TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Russians Russians buy 16 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 3 artilleries and 6 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns, 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Novgorod to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Smolensk 1 artillery and 9 infantry moved from Russia to Smolensk 4 artilleries and 11 infantry moved from Ukraine to Rostov 1 infantry moved from Northern Caucasus to Rostov 2 infantry moved from Stalingrad to Rostov 1 infantry moved from Northwest Persia to Northeast Persia Russians take Northeast Persia from Neutral_Allies Place Units - Russians 3 infantry placed in Siberia 10 infantry placed in Russia 3 infantry placed in Stalingrad Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUsCombat Hit Differential Summary :
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 6)1@3: (4)




