 6@2; Total Hits: 112@1: (5, 3, 5, 4, 6, 4, 3, 2, 1, 3, 2, 5)6@2: (3, 4, 4, 6, 4, 6)Defense (3 Art, 6 Mech, 1 Arm, 1 AA gun)
Rolls: 9@2 1@3; Total Hits: 59@2: (6, 5, 5, 4, 1, 1, 1, 6, 1)1@3: (1) -
That’s just fucking stupid.
I lost my last game because the dice pooped all over one single important battle. Not this time too, please. :roll:Bur R3
Rolls: 7@1 6@2; Total Hits: 27@1: (6, 3, 3, 1, 4, 6, 5)6@2: (4, 5, 6, 3, 5, 1)
Rolls: 8@2 1@3; Total Hits: 68@2: (3, 5, 2, 6, 2, 2, 1, 1)1@3: (2) -
Jesus christ. Clearly shouldn’t go for a battle that the dice say is 99%.
Retreat.
Non-coms on map.
Place
5 Inf, 1 Art UK
1 SS SZ 110
1 Arm Egy
2 Inf IndLondon collects
30 + 5 NO = 35 IPCs
Calcutta collects
3 IPCs
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What was ya airforce up too, you should have brought them.
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Also Calcutta collects no IPCs.
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Oh sorry about that, I missed read which row I was looking at.
I really didn’t want to bring my air force against your AA gun; they’re more useful to me in Calcutta alive.
With just my Infantry and Artillery, I had ~97% against your land forces in Burma.
I wasn’t going take Burma back, but kill most of your troops and then retreat, I needed to punish the Japanese troops for advancing before it was completely safe in Burma.
Alas, the dice were not on my side.Sorry about blurting out like that earlier - it was rather frustrating. :lol:
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Map with fixed Calcutta cash.
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Sorry about blurting out like that earlier - it was rather frustrating. :lol:
Man dont worry about it, seriously, when that happens to me I am yelling at my computer screen with a wicked tongue. Nothing is more annoying.
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I10
Purchase Units 11 IPCs
Save 11CM
KAZ (2 tanks)
2 tanks from EPL blitz through TURSz 99 (1 BB, 1 trns)
3 fig from SITACC
KAZ
A
Rolls: 2@3; Total Hits: 12@3: (6, 1)
D
Rolls: 2@2; Total Hits: 02@2: (4, 4)sz 99
A
Rolls: 3@3; Total Hits: 23@3: (6, 2, 3)
D
Rolls: 1@4; Total Hits: 11@4: (2) -
sz 99 cwlo 1 fig
KAZ rnd 2
A
Rolls: 2@3; Total Hits: 22@3: (3, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
KAZ twol
NCM
TUR
1 art from EPLNITA
1 AAgun, 2 inf from SITASITA
2 fig from sz 99Mobilize Units
NoneCollect Income
14(territories)+7(NOs)-10(damage)+11(saved)= 22 IPCs -
G11
Purchase Units 51 IPCs
10 inf @ 30
1 fig @ 10
1 tac @ 11CM
NOV (1 inf)
2 inf, 1 art from BALEPL (3 inf)
3 art, 3 inf, 2 tanks from BALSz 125 (1 DD)
1 ss from sz 112
1 fig, 1 tac from WGRBEL (1 inf)
2 inf from BAL
1 fig from WGR -
CC
NOV
A
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (5, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
NOV rnd 2
A
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (1, 3)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
NOV twol
EPL
A
Rolls: 6@2 2@3; Total Hits: 16@2: (6, 3, 6, 5, 6, 5)2@3: (3, 5)
D
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2) -
EPL
A
Rolls: 4@2 2@3; Total Hits: 14@2: (3, 4, 6, 3)2@3: (6, 2)
D
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
EPL rnd 3
A
Rolls: 4@2 2@3; Total Hits: 14@2: (4, 3, 5, 3)2@3: (3, 4)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
EPL twlo 3 inf
BEL
A
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
BEL twol
sz 125
A
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (4)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (3)





