Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
Some weird dice so far this war…
results
TSI, Anh both taken WOL
KSI taken with 1 Inf, 1 fgt, 1 tac
Yun cleared with 7 fgts, 3 tacs
Kan taken with 3 Art , 3 Mech , 2 bmb
NCM:
1 fgt from Yun to KWA
6 fgts, 3 tacs from Yun to Sui
1 fgts, 1 tac from Anh to Sha
1 fgts, 1 tac from KSi to KSU
2 fgts from Japan to Sha
2 tacs from Japan to Man
1 mech from Jeh to Sui
3 Inf from Philippines to Japan via 2 trns in SZ 35
2 AC, 2 SS, 3 DD, 1 trn from SZ 37 to SZ 20
1 DD from SZ 6 to SZ 23
1 CA from SZ 35 to SZ 22
1 DD from SZ 35 to SZ 19
1 AC from SZ 35 to SZ 20
Placement:
3 Arm on KSu, 3 arm on Man, 3 arm on sha
Japan collects: $49 - $2 convoy = $47
I made a big blunder by not attacking the sub…for some reason I thought I could do a NCM into that seazone, now I have to sacrifice my fleet for that dumb mistake.
your bombers can’t land in kansu you just took it
Sorry about that I forgot about them and didn’t mean to leave them there, they land in SUI
And for the 3 planes left over in Europe there German (2 fgts, 1 tac) (you probably saw them on the map just wanted to make sure it was typed out).
This is only my 2nd game as Axis and I haven’t played to much yet, I kind of had a theory and plan and not sure if it will work or not, I hope your enjoying the game so far though and that I am giving you a good fight.
US Purchase (70/70)
1 carrier
2 destroyers
2 transports
1 infantry
1 fighter
1 tac bomber
Combat
2 transports load 1 inf 1 mech inf unload gibraltar + morocco from sz 101
Bor
1 transport loads 1 tk 1 inf from car unloads bor
sz 20
2 cruisers
2 battleships
3 carriers
5 fighters
1 tac bomber
3 destroyers all from sz 33
1 sub sz 43
1 transport loaded with 1 art 1 inf which will un load onto hko if battle successful
sz 6
1 sub from sz 26 clears 2 tts
iwo
1 transport sz 26 picks up 1 inf 1 mech inf unloads iwo
sz 19
1 sub sz 21
sz 23
1 destroyer sz 26
2 tac bombers 1 carrier sz 26
1 fighter wak
borneo
attack
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
defend
Rolls: 1@2; Total Hits: 01@2: (6)
sz 19
battle to the death first hit wins
sub attack
Rolls: 20@2; Total Hits: 620@2: (1, 5, 2, 6, 2, 6, 1, 1, 3, 5, 3, 6, 4, 6, 6, 3, 5, 5, 6, 2)
destr def
Rolls: 20@2; Total Hits: 1020@2: (2, 2, 4, 6, 2, 3, 5, 1, 1, 4, 1, 1, 3, 2, 6, 4, 2, 1, 4, 5)
sz 23
attack
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (1, 4)1@4: (3)
defend
Rolls: 1@2; Total Hits: 01@2: (6)
sz 19 cleared both sides lose all ships
bor r2
attack
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
defend
Rolls: 1@2; Total Hits: 01@2: (4)
sz 23 cwol
bor r3
attack
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
defend
Rolls: 1@2; Total Hits: 01@2: (5)
are you going to use some kamikazze chips in this battle? if so tell me how many and what ships (sz 20)
sounds good w/ the german fighters. yeah its been a good battle. wish I would have built 1 destroyer. but we’ll see this is my second game online as well.
and your order of losses will be helpful…
I’ll assume damage battleship, damage carrier, sub, destr, carrier, cruiser, battleship
Please use all 6 Kami chips (2 each per AC)
OOL is dmg BB, dmg AC’s, SS’s, then the Ac’s, DD, CA, BB
Kami
Rolls: 2@1 2@1 2@1; Total Hits: 02@1: (6, 6)2@1: (6, 6)2@1: (2, 2)
Attack
Rolls: 4@2 7@3 3@4; Total Hits: 54@2: (1, 6, 2, 2)7@3: (6, 5, 5, 6, 4, 6, 4)3@4: (2, 6, 1)
Defend
Rolls: 2@1 6@2 1@3 2@4; Total Hits: 32@1: (5, 5)6@2: (4, 1, 2, 4, 5, 3)1@3: (4)2@4: (5, 4)
Kamis all miss, damage 2 battleships lose 1 sub
You damage one battleship three carriers and lose one sub
Attack
Rolls: 3@2 7@3 3@4; Total Hits: 33@2: (1, 4, 3)7@3: (4, 6, 6, 4, 5, 4, 5)3@4: (6, 1, 4)
Defend
Rolls: 1@1 6@2 1@3 2@4; Total Hits: 61@1: (2)6@2: (1, 5, 1, 5, 2, 1)1@3: (6)2@4: (4, 2)
Geez
I lose three destroyers, one cruiser one carrier
You lose one sub
And two caRriers
Attack
:aaa 6@3 3@4:
Defend
Rolls: 4@2 1@3 2@4; Total Hits: 34@2: (6, 3, 3, 4)1@3: (3)2@4: (2, 4)
Attack
Rolls: 6@3 3@4; Total Hits: 76@3: (1, 5, 1, 2, 6, 3)3@4: (3, 3, 3)
I lose one cruiser one fighter one tac bomber
You are left with one dmged battleship
Attack
Rolls: 4@3 2@4; Total Hits: 44@3: (2, 3, 6, 4)2@4: (3, 1)
Defend
Rolls: 1@4; Total Hits: 11@4: (2)
Cleared with crazy losses. I lose 1 more fighter
Hko taken
I sorely wish I had left my planes on my Aircraft-Carriers now… (I can still counter-attack strongly mind you)
Also this may change a lot of your losses as well but doesn’t a kami hit at a 2 instead of a 1?
Unless that changed in alpha 2? Please see page 14 of the Pacific Rulebook.
This would change drastically what you have left in SZ 20 as 1 extra AC is also killed.
Actually it all could have been avoided if I didn’t foolishly forgot to kill the Sub which I thought I could ignore until after I did combat and realized I couldn’t Non-com there, LOL
yeah you’re right about the 2 thing for kami’s my bad.
hmm lets see, so there is one carrier left rather than three, so if its allright with you instead of losing that cruiser I will lose a fighter that will not change battle outcomes since they are both threes, as I would have done that had I known it would have just crashed into the sea instead of landing on the carrier
I should have just retreated and finished up that battleship with my anzac forces… o well
so left in that sea zone are 2 fighters 1 carrier, 2 damaged battleships a cruiser and a transport
US NCM
1 tac 1 fighters sz 23 >> us carrier sz 23
1 tac >> caroline islands
2 subs 2 destroyers 1 transport (w/ 1 mech inf 1 inf) sz 10 >> sz 26 unload land units on hawaii
1 mech inf wus to eus