Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
gre
Rolls: 5@1 1@4; Total Hits: 25@1: (5, 1, 5, 5, 4)1@4: (3)
d
Rolls: 2@2; Total Hits: 22@2: (2, 2)
complete map
Rus2:
Purchase:
5 inf art 3 arm
combat:
ncm:
12 inf bury, 6 inf aa sak, ftr tac yak -> amu
arm mec novo -> yen
3 inf vol -> ros
3 inf mec arm bel, ftr rus -> nov
bb 115 -> 114
inf art aa bry, 5 inf SUkr -> Nukr
mobilize:
3 inf nov, 2 inf art SUkr, 3 arm vol
collect:
37+0=37, has 37
Japan 2
Buy
3 mec nb 1 tt 1 art Save 1 Ipc
CBM
2 inf art mec Cha -> Sui
inf Anh -> Hop
5 inf art Anh -> Kwe
2 inf art Hun -> Yun
6 ftr 6 tac Kwa -> Sze
2 bmr Kwa -> Amu
2ftr 2tac Ksu -> Amu
2 ftr arm inf Kor -> Amu
7 inf Man -> Amu
3 tt z6 load 4 inf art jap ->z 17 inf Iwo – z5
Amu
Rolls: 2@1 4@1 2@1; Total Hits: 12@1: (4, 4)4@1: (2, 4, 5, 3)2@1: (1, 2)
Amu
Rolls: 12@1 2@2 5@3 3@4; Total Hits: 912@1: (3, 3, 4, 5, 1, 2, 2, 6, 5, 4, 1, 3)2@2: (4, 1)5@3: (3, 4, 2, 5, 3)3@4: (2, 1, 1)
d
Rolls: 18@2 1@3 1@4; Total Hits: 718@2: (6, 3, 4, 3, 1, 3, 4, 4, 1, 1, 6, 5, 6, 1, 1, 2, 6, 5)1@3: (5)1@4: (1)
Amu
Rolls: 5@1 2@2 5@3 3@4; Total Hits: 45@1: (5, 4, 3, 1, 6)2@2: (3, 1)5@3: (5, 3, 4, 4, 5)3@4: (5, 6, 3)
d
Rolls: 9@2 1@3 1@4; Total Hits: 59@2: (2, 4, 2, 3, 4, 2, 2, 5, 5)1@3: (5)1@4: (2)
Amu
Rolls: 2@2 5@3 3@4; Total Hits: 62@2: (4, 3)5@3: (4, 1, 3, 3, 2)3@4: (5, 2, 4)
d
Rolls: 5@2 1@3 1@4; Total Hits: 35@2: (2, 2, 6, 4, 1)1@3: (4)1@4: (6)
Amu
Rolls: 4@3 3@4; Total Hits: 54@3: (3, 1, 6, 4)3@4: (3, 4, 3)
d
Rolls: 1@4; Total Hits: 11@4: (4)
Yun
Rolls: 6@3 6@4; Total Hits: 76@3: (5, 2, 4, 5, 5, 1)6@4: (3, 3, 4, 3, 4, 5)
d
Rolls: 9@2 1@4; Total Hits: 19@2: (3, 6, 6, 3, 4, 2, 6, 6, 5)1@4: (6)
Yun
Rolls: 6@3 5@4; Total Hits: 96@3: (6, 3, 2, 2, 3, 2)5@4: (1, 1, 5, 1, 1)
d
Rolls: 2@2 1@4; Total Hits: 32@2: (2, 2)1@4: (4)
Yun
Rolls: 1@2 2@2; Total Hits: 21@2: (1)2@2: (3, 2)
d
Rolls: 1@2; Total Hits: 01@2: (4)
:( stupid inf.
NCM
Air sze -> Kwa
tt z 36 -> z 37 2 inf Sia -> z36 Kwa
Air Amu -> Man
all Jeh -> Anh
Place
3 mec ksu
art Jap
tt z 6
nb Hai
Collect
44 Ipc + 1 Saved = 45 IPC
Gave Russia 12 Ipc for invading
US2:
Purchase:
2 ftr tac 3 trn
ncm:
2 trn 26 load 3 inf art -> 47 unload
bmb haw -> que
ss dd 54, cv 2 ftr 2 ca 2 dd sub bb 26 -> 47
trn 11 -> 26 unload haw
ftr guam, ca 11, bb 2 ca 2 ftr tac 10 -> 26
ftr 10 -> haw
mobilize:
2 ftr tac eus, 3 trn 10
China2:
purchase:
5 inf
combat:
ncm:
2 inf she -> tsi
mobilize:
5 inf tsi
UK:
Purchase:
east: 8 inf arm
west: dd 3 inf art
combat:
2 inf mec tob, ftr mal -> lib
trn 109 load inf -> 112 unload den
lib
aRolls: 3@2 1@3; Total Hits: 23@2: (5, 2, 1)1@3: (6)
dRolls: 2@2; Total Hits: 12@2: (1, 6)
lib twlo art
ncm:
tac bur, inf epr -> cpr
2 inf sud -> con
ftr lib, arm tob -> egy
dd 96 -> 81
inf saf -> rho
trn 41 load inf -> 44 unload
trn 39 -> 37 load inf mal -> 42 unload
2 inf mal -> shn
7 inf art 2 ftr aa bur -> ind
mobilize:
arm saf, 8 inf gbr, dd 39, 3 inf art ind
collect:
30+0=30, wuk has 30
28+0=28, euk has 28
ANZAC:
Purchase:
combat:
ncm:
inf mal -> shn
trn 45 load inf -> 54 unload que
trn 62 -> 63 load inf -> 54 unload que
inf aa nsw -> que
2 inf sud -> con
collect:
10+0=10, has 20
Moving your tt in z112 is a combat move and thus I would like to scramble my 2ftrs and your tac thus killing your tt
please change the map to reflect this
cheers
I will otherwise be amiable to a one zone retreat with your tt so u don’t loose it
Cheers
bmr can not land in que where would u like me to put it?
cheers
also men have to stay loaded in z47 they can not unload
also I typed but forgot to place a nb in hai.