@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
Alsch91 (Allies) vs TDS (Axis) G40 Alpha +2
-
Oops.
2 Fig (20)
4 SS (24)
5 DD (40)There we go.
Combat
3 Inf, 1 Art Alx to Egy (mt)
1 Mech, 1 Arm Tob to Egy2 SS SZ 93 to SZ 97 (no DD, scramble unnecessary)
1 Strat UK to Wgr (strat bomb)
2 TT SZ 91 to SZ 110, take
1 Inf, 1 Mech Gib to Hol (mt)1 Inf, 1 Mech Gib to Wfr (mt)
3 TT SZ 92 to SZ 110, take
3 Inf, 1 Art, 1 Arm, 1 Mech Gib to Wfr -
Actually that’s more then 10 units.
2 Fig (20)
8 DD (64)Ta-da!
Hol twol
Wfr lwol
Egy lwolAssuming no intercept in Wgr?
AA gun
Rolls: 1@1; Total Hits: 01@1: (2)IC damage +2
Rolls: 1@6; Total Hits: 11@6: (1) -
SZ 97
Attack (2 SS)
Rolls: 2@2; Total Hits: 02@2: (6, 4)Defense (1 CV)
Rolls: 1@2; Total Hits: 11@2: (1) -
Urg.
Retreat from SZ 97.
Non-coms on map
Place
2 Fig Wus
8 DD SZ 10Collect
64 + 15 NO + 79 IPCs -
China does nothing.
UK 7
London has 27 IPCs
2 TT (14)
2 SS (12)save 1
Calcutta has 24
save 24
-
Sorry again -
1 TT (7)
3 SS (18)
(and repair BB SZ 92)save 2
Combat
1 Inf Eth to Sud (mt)
5 Mech, 2 Arm Con to Fea
1 TT SZ 71 to SZ 82, take
1 Inf, 1 Art Saf to Fea
1 Fig Bso to Fea1 Arm Epr to Cpr (mt) back to Epr
1 SS SZ 109 to SZ 125
2 Fig Sco to SZ 125 -
Sud lwol
Cpr lwolSZ 125
Attack (1 SS, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (4, 4)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)Fea
Attack (1 Inf, 1 Art, 5 Mech, 2 Arm, 1 Fig)
Rolls: 5@1 2@2 3@3; Total Hits: 35@1: (4, 6, 1, 4, 6)2@2: (1, 1)3@3: (5, 4, 4)Defense (2 Art, 2 Mech, 2 Arm)
Rolls: 4@2 2@3; Total Hits: 24@2: (6, 4, 6, 5)2@3: (2, 2) -
SZ 125 R2
Rolls: 2@3; Total Hits: 12@3: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (4)Fea R2
Rolls: 3@1 2@2 3@3; Total Hits: 13@1: (6, 6, 4)2@2: (2, 6)3@3: (4, 6, 4)
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (3, 1) -
SZ 125 cwlo 1 SS
Fea R3
Rolls: 1@1 2@2 3@3; Total Hits: 21@1: (3)2@2: (6, 5)3@3: (5, 1, 2)
Rolls: 2@3; Total Hits: 12@3: (1, 4) -
Fea lwlo 1 Inf, 1 Art, 3 Mech
Non-coms on map
Place
3 SS SZ 98
1 TT SZ 110London collects
31 + 2 leftover = 33 IPCs
Calcutta collects
24 + 6 = 30 IPCs
-
Anzac 7
10 IPCs
3 Inf (9)
save 1
No combat
Non-coms on map
Place
3 Inf Nsw
Collect
10 + 1 leftover = 11 IPCs
France will do nothing, so you can go ahead with Germany.
-
I7
Purchase Units 43 IPCs
1 fig @ 10
4 DD @ 32
Save 1CM
CPR – walk in
1 tank from NPR blitz to IRQNCM
IRQ
1 inf from TRJ
1 tank from CAUNPR
1 art from CAUSFR
2 inf, 2 art from NITANITA
1 art from YUGOSz 97
2 fig from SITAFRA
3 inf, 1 art from NITAMobilize Units
1 fig in SITA
4 DD in sz 97Collect Income
22(territories)+11(NOs)-7(convoy)+1(saved)= 27 IPCs -
G8
Purchase Units 63 IPCs
3 art @ 12
1 fig @ 10
1 ss @ 6
11 inf @ 33
Save 2CM
ARCH (1 inf)
1 inf, 1 art from NOVHOL (1 inf, 1 m.inf)
3 inf, 1 fig from WGRBAL (1 inf)
2 inf, 2 art from GER via 2 trns in sz 115 -
CC
BAL
A
Rolls: 4@2; Total Hits: 14@2: (5, 4, 1, 5)
D
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
BAL rnd 2
A
Rolls: 4@2; Total Hits: 04@2: (3, 4, 4, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
:x
BAL rnd 3
A
Rolls: 3@2; Total Hits: 03@2: (5, 6, 3)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
BAL rnd 4
A
Rolls: 3@2; Total Hits: 03@2: (6, 5, 5)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
:x :x
BAL rnd 5
A
Rolls: 2@2; Total Hits: 12@2: (5, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
BAL twlo 2 inf
ARCH
A
Rolls: 2@2; Total Hits: 12@2: (4, 1)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
ARCH twlo 1 inf
HOL
A
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 2, 2)1@3: (4)
D
Rolls: 2@2; Total Hits: 12@2: (2, 5)





