11L '41 DM(+12) v Gamerman01(x) no tech - Game #2

  • Moderator

    Russia Round 2

    Buy 7 inf, 1 rt, 2 arm

    Combat Move

    1)  Bst - mt vs. 1 arm (bel, blitz to epl)
    2)  Epl - mt vs. 1 arm (bel, blitz thru bst)
    3)  Ukr - 2 inf vs. 8 inf (cauc)

  • Moderator

    Ukr

    8 inf

    DiceRolls: 8@1; Total Hits: 08@1: (3, 4, 3, 6, 6, 5, 5, 2)

    2 inf

    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

  • Moderator

    Ukr

    7 inf

    DiceRolls: 7@1; Total Hits: 37@1: (5, 1, 1, 5, 5, 1, 4)

    2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)

  • Moderator

    Results

    bst - taken, blitz
    epl - taken, walk-in
    ukr - taken with 7 inf

    Non-Combat Move

    13 inf, 3 rt to epl from bel
    4 arm to epl from mos
    1 inf to epl from euk
    1 aa to epl from bel
    1 inf to arch from ura
    1 inf to bel from mos
    1 inf to euk from mos
    7 inf to stc from bry
    1 inf to ura from eve
    1 aa to ukr from cauc

    Placement

    4 inf on Cauc
    3 inf, 1 rt, 2 arm on Mos

    Collect 28

    Btw, I know you do your own map, but don’t forget to update the flags for the round number.

    11L_G2_DM(12)_v_Gamerman01(x)_1941_02bR.AAM


  • @DarthMaximus:

    Btw, I know you do your own map, but don’t forget to update the flags for the round number.

    Sure, I can do this on request.  I’ve just never seen the point, since we always name the files according to the turn in the game.  (No need to make me see the light - I’ll do it for anyone who wishes me to do those flags)


  • I’m glad you let me do my own maps (sometimes I use the other player’s, but usally prefer not), thanks.


  • @Gamerman01:

    I’m glad you let me do my own maps (sometimes I use the other player’s, but usally prefer not), thanks.

    To clarify, I almost always check the other player’s map to make sure it’s the same, so we shouldn’t have discrepancies……
    I just usually go back to my own.  Since Cmdr Jenn (our den mother) got me to like putting units in a certain order, I’ve come to prefer that…  Although I don’t stack them together tightly and perfectly as some players do…  :-)
    Anyway, thank you thank you


  • J2 with 41, buy 4 INF, ART, ARM, DD, BMB

    Combat moves -
    Nin - 2 INF (Sui)
    Sik - INF (Hup)
    Bur - INF (Yun)
    Haw - INF, ARM (Phi)
    Ind - 2 INF (Sum) 2 INF (Bor) FTR (Z37) 2 FTR (FIC)
    Fuk - ART (Kwa)
    Bry - 3 INF, ARM (Phi) INF, ART (Jpn) offload all from 62
    Far - INF, ART (Jpn)
    Z48 - CA, BB (Z50) CV (Z60) 2 FTR (Z62)

    Amphibious:
    India AADiceRolls: 3@1; Total Hits: 03@1: (5, 6, 2)


  • Whew!  67% chance with 2 fighters, and 90% with 3…

    IndDiceRolls: 4@1 3@3; Total Hits: 14@1: (4, 2, 6, 5)3@3: (5, 1, 4)DiceRolls: 5@2; Total Hits: 45@2: (2, 1, 2, 1, 6)


  • You definitely hit in the top 10% there, but I don’t lose any fighters……
    I’m outta there!

    Z48DiceRolls: 1@1 3@3 1@4; Total Hits: 31@1: (4)3@3: (6, 3, 3)1@4: (3)


  • Forgot I should have taken New Guinea, after I changed my mind about Z48….  small error…
    Maybe, I don’t know.  2 extra units up in East Russia along with transport next to Japan might be a better move anyway.
    Or not - I can’t even threaten Hawaii on J3…  hoo, boy, that India result is a major setback.

    Z35 - CV (Z37) 2 FTR (Ind)
    Yun - 2 INF (Hup) FTR (Ind)
    Z62 - 2 FTR (Z60)
    Man - FTR (Kia)

    Collect measly 48, 48 on hand

    11L_G2_DM(12)_v_Gamerman01(x)_1941_02cJ.AAM

  • Moderator

    Holy moly!

    Some uber defense in India.  Was worried they might get wiped out.  Always bad when you see no aa hits, but the ground troops more then made up for it.

    @Gamerman01:

    @Gamerman01:

    I’m glad you let me do my own maps (sometimes I use the other player’s, but usally prefer not), thanks.

    To clarify, I almost always check the other player’s map to make sure it’s the same, so we shouldn’t have discrepancies……
    I just usually go back to my own.  Since Cmdr Jenn (our den mother) got me to like putting units in a certain order, I’ve come to prefer that…  Although I don’t stack them together tightly and perfectly as some players do…  :-)
    Anyway, thank you thank you

    No prob, I don’t mind the different maps.  The only reason I bring up the flags, is because it is an easy way for me to tell that the cash has been up dated as well.  Visually I can just glance and see the rd numeber is different.  I don’t usually follow the map moves all that closely, so if I don’t see the flag, then I have to check the thread and see what that country earned and make sure it was updated, etc.  I just don’t want to do the extra micro management.  Too Lazy.  :-D

    Hmmmm, I might stack my guys in nice neat orderly stacks.  lol!  :wink: :-D
    Don’t know when I started, I think I noticed other players doing it years ago, now I can’t stop!  lol!

  • Moderator

    Oh, if you wanted to do NGu you can.  It is pretty standard (if you go after the UK DD) to just walk someone in.

    I haven’t looked at the map yet or anything but did you attack Hawaii?  It looked like you had Haw in your combat move but with your comment about not threatening even on J3, did you not make this move or was that part of the plan change?


  • @DarthMaximus:

    Oh, if you wanted to do NGu you can.  It is pretty standard (if you go after the UK DD) to just walk someone in.

    I haven’t looked at the map yet or anything but did you attack Hawaii?  It looked like you had Haw in your combat move but with your comment about not threatening even on J3, did you not make this move or was that part of the plan change?

    Oops, sorry!  Forgot to delete Hawaii!
    No, my move stands, thank you.  It’s not like I just forgot to type a walk-in.

    I’ve had my share of disasters taking India and Australia with supposedly high odds!  Dice are what makes A&A extra challenging and great!

  • Moderator

    UK Round 2

    Buy 1 ac, 2 ftrs, save 1

    Combat Move

    1)  Nor - mt vs. 1 inf (uk) - trn to sz 6
    2)  Lib - 2 inf, 1 rt vs. 3 inf (egy), 1 bom (uk)
    3)  Bur - 1 inf vs. 2 inf, 1 rt (ind)

  • Moderator

    Lib

    3 inf, 1 bom

    DiceRolls: 3@1 1@4; Total Hits: 23@1: (3, 5, 1)1@4: (1)

    2 inf, 1 rt

    DiceRolls: 3@2; Total Hits: 23@2: (1, 1, 4)

  • Moderator

    Lib

    1 inf, 1 bom

    DiceRolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (2)

    1 rt

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • Moderator

    lose inf.

    Bur

    2 inf, 1 rt

    DiceRolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (6, 1)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Moderator

    Results

    nor - taken, walk-in
    lib - cleared with bom
    bur - taken, wol

    Non-Combat Move

    1 bom to sud
    2 ftrs to epl from bel
    1 ac, 2 ftrs (1 uk, 1 us), 3 dd to sz 6 from sz 8
    1 inf, 1 arm to sud from egy
    1 inf, 1 aa to bur from ind
    1 trn to sz 26 from sz 43
    2 inf to con from rho

    Placement

    1 ac, 2 ftrs in Sz 6

    Collect 37 + 1 saved = 38 total

    11L_G2_DM(12)_v_Gamerman01(x)_1941_02dUK.AAM


  • Jeez, and then I get 3 out of 4 on defense in Libya….

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