Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsEM (Allies) vs. Jen (Axis) G40A+3 +NO +Tech Game 2
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@Cmdr:
So gotta wrap these two up so we can test out the new rules. Granted, the instant we test the new stuff, Larry will post more new stuff.
Big change with Mongolia, if Russia attacks any Japanese controlled territory that borders Mongolia (before Mongolia goes Pro-Allies) then Japan can attack Russia with impunity without worrying about Mongolia…
I’m not sure what you’re saying. Are you surrendering in our current 2 games?
Is there an updated rule document? If so can you link me to it. I gave up on following the constant changing FAQ, otherwise i have no time to actually play.
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R7 $35
1 LR on hand
Rolling 1d6:
(2) -
Tech Missed
Purchase $35
Repair 4
1inf, 4art, 2tnkCM: None
NCM: Per Map
Place Units:
1inf, 4art, 2tnk-RussiaCollect $31
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Larry’s been updating the rule set almost continuously the past couple of weeks. Things like Mongolia will never be pro-axis to Mongolia can be stopped from joining the Allies to Convoys have to be attacked instead of automatic, to any damage to a factory or airbase turns that base or factory off until completely repaired, etc. I am linking and pasting the rules to our own forum (sticky thread under the global 1940 heading) as fast as I can. It’s just tricky when he goes into a big post and edits one or two phrases…(cause we have a limit on post length here, I have to go find which one to edit and repair it.)
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Japan:
Buy(49)
- 1 Minor Complex
- 3 Infantry
- 1 Artillery
- 2 Transports
- Save 10
Combat Moves:
INfnatry Hai to Cel
Infantry Hai to Jav
DD
Heavy Bomber, Destroyer to SZ 43
Heavy Bomber, Destroyer to SZ 37
2 Heavy Bombers, Infantry to Malaya
2 Infantry from KSI, Heavy Bomber from Japan to ANH
5 Infantry, 5 Artillery from Yun to KWE
Infantry, Mech, Arm, 4 Fig, 4 Tac to Hun
Artillery to SZE from SHECombat:
Malaya:
Attacker:
Rolls: 1@1 4@4; Total Hits: 31@1: (3)4@4: (1, 2, 6, 2)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
KWE:
Attacker:
Rolls: 10@2; Total Hits: 410@2: (1, 6, 1, 6, 3, 5, 1, 6, 1, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
ANH:
Attacker:
Rolls: 2@1 2@4; Total Hits: 12@1: (6, 5)2@4: (5, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Hun:
Attacker:
Rolls: 2@1 5@3 4@4; Total Hits: 62@1: (6, 3)5@3: (2, 4, 3, 3, 3)4@4: (4, 2, 5, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ 37:
Attacker:
Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (5, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
SZ 43:
Attacker:
Rolls: 1@2 2@4; Total Hits: 21@2: (4)2@4: (4, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
NCM:
4 Fighters, 4 Tactical Bombers, 2 Infnatry, 5 Strategic Bombers to KWA
2 AA Guns to Hon
Submarine to SZ 39
Cruiser, Battleship to SZ 20
Infantry to Sham StateBuild: Minor Complex in Hong Kong
Build: 3 Infantry, Artillery in Japan
Build: 2 Transports in SZ 6Collect: 10 Saved + 57 TT = 67 IPC
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US7 $74
3 LR on hand
Rolling 3d6:
(2, 2, 4) -
Tech Missed
Purchase $74
1CV, 2DD, 3SS, 1TP
1fgt
1inf, 1artCM:
1bmb Gib>UK SBRSco (1inf)
1inf Mor; 1tnk Alg via 1tp sz92>109
2inf, 1art Gib; 1art Mor via 2tp sz91>sz109
1CAShn (1inf)
4fgt IndMalaya (1inf)
2fgt, 1tacDice…
UK SBR
AA:
Rolls: 1@1; Total Hits: 01@1: (4)
1bmb if AA misses
Rolling 1d6:
(1) -
Only the second worst outcome….jeez!
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Sco rd1
A: 3inf, 2art, 1tnk, 1CA
Rolls: 1@1 4@2 2@3; Total Hits: 51@1: (4)4@2: (1, 4, 1, 2)2@3: (3, 3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Shn rd1
A: 4fgt
Rolls: 4@3; Total Hits: 24@3: (3, 2, 5, 5)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Malaya rd1
A: 2fgt, 1tac
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 2)1@4: (5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Results:
UK 1 damage [1]
Sco taken, no losses.
Shn taken, 1fgt lost.
Malaya taken, no losses.NCM: Per Map
Place Units:
1CV, 1DD, 2SS-SZ10
1fgt-W. US
1TP, 1DD, 1SS-SZ101
1inf, 1art-C. USCollect 56+20=76
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China Nothing
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UK7
Eastern:
Purchase $6
Save $6CM:
1inf Bur>Yun (mt)
1tnk Blitz Bur>Shn (mt)>Mal (mt)NCM: Per Map
Collect 10+6 saved-3 CRD=13





