Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Italy Round 1
Buy 1 ftr
Combat Move
z93
2 dd, 1 ca, 1 ftr, 1 tac
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 3)2@3: (5, 3)1@4: (3)
1 dd, 1 ca
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
z93
sub, ftr
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
ca (if sub misses)
Rolls: 1@3; Total Hits: 11@3: (3)
Tun
1 inf, 1 rt, 1 arm
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 1)1@3: (6)
1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
Sfr
4 inf, 1 rt, 1 arm
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (3, 1, 5)2@2: (4, 3)1@3: (4)
1 inf, 1 rt
Rolls: 2@2; Total Hits: 02@2: (6, 6)
Sfr
4 inf, 1 rt, 1 arm
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 4, 3)2@2: (3, 2)1@3: (6)
1 rt
Rolls: 1@2; Total Hits: 01@2: (4)
Results
z93 - cleared with ca, 1 ftr, 1 tac
z97 - cleared, wol
alx - taken, walk-in
tun - taken, wol
sfr - taken, wol
ken - taken, walk-in
Non-Combat Move
2 ftrs, 1 tac land in sita
4 inf to nita from sita
2 inf, 1 arm to bul from alb
1 rt to yugo from nita
Placement
1 ftr on Sita
Collect 14 - 1 (damage) + 5 (NO - no allied ships in Med) = 18 total
France
Noncombat Moves
infantry from SYR to TRJ
infantry from FWA to FCA
destroyer from Z72 to Z81
I should have my turn up tonight.
OK, sounds good.
Germany Round 2
Buy 1 ac, 9 inf, 5 arm
Ger BB heals
Combat Move
1) Invade Gre - 4 inf vs. 4 inf (bul), 1 arm (yugo), 2 ftrs (wgr), 2 tac (wgr), 1 bom (wgr)
2) Hol - 1 inf vs. 2 inf, 1 rt (wgr), 1 ftr, 1 tac (wgr), 1 ftr (z112), 1 tac (z112)
3) Wfr - 1 inf, 1 arm vs. 3 inf, 2 rt (fra), 1 ftr (wgr), 1 tac (wgr)
Gre
4 inf, 1 arm, 2 ftr, 2 tac, 1 bom
Rolls: 4@1 3@3 3@4; Total Hits: 44@1: (3, 2, 6, 5)3@3: (3, 2, 2)3@4: (3, 5, 6)
4 inf
Rolls: 4@2; Total Hits: 24@2: (3, 2, 1, 6)
Hol
2 inf, 1 rt, 2 ftr, 2 tac
Rolls: 1@1 2@2 2@3 2@4; Total Hits: 61@1: (1)2@2: (4, 2)2@3: (2, 3)2@4: (2, 4)
1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
Wfr
3 inf, 2 rt, 1 ftr, 1 tac
Rolls: 1@1 4@2 1@3 1@4; Total Hits: 31@1: (5)4@2: (6, 5, 3, 1)1@3: (2)1@4: (3)
1 inf, 1 arm
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
Results
gre - taken with 2 inf, 1 arm, 2 ftr, 2 tac, 1 bom
hol - taken wol
wfr - taken with 2 inf, 2 rt, 1 ftr, 1 tac
Non-Combat Move
2 ftrs, 2 tac to z112 (hol)
1 ftr, 1 tac to wgr (wfr)
2 ftrs, 2 tac to bul (gre)
1 bom to ger (bul) [flew over nita]
1 inf to hun from rom
1 inf to rom from bul
5 inf, 2 rt to rom from yug
2 arm to hun from yugo
4 mec, 5 arm to ger from fra
4 inf to ger from wgr
Placement
1 ac in Z112
5 inf, 5 arm on Ger
4 inf on Wgr
Collect 43 + 10 (NO) = 53 total
I have a question, shouldn’t the Soviet submarine in Z125 be costing Germany money for convoy disruption? Seems like the map sometimes calculates it and sometimes doesn’t?
Lindy: No, you’re not at war. Only powers at war disrupt each others’ convoys. Why’d they have to make global so difficult? :evil:
Lindy: No, you’re not at war. Only powers at war disrupt each others’ convoys. Why’d they have to make global so difficult? :evil:
That makes sense. At least if DM didn’t know, then I’ve alerted him :|
DM, I’m trying to concentrate on league games first with the deadline fast approaching and I have 7 or so league games I’m trying to finish (two of which are with you) to chase entry into the playoffs. I should be able to post to this game tomorrow, I think I may have my move mostly together.
Cheers
No prob.
I’ve been slow playing this one too. I’m doing the same thing you are. I’m trying to wrap up league games too, except I’m out of the playoff running.