I’m both busy and not emotionally ready too do the next turn.
Alsch91 (Allies) vs TDS (Axis) G40 Alpha +2
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Bur R2
Attack (15 Inf, 3 Art)
Rolls: 12@1 6@2; Total Hits: 112@1: (5, 3, 5, 4, 6, 4, 3, 2, 1, 3, 2, 5)6@2: (3, 4, 4, 6, 4, 6)
Defense (3 Art, 6 Mech, 1 Arm, 1 AA gun)
Rolls: 9@2 1@3; Total Hits: 59@2: (6, 5, 5, 4, 1, 1, 1, 6, 1)1@3: (1)
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That’s just fucking stupid.
I lost my last game because the dice pooped all over one single important battle. Not this time too, please. :roll:Bur R3
Rolls: 7@1 6@2; Total Hits: 27@1: (6, 3, 3, 1, 4, 6, 5)6@2: (4, 5, 6, 3, 5, 1)
Rolls: 8@2 1@3; Total Hits: 68@2: (3, 5, 2, 6, 2, 2, 1, 1)1@3: (2)
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Jesus christ. Clearly shouldn’t go for a battle that the dice say is 99%.
Retreat.
Non-coms on map.
Place
5 Inf, 1 Art UK
1 SS SZ 110
1 Arm Egy
2 Inf IndLondon collects
30 + 5 NO = 35 IPCs
Calcutta collects
3 IPCs
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What was ya airforce up too, you should have brought them.
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Also Calcutta collects no IPCs.
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Oh sorry about that, I missed read which row I was looking at.
I really didn’t want to bring my air force against your AA gun; they’re more useful to me in Calcutta alive.
With just my Infantry and Artillery, I had ~97% against your land forces in Burma.
I wasn’t going take Burma back, but kill most of your troops and then retreat, I needed to punish the Japanese troops for advancing before it was completely safe in Burma.
Alas, the dice were not on my side.Sorry about blurting out like that earlier - it was rather frustrating. :lol:
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Map with fixed Calcutta cash.
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Sorry about blurting out like that earlier - it was rather frustrating. :lol:
Man dont worry about it, seriously, when that happens to me I am yelling at my computer screen with a wicked tongue. Nothing is more annoying.
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I10
Purchase Units 11 IPCs
Save 11CM
KAZ (2 tanks)
2 tanks from EPL blitz through TURSz 99 (1 BB, 1 trns)
3 fig from SITACC
KAZ
A
Rolls: 2@3; Total Hits: 12@3: (6, 1)
D
Rolls: 2@2; Total Hits: 02@2: (4, 4)
sz 99
A
Rolls: 3@3; Total Hits: 23@3: (6, 2, 3)
D
Rolls: 1@4; Total Hits: 11@4: (2)
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sz 99 cwlo 1 fig
KAZ rnd 2
A
Rolls: 2@3; Total Hits: 22@3: (3, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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KAZ twol
NCM
TUR
1 art from EPLNITA
1 AAgun, 2 inf from SITASITA
2 fig from sz 99Mobilize Units
NoneCollect Income
14(territories)+7(NOs)-10(damage)+11(saved)= 22 IPCs -
G11
Purchase Units 51 IPCs
10 inf @ 30
1 fig @ 10
1 tac @ 11CM
NOV (1 inf)
2 inf, 1 art from BALEPL (3 inf)
3 art, 3 inf, 2 tanks from BALSz 125 (1 DD)
1 ss from sz 112
1 fig, 1 tac from WGRBEL (1 inf)
2 inf from BAL
1 fig from WGR -
CC
NOV
A
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (5, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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NOV rnd 2
A
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (1, 3)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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NOV twol
EPL
A
Rolls: 6@2 2@3; Total Hits: 16@2: (6, 3, 6, 5, 6, 5)2@3: (3, 5)
D
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2)
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EPL
A
Rolls: 4@2 2@3; Total Hits: 14@2: (3, 4, 6, 3)2@3: (6, 2)
D
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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EPL rnd 3
A
Rolls: 4@2 2@3; Total Hits: 14@2: (4, 3, 5, 3)2@3: (3, 4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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EPL twlo 3 inf
BEL
A
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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BEL twol
sz 125
A
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (4)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (3)