Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
At the bottom of the map there are the NO boxes, you have to delete the China one to remove the NO.
I believe you get to do UK, etc. now too.
Btw, I have the rules (in .doc format - 2 files), if you still need them. Just PM your email addy and I can forward them to you.
I have a question. I am reading the rules and just covered China. Is China still run at the same time as the US so that if one takes a territory, the other cannot land aircraft there, and the combat moves can be done in whichever order the allied player desires, or are they run completely separately now and the USA has to move before China?
ah just realized it is still my turn, I guess I have 3 powers back to back :-o
working on this one, should be able to finish UK and ANZAC tomorrow and we can get this one moving…
Cheers
UK
Uk Europe
Purchase
28 IPC
9 infantry
save 1 IPC
Pacific
Purchase
17 IPC
mech infantry
2 tanks
Combat Moves
Z97 (battleship, cruiser) v fighter (MAL), tac bomber, destroyer, cruiser (z98)
ETH (2 infantry, artillery) v infantry, artillery (ALX), infantry (SUD), *support shot with cruiser (Z39), mech infantry (EGY)
HOL (empty) v infantry (WFR)
Z106 (submarines) v destroyer (Z109), cruiser (Z91)
EPR (empty) v infantry (WIND)
CEL (empty) v 2 infantry (IND)
dice
ETH
A - 2 infantry, mech infantry, artillery, cruiser
Rolls: 2@1 2@2 1@3; Total Hits: 32@1: (1, 4)2@2: (5, 1)1@3: (1)
D - 2 infantry, artillery
Rolls: 3@2; Total Hits: 13@2: (5, 1, 3)
ETH taken with infantry, mech infantry, artillery
Z106
A - destroyer, cruiser
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
D - 2 submarines
Rolls: 2@1; Total Hits: 02@1: (2, 4)
Z106 round 2
A - destroyer, cruiser
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
D - 2 submarines
Rolls: 2@1; Total Hits: 12@1: (1, 3)
Brits lose cruiser
Z106 round 3
A - destroyer
Rolls: 1@2; Total Hits: 01@2: (4)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (2)
Z106 round 4
A - destroyer
Rolls: 1@2; Total Hits: 01@2: (5)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (3)
Z106 round 5
A - destroyer
Rolls: 1@2; Total Hits: 01@2: (5)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (5)
Z106 round 6
A - destroyer
Rolls: 1@2; Total Hits: 01@2: (5)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (3)
that’s one elusive submarine
Z106 round 7
A - destroyer
Rolls: 1@2; Total Hits: 11@2: (1)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (6)
finally got him.
Z106 taken with destroyer
Z97
A - destroyer, cruiser, fighters, tac bomber
Rolls: 1@2 2@3 1@4; Total Hits: 41@2: (1)2@3: (1, 3)1@4: (3)
D - cruiser, battleship
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (5)
Z97 taken with cruiser, fighter, tac bomber
Noncombat Moves
tac bomber from Z97 to MAL
fighter from Z97 to EGY
fighter from GIB to UK
fighter from WFR to UK
infantry, fighter from SCO to UK
ac from Z98 to Z81
transport from Z109 to Z106
infantry, artillery from ONT to QUE
4 infantry, artillery, AA gun from IND to BUR
fighter, tac bomber from IND to Z81
battleship from Z37 to Z39
destroyer from Z71 to Z81
Mobilize
9 infantry in GBR
mech infantry, 2 tanks in IND
Income
West - 32 + 5 NO + 1 saved = 38
East - 20 + 1 saved = 21
ANZAC next.
4 more noncombat moves for UK
destroyer from Z39 to Z37
2 infantry from MAL to SHN
2 infantry from SAF to RHO
2 infantry, artillery, tank from ALX to EGY
ANZAC turn 1
Purchase
10 IPC
submarine
save 4 IPC
Combat Moves
JAV (empty) v 2 infantry (NSW)
Noncombat Moves
destroyer from Z62, cruiser from Z63 to Z54
2 infantry from NZE, fighter from QUE to NTE
infantry from MAL to SHN
Mobilize
submarine in Z62
Income
14 + 4 saved = 18
DM,
I just realized you could have scrambled the fighter from S. Italy to the Z97 battle. It would not have affected what I brought into the battle because I was not bringing the ac for sure, and I was not bringing any more planes, they were all needed in UK, and I was definitely taking the shot at this battle with these units, the only thing I forgot to do was ask for scramble. Given that I hit 4/4, it’s probably a good thing you didn’t scramble, although you could get one more hit on me if you want to roll for the fighter.
Yeah, the results as is are fine.
That scramble rule is going to take time to get used to. It took me forever to try and figure out G’s turn.
Italy Round 1
Buy 1 ftr
Combat Move