EM (Axis) vs. Jen (Allies) G40A+3 +NO +Tech Game 1

  • 18 17 16 11 Mod

    USA:

    Buy(77)

    • 2 Aircraft Carriers
    • 1 Battleship
    • 1 Fighter

    6 Fighters from SZ 31 to SZ 6
    Fighter, Tactical from Wake to SZ 6
    Strategic Bomber from W. USA to SZ 6
    Infantry, Artillery from Wake to Iwo Jima
    Destroyer, 2 Submarines, 2 Cruisers, Battleship, 3 Carriers to SZ 17
    2 Mech to Col

    SZ 6:
    Attacker: 7 Fighters, Tactical Bomber, Strategic Bomber (LRA)
    Defender: Fighter, Tactical, Carrier, Destroyer, Transport (unengaged Submarine, possible 3 fighter scrambles from Japan.)

    Do you scramble?

  • 2007 AAR League

    Scramble 3 fighters.  OOL CV (2hits), DD, Tac, fgt

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 7@3 2@4; Total Hits: 57@3: (5, 3, 3, 6, 3, 5, 5)2@4: (2, 2)
    Defender:
    DiceRolls: 2@2 1@3 4@4; Total Hits: 22@2: (2, 5)1@3: (1)4@4: (5, 6, 5, 6)

  • 18 17 16 11 Mod

    I feel like after that round 1, I need to do a round 2.  I probably should retreat, but then, I dont want to lose the survivors to your Manchurians…kinda darned if I do, darned if I dont.

    Attacker:
    DiceRolls: 5@3 2@4; Total Hits: 35@3: (1, 5, 3, 6, 1)2@4: (6, 5)
    Defender:
    DiceRolls: 3@4; Total Hits: 13@4: (5, 2, 5)

  • 18 17 16 11 Mod

    Well, that worked out.  5 Fighters, 1 Tactical bomber remain. (1 Japanese submarine cowering beneath the waves.)

    SZ 17:
    Attacker:
    DiceRolls: 3@2 2@3 1@4; Total Hits: 43@2: (3, 1, 5)2@3: (1, 3)1@4: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 18 17 16 11 Mod

    Instead of damaging the battleship, I am taking a submarine loss.  I am only pointing it out because generally people will damage the warship and you might not notice that a submarine was removed.

    2 Infantry Wake to Iwo
    Transport SZ 31 to SZ 17
    5 Fighters, Tactical from SZ 6 to SZ 17
    3 Fighters E. USA to SZ 101
    DD to SZ 21
    DD to SZ 34

    Build: 2 Carriers, Battleship, Fighter in SZ 101

    Collect: 51 TT + 20 NO = 71 IPC


    China: Nothing


    England:

    Buy(28)

    • 1 Destroyer
    • 1 Minor Complex
    • 2 Artillery

    Buy(27)

    • 1 Destroyer
    • 5 Infantry
    • 1 Artillery

    Combat Moves:

    2 INfantry from Saudia Arabia to Jordan
    Fighter, 2 Tacticals from Iraq to Jordan
    Destroyer, 2 Fighters to SZ 42

    Combat:

    Jordan:
    Attacker:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 4)2@3: (4, 3)1@4: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 18 17 16 11 Mod

    SZ 42:
    Attacker:
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (5, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 18 17 16 11 Mod

    Non Combat on the map.  Infantry in India, infantry in the middle east, armor/infantry in Africa, planes to Iraq, etc.

    Build: Destroyer in SZ 39
    Build: 5 Infantry, Artillery in India
    Build: Destroyer in SZ 106
    Build: Minor in Saudia
    Build: 2 Artillery in Iraq

    Collect: 34 IPC - 8 = 26 IPC England
    Collect: 11 - 3 = 8 India


    Australia:

    Buy(34)

    • Aircraft Carrier
    • Cruiser
    • Submarine

    Combat Moves:

    3 Infantry, Artillery, Cruiser to Carolines

    Attacker:
    DiceRolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 4)2@2: (1, 4)1@3: (4)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (2, 6)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (1, 4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 18 17 16 11 Mod

    Destroyer to SZ 45
    Fighters to SZ 62
    Infantry/AA Guns to NSW
    Transport to SZ 39
    Infantry to India

    Build: Carrier, Cruiser, Submarine in SZ 62

    Collect: 5 NO + 22 TT = 27 IPC

    EMvJen_Game01_AA40+3_04Dallies_USA.AAM

  • 2007 AAR League

    Can you double check your map, this one doesn’t show anything after US Combat moves.

  • 18 17 16 11 Mod

    @Emperor:

    Can you double check your map, this one doesn’t show anything after US Combat moves.

    You are correct.  It’s because of the _USA at the end, it made it the bottom map.  Sorry.

    EMvJen_Game01_AA40+3_04Dallies.AAM

  • 2007 AAR League

    I4 $40
    2 LR on hand
    DiceRolls: 2@5; Total Hits: 22@5: (2, 2)

  • 2007 AAR League

    Tech Missed
    Purchase $40
    2TP
    2inf, 2art, 2tnk

    CM:
    TJ (1inf)
    1inf Syr
    1inf Egy
    2fgt, 1bmb Greece

    Dice…
    TJ rd1
    A: 2inf, 2fgt, 1bmb
    DiceRolls: 2@1 2@3 1@4; Total Hits: 42@1: (3, 1)2@3: (2, 2)1@4: (3)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 2007 AAR League

    Results:
    TJ taken, no losses.

    NCM: Per Map

    Place Units:
    2TP-SZ97
    2inf, 2art, 2tnk-Nita

    Collect 20+20=40

    EMvJen_Game01_AA40+3_04Hitaly.AAM

  • 18 17 16 11 Mod

    DD to SZ 39.

    Can you take care of that for me, please?

  • 2007 AAR League

    @Cmdr:

    DD to SZ 39.

    Can you take care of that for me, please?

    Done.

    G5 $61
    Hire 1 LR, 1 on hand
    DiceRolling 2d6:
    (1, 6)

  • 2007 AAR League

    Breakthrough Chart 1
    DiceRolling 1d6:
    (6)

  • 18 17 16 11 Mod

    Improved Mech.  Hmm…they shall die to mysterious incantations of fire and light as they drive into my fields!  We shall kill them in the morning, in the afternoon and in the evening!  We are Russians and we will NEVER SURRENDER!

    Sorry…where was I, oh yes, your benevolent friend will be indisposed for much of tomorrow.  Sorry for any delay.  And is it just me, or is it a truism that by the very fact a person has been elected to political power, they are proven to be unworthy of having political power?

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