G40 DM (Axis + 0) vs. LL (Allies)


  • Flying blind here

    America turn 1

    Purchase

    52 IPC

    submarine
    destroyer
    fighter
    bomber
    ac

    China

    12 IPC
    4 infantry

    Combat Moves

    America - none

    China

    YUN (infantry, artillery) v 3 infantry, fighter (SZE)

    dice

    YUN
    A - 3 infantry, fighter
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (5, 1, 5)1@3: (6)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • YUN round 2
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (6)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • YUN round 3
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (3)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • YUN taken with 2 infantry, fighter

    Noncombat Moves

    America

    fighter from PHI to Z30
    ac from Z10 to Z30
    fighter from WUS to Z30
    destroyer from Z35 to Z49
    submarine from Z35 to Z23
    infantry, artillery from WUS to HAW
    transport from Z10 to Z26
    fighter, tb from Z10 to HAW
    bomber from CUS to HAW
    fleet from Z10 to Z26
    transport from Z26 to Z10
    mech infantry, tank from CUS to EUS

    China

    2 infantry from SUI to SZE
    2 infantry from KWE to SZE
    fighter from YUN to SZE

    Mobilize
    America

    bomber in WUS
    fighter in EUS
    submarine, destroyer, ac in Z101

    China

    4 infantry in YUN

    Income
    America

    52

    China

    15 (what is the +6 oil that China gets here?  I thought it was burma road being controlled but if i flag it Japanese it still remains?)

    11_G40_DM_v_LL_01dUSA.AAM


  • At the bottom of the map there are the NO boxes, you have to delete the China one to remove the NO.

  • Mod

    I believe you get to do UK, etc.  now too.

  • Mod

    Btw, I have the rules (in .doc format - 2 files), if you still need them.  Just PM your email addy and I can forward them to you.


  • I have a question.  I am reading the rules and just covered China.  Is China still run at the same time as the US so that if one takes a territory, the other cannot land aircraft there, and the combat moves can be done in whichever order the allied player desires, or are they run completely separately now and the USA has to move before China?


  • ah just realized it is still my turn, I guess I have 3 powers back to back  :-o


  • working on this one, should be able to finish UK and ANZAC tomorrow and we can get this one moving…

    Cheers


  • UK
    Uk Europe

    Purchase

    28 IPC

    9 infantry

    save 1 IPC

    Pacific

    Purchase
    17 IPC

    mech infantry
    2 tanks

    Combat Moves

    Z97 (battleship, cruiser) v fighter (MAL), tac bomber, destroyer, cruiser (z98)

    ETH (2 infantry, artillery) v infantry, artillery (ALX), infantry (SUD), *support shot with cruiser (Z39), mech infantry (EGY)

    HOL (empty) v infantry (WFR)

    Z106 (submarines) v destroyer (Z109), cruiser (Z91)

    EPR (empty) v infantry (WIND)

    CEL (empty) v 2 infantry (IND)

    dice

    ETH
    A - 2 infantry, mech infantry, artillery, cruiser
    DiceRolls: 2@1 2@2 1@3; Total Hits: 32@1: (1, 4)2@2: (5, 1)1@3: (1)
    D - 2 infantry, artillery
    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 3)


  • ETH taken with infantry, mech infantry, artillery

    Z106
    A - destroyer, cruiser
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
    D - 2 submarines
    DiceRolls: 2@1; Total Hits: 02@1: (2, 4)


  • Z106 round 2
    A - destroyer, cruiser
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
    D - 2 submarines
    DiceRolls: 2@1; Total Hits: 12@1: (1, 3)


  • Brits lose cruiser

    Z106 round 3
    A - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    D - submarine
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • Z106 round 4
    A - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    D - submarine
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • Z106 round 5
    A - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    D - submarine
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • Z106 round 6
    A - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    D - submarine
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • that’s one elusive submarine

    Z106 round 7
    A - destroyer
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    D - submarine
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • finally got him.

    Z106 taken with destroyer

    Z97
    A - destroyer, cruiser, fighters, tac bomber
    DiceRolls: 1@2 2@3 1@4; Total Hits: 41@2: (1)2@3: (1, 3)1@4: (3)
    D - cruiser, battleship
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (5)


  • Z97 taken with cruiser, fighter, tac bomber

    Noncombat Moves
    tac bomber from Z97 to MAL
    fighter from Z97 to EGY
    fighter from GIB to UK
    fighter from WFR to UK
    infantry, fighter from SCO to UK
    ac from Z98 to Z81
    transport from Z109 to Z106
    infantry, artillery from ONT to QUE
    4 infantry, artillery, AA gun from IND to BUR
    fighter, tac bomber from IND to Z81
    battleship from Z37 to Z39
    destroyer from Z71 to Z81

    Mobilize
    9 infantry in GBR
    mech infantry, 2 tanks in IND

    Income
    West - 32 + 5 NO + 1 saved = 38
    East - 20 + 1 saved = 21

    ANZAC next.

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