Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Sorry for my mistakes-you’re right on Ger income I forgot Fin and 1 extra from Rus.
As for the ncm I wanted the inf in Bess to come from E.Pol and 7inf,2art from Slo-Hun to E.Pol (if you don’t think this to be legit-I’ll leave Bess mt and move the inf from Bess to E.Pol)
Perfectly fine with me…not too worried about things like that since I had not moved or anything yet.
SU2-Buy: 4 inf, 5 art, …save 1
CM
1. 5inf 4art Nov => Kar inf
2. inf ary Bry/tac S.Ukr => N.Ukr inf
3. 2inf Nov/tac Rus => Bal inf
4. 2inf Nov/ftr Bry => Bel inf
5. inf ftr S.Ukr => Bes inf
Kar
A-5inf 4art
Rolls: 1@1 8@2; Total Hits: 21@1: (2)8@2: (5, 1, 4, 2, 5, 6, 3, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
I tried to stop it from posting…I had not completed my purchase yet…I want to purchase 4 arm and save the other 2…hope that is ok
Kar lwol
N.Ukr
A-inf art tac
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 6)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
N.Ukr lwol
Bal
A-2inf tac
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
Bal
A-2inf tac
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
Bal lwol
Bel
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
Bel
A-inf ftr
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
Bel
A-inf ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
Bel lwlo inf
Bes
A-inf ftr
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
Bes cwlo inf…still occupied by the Germans
NCM
ftr Bes => S. Ukr
tac N.Ukr => S.Ukr
ftr Bel => Nov
tac Bal => Nov
2inf Ros => S.Ukr
aa gun Bry => S.Ukr
inf Rus => Bry
6inf Yak => Yen
12inf aa gun Bury => Yak
sub sz127 => sz125
Mobilize
3inf in Vol
inf 2art in S.Ukr
3art in Nov
4arm in Rus
Collect: 33 + 5 (sz125 clear) = 38
good news-I finally got my map to work.
I do have some differences in my set up than your last map shows:
1)I moved the 5inf,2art from Yugo to Romania
2)Slo-Hun s/b mt(take off an inf)
3)Manchuria s/b mt(take off mech,art)
4)Amu should have 10inf,art and 1 mech*
Let me know if those map changes are ok
Jap02-buy($42)-3arm,3trn,inf
Combat:
1)inf Cha=>Sui(mt)
2)inf,art Cha=>Hop(mt)
3)inf Hun=>Yun(mt)
4)6inf,2art Anh/4inf,2art Hun=>Kwei(mt)
5)10inf,art,mech Amur=>Bury(mt)
6)inf Siberia=>Sak(mt)
*all combats were walk in
Non combat:
1)inf,arm Jap=>Kwangsi via trn sz6
2)inf Paulau=>Kwangsi via trn sz34
3)inf Sov FE=>Jap via trn sz5
4)trn sz5=>sz6
5)bb,cru,des,sub sz34=>sz36
6)cru sz33=>sz36
Mobilize 3arm to Kiangsu,inf to Jap,3trn to sz6
collect 48
One change to my map-Jap should have 7inf instead of 6inf.
Ol’Blood&Guts,
Just writing to remind you to get a round posted. I assume you were busy during the week or maybe you forgot about the game.
Jenny
Yes, it has been a hectic week at work…hazards of working at a nuclear power plant…also traveling to Vermont the past 2 days. I will get it posted tonight.
@Ol’:
Yes, it has been a hectic week at work…hazards of working at a nuclear power plant…also traveling to Vermont the past 2 days. I will get it posted tonight.
You have a Homer Simpson job available? I need something where I can veg! lol.
No problem, was just hoping to remind you of your game. Good luck and please get a round up as soon as you can. (Preferably today if possible.)
I am working on it now :-)
I used to have a Homer Simpson job but then I switched to working in maintenance 8-)
Hey FP…I am sorry it took me so long. I did check out the changes and they look good except for one. I am not sure why you removed the aa gun in Manchuria. It belonged to Japan in the beginning so I think it should still be on the board.
Also, if you looked in the upper corner of the map, you will see an IPC/turn chart. You can keep track of your income and turn on it by adding flags to it.
you’re right on the aa gun-good to hear from you-
I will place the aa gun back in Manchuria
US2-Buy: 3 inf, 3 trn, 2 tac…save 0
No combats…be the machine is itching to get going 8-)
NCM
2inf art arm bmr Wus => Haw
ftr Guam => sz26
tac sz10 => Haw
3ftr sub 2cv 2dd 2cru 2bb sz10 => sz26
ftr sz101 => Wus
sub dd sz23 => sz26
Mobilize
3inf in Cus
3trn tac in sz101
tac in Wus
Collect: 52