G40 anchovy(Axis) vs Spoox(Allies)


  • z110 cwol, 1 hit on bb.

    NCM
    1 trn z105 > z110
    1 inf, 1 rtl wfra  fra
    3 ftr, 3 tac z125 > nov
    5 inf ger > wger
    1 mec ger > epl
    6 inf pol > epl
    1 mec pol > bel
    6 inf epl > bel
    3 mec, 2 arm epl > smo
    1 inf bes > nukr
    5 inf, 1 rtl nov > bel
    1 inf nov > kar
    5 mec, 12 arm, 1 aa bel > smo
    1 ftr, 1 tac, 1 bmr bry > nov

    Place
    1 ss, 1 dd z110
    3 inf fra
    4 inf, 1 mec, 1 arm wger
    1 mec, 2 arm nov

    Collects
    48 + 10 NO = 58

    anchovy_Spoox_06Agermany.AAM


  • Russia turn 6:

    –> Purchase & repair:

    income: 26 ipc
    repair: /
    purchase: 7 INF (21) + 1 ART (4) = 25
    1 ipc left

    –> Combat movement:

    /

    –>NCM:

    Volo: 1 INF --> Rus
    Ros: 19 INF, 6 ART, 1 AA --> Tam
    Ros: 1 INF --> Cau

    –>Placement:
    Rus: 7 INF, 1 ART

    –>Income:
    territories: 17
    no’s: 0
    total: 17+1saved=18 ipc

    anchovy_Spoox_06BRussia.AAM


  • J6
    IPC=75
    Purchases: 4 inf, 3 arm, 3 ftr, 1 ss, 1 dd, save 1

    Combat

    sze
    1 rtl she

    she
    1 arm tim, blitzes kan

    wind
    1 rtl ind

    bur
    1 inf mal via 1 trn z39 > z37 > z38

    sia
    1 mec kwa

    man
    3 ftr jpn
    1 ftr, 1 tac z36
    2 bmr kwa

    z35
    1 dd z36
    1 ftr, 1 tac kwa

    z20
    1 ss, 1 dd z36
    3 ftr, 1 tac kwa

    z21
    1 ss z36

    kan, sze, wind, bur twol (mt).
    sia lwol (mt).

    man
    A: 4 ftr, 1 tac, 2 bmr
    DiceRolls: 4@3 3@4; Total Hits: 44@3: (6, 1, 2, 2)3@4: (5, 2, 6)
    D: 3 inf, 1 rtl, 1 arm
    DiceRolls: 4@2 1@3; Total Hits: 24@2: (5, 5, 1, 6)1@3: (2)


  • man rnd2
    A: 2 ftr, 1 tac, 2 bmr
    DiceRolls: 2@3 3@4; Total Hits: 32@3: (4, 1)3@4: (3, 1, 5)
    D: 1 arm
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • man cwlo 2 ftr.

    z35
    A: 1 dd, 1 ftr, 1 tac
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (6)1@3: (1)1@4: (4)
    D: 1 ss
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • z35 cwlo 1 dd.

    z20
    A: 1 ss, 1 dd, 3 ftr, 1 tac
    DiceRolls: 2@2 3@3 1@4; Total Hits: 32@2: (4, 5)3@3: (1, 3, 4)1@4: (2)
    D: 1 ss, 1 dd
    DiceRolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (4)


  • z20 cwol.

    z21 (first hit)
    A: 1 ss
    DiceRolls: 10@2; Total Hits: 510@2: (6, 2, 2, 2, 3, 5, 2, 3, 3, 1)
    D: 1 dd
    DiceRolls: 10@2; Total Hits: 310@2: (3, 5, 1, 4, 6, 2, 6, 3, 5, 2)


  • z21 cwol.

    NCM
    1 mec tim > she
    4 trn, 1 dd, 2 cv, 2 ftr, 2 tac z39 > z36
    2 ss z37 > z36
    3 ftr, 1 tac z20 > kwa
    1 ftr, 1 tac z35 > z36
    1 tac man > amu
    2 ftr, 2 bmr man > bry
    2 inf, 1 rtl hon > kwa

    Place
    3 ftr jpn
    3 inf ind
    1 inf mal
    1 ss, 1 dd z37
    3 arm hon

    Collects
    62 + 5 NO - 7 convoy + 1 saved = 61

    anchovy_Spoox_06Cjapan.AAM


  • Actually, I just want to change a build, if that’s OK.  1 inf in jpn instead of in mal.

    anchovy_Spoox_06Cjapan.AAM


  • sure np

    USA turn 6

    –>Purchase & reapir
    income: 79
    repair: /
    purchase: 1 minor IC (12) + 1 CV (16) + 1 Fig (10) + 1 TacB (11) + 3 DD (24) + 1 SS (6) = 79
    0 ipc left

    –>Combat movement
    Nor: 1 INF --> Fin (walk-in)

    Ok, going to do something stupid here, just want to see the effect on the game as I know you have a 99,99% chance of winning this game quite soon.
    Sco: 3 INF, 1 AA, 1 ART, 2 Mech --> TT --> Spa
    z108: 3 ART, 3 INF --> Spa
    z108: 2 DD, 1 CA --> z110
    z111: 1 DD --> z110
    z104: 1 DD --> z110
    Uk: 1 StratB --> z110
    Eus: 1 ARM, 1 INF --> Spa

    –>Combat
    Spa
    A:
    DiceRolls: 5@1 8@2 1@3; Total Hits: 75@1: (1, 1, 1, 2, 4)8@2: (1, 5, 5, 1, 1, 3, 5, 3)1@3: (2)
    D:
    DiceRolls: 6@2; Total Hits: 16@2: (5, 6, 5, 5, 3, 2)

    z110
    A:
    DiceRolls: 4@2 1@3 1@4; Total Hits: 34@2: (1, 3, 5, 2)1@3: (5)1@4: (4)
    D:
    DiceRolls: 2@1 3@2 2@3 2@4; Total Hits: 52@1: (4, 4)3@2: (1, 2, 5)2@3: (2, 3)2@4: (6, 4)


  • Spa twlo 1 INF
    all neutral countries switch to pro axis

    z110, I’m not sure what casualties you want, so I’ll wait for you to announce it here.


  • OK. lose 2 ss, 1 dd.


  • z110 round 2

    A:
    DiceRolls: 1@4; Total Hits: 11@4: (3)

    D:
    DiceRolls: 2@2 2@3 2@4; Total Hits: 52@2: (2, 4)2@3: (3, 3)2@4: (2, 1)


  • I take it you lose the other DD?


  • –> NCM

    z101: 1 Fig, 1 TacB --> Gib
    z101: 1 CV --> z104
    z26: 2 SS --> z6
    z19: all --> z17
    Wus: 1 ARM, 1 INF, 1 Mech --> TT --> Haw

    –>Placement
    Nor: 1 minor IC
    z10: 1 CV, 1 Fig, 1 TacB, 3 DD, 1 SS

    –>Income
    territories: 57
    no’s: 25
    total: 82 ipc in treasury

    anchovy_Spoox_06DUSA.AAM


  • China turn 6

    –>Purchase & reapir
    income: 10
    repair: /
    purchase: 3 INF (9) = 9
    1 ipc left

    –>Combat Movement

    /

    –>NCM

    /

    –>Placement

    Yun: 3 INF

    –>Income

    territories: 7
    no’s:0
    total: 7 + 1 saved = 8

    anchovy_Spoox_06EChina.AAM


  • Yes, I’ll lose the dd.


  • To speed things up, my OOL for z110 for the UK turn will be cv (2 hits), ca, tac, ftr, bb.


  • UK turn 6

    –>Purchase & reapir
    income: UKe 30
    repair: /
    purchase: 2 DD (16) + 2 TT (14) = 30
    0 ipc left

    –>Combat movement

    Sco: 3 Fig --> z110
    Uk: 3 Fig --> z110
    z104: 1 DD --> z110
    z119: 1 DD --> z110
    z112: 1 DD --> z110

    –>Combat

    z110
    A:
    DiceRolls: 3@2 6@3; Total Hits: 33@2: (1, 2, 6)6@3: (4, 4, 2, 5, 5, 4)
    D:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (5, 3)2@4: (4, 4)


  • pfft bad rolls
    so according to your post, u lose 1 CV, 1 Ca

    z110 round 2
    A:
    DiceRolls: 5@3; Total Hits: 55@3: (1, 3, 2, 3, 2)
    D:
    DiceRolls: 1@3 2@4; Total Hits: 21@3: (6)2@4: (1, 3)

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